Recommended! This is an enjoyable romp, but don't play it expecting an earth-shattering experience. In short, everything it does is "Good!", but not "Amazing!" If you're looking for a challenging, old-school experience with some modern mechanics mixed in, you will enjoy your time!
Who will -LOVE- this?
+ Players who remember the old Ultima series fondly.
+ Players looking for aRecommended! This is an enjoyable romp, but don't play it expecting an earth-shattering experience. In short, everything it does is "Good!", but not "Amazing!" If you're looking for a challenging, old-school experience with some modern mechanics mixed in, you will enjoy your time!
Who will -LOVE- this?
+ Players who remember the old Ultima series fondly.
+ Players looking for a difficult challenge. You will die quickly if you overreach.
+ Players who enjoy never knowing whether they're ready for that quest or not...
Who will -HATE- this?
- Players that require graphical fidelity to remain engaged.
- Players that associate an RPG with "X=Attack, Y=Power Attack".
- Players that prefer a casual, guided experience.
The game provides the classic "figure out the haunting secret of your world" story to drive things forward. The narrative is engaging enough to maintain interest, but nothing revolutionary. Mechanics such as inventory, exploration, and combat are handled basically -- slightly clunky but 100% functional. Challenge is going to be a surprise for gamers unfamiliar with the old-school approach! (In short, certain enemies are "off-limits" until you've achieved a certain level of power and skill. The game notifies you of this by massacring your character in the face. No "hints". Running away from enemies too powerful for you is a normal and necessary part of the gameplay. It doesn't mean you can't -go- there; it means you can't -fight- there.)
Where the game loses a couple of points is in it's hunger / fatigue system, which is simply an invasive and annoying part of the game that is horribly documented. I strongly recommend reading up on this before playing, as it can completely ruin the experience for new players unless they understand how it works. The crafting / smithing / alchemy / training system could also use some direct, clear documentation. Forcing the player to experiment to discover recipes, effects, etc. is one thing, but Balrum's presentation is so un-intuitive or outright obscure, that you often won't notice THAT something has happened, let alone understand WHY it happened. Again, some basic reading online clears this right up.
In the end, it's a fun game that is more than the sum of its parts. Everything manages to hold attention, and the experience is completely player-paced. There's a load of content to discover: everything from hunting with your pet, to dungeon delving, to building houses, to farming, to crafting magical weapons, to capturing fairies that ensure your trees grow back...
It's well worth the purchase!… Expand