- Publisher: Blue Byte
- Release Date: Nov 29, 2000
- Critic score
- Publication
- By date
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Though the plotline is somewhat lackluster, the intricacies of building up your army between your different islands and keeping track of unit management and combat tactics all while the clock continually ticks down is exciting and entertaining.
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CNET GamecenterA good game. Real-time fans may like it, and turn-based gamers will like it. And no one will deny that it is unique. If you're a big fan of the series, this fourth installment is a must-buy.
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Succeeds despite some serious problems, but only if you're persistent and willing to put up with its quirks, style of gameplay, and pacing.
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It falls right in the middle of mediocrity. It may not be good, but its not bad either, just very gray.
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GamePowerThis is one game that deserved to go the customary real-time route without getting detoured along the way.
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The game's incomplete interface, uneven pacing, and typical units all serve to make it less interesting than it might have been.
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It should be noted that patience is a system requirement for BITAW. Missions can easily take hours to complete.
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It is so evenly balanced on all levels that you feel as if you glide easily from one operation to the next without any interruption. This is a definite have to own.
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This becomes a case of hurry up and wait. I found myself frantically trying to fit all of my moves into the eight minutes that constituted my turn, then going and fixing myself a sandwich during the AI's eight minutes.
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The inane storyline and often-excruciating pace of play make this hard game to recommend.
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PC GamerA good idea that get tripped up in boring details. [Feb 2001, p.73]
Awards & Rankings
User score distribution:
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Positive: 8 out of 12
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Mixed: 2 out of 12
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Negative: 2 out of 12
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Aug 5, 2013
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4nZaNov 7, 2004
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FlorianK.Aug 23, 2002Frantic.