- Publisher: 2K Games
- Release Date: Aug 21, 2007
- Also On: iPhone/iPad, PlayStation 3, Xbox 360
Summary:
Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival. Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment. Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities. Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience. Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game. Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them? [2K Games]
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| Rating: | M |
|---|---|
| Official Site: | http://www.2kgames.com/bioshock/enter.html |
| Developer: | Irrational Games, 2K Marin |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Drug Reference Intense Violence Sexual Themes Strong Language |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Dorian Hart | Designer |
| Alexx Kay | Designer |
| Martin Slater | Lead Programmer |
| Jonathan Pelling | Designer |
| Christopher Kline | Lead Programmer |
| Scott Sinclair | Art Director |
| William Gardner | Lead Level Designer |
| Paul Hellquist | Lead Designer |
| Shawn Robertson | Lead Animator |
| Emily Ridgway | Sound Designer |
| John Abercrombie Jr | AI Programmer |
| Jean Paul LeBreton | Designer |
| Ken Levine | Creative Director/Story |
| Ken Levine | Creative Director |
| Ken Levine | Story |
| Ken Levine | Story |
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