Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 16, 2018
    80
    Beckett is a surreal experience, but a wonderfully unique take on the point-and-click style adventure that makes the delivery of the gripping story far more digestible for a wider audience. Anyone that enjoys an engaging tale but may be put off by the idea of playing in game form should reconsider this as it is perfect to jump straight in without any trouble, and the dynamic way the story changes dependent on certain choices makes it all the more enjoyable.
User Score
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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Sep 26, 2018
    10
    THE DEAD DON'T CARE
    Beckett is a 2018 point & click, graphic adventure, even maybe a visual novel and existentialist videogame developed by
    THE DEAD DON'T CARE
    Beckett is a 2018 point & click, graphic adventure, even maybe a visual novel and existentialist videogame developed by The Secret Experiment. Behind of this enterprise is Simon Meek, who along with The story Mechachins, gave life to a digital adaptation of the homonimous John Buchan's spy thriller book, The 39 Steps.
    WE'RE HERE HERE NOT BECAUSE OF OUR CHOOSING
    Becket is a journey of individuals. Through this man, -who’s disgusted, who’s utter existence at present time is solemnly corroded by decay and nostalgia of an idealized future that died with the years; a gaze upon what was already lived, understood and disappointing- we see a city full of others. Beckett, and old man, thinks of deceased people. Beckett. He once loved. He thinks of the times when he was soft and naïve. Beckett, poor, poor Beckett. He understands the consequences of doing human contact, of feeling something and above all, to be part of the psycological framework in other people's minds. In the mind of He/She/It, in some moment in particular, i am an emotion. You don't exist.
    31/07/??WHILEWEWAIT
    Simon Meek's work, more than a video game, is a story telled in different platforms. A Burroughsian reality that has all the properties of our own. From the role in plot, everything is pernicious, everyone is threat, to the point that the only real ?human character are you; the otherness depiction is
    /BUG/PLASTICDOLL/BRAIN/COCKROACH/SEASHELLS/LIPSTICKMOUTH/
    the portrait of repulsion, loss, erosion, conflict,,, , , ,,
    bEKCEtT is collage. beckett IS cut-up. beckett IS dada. beckett IS a Jan Švankmajer nightmarish short film. beckett IS noir. beckett IS atrocity. beckett IS avant-garde. beckett IS Samuel Beckett dream on black and white. beckett is literature condensed in 3D models, photograps, sounds, and clicks. You're not needed anymore.
    BECKETT IS NO MORE.
    Full Review »