User Score
4.0

Generally unfavorable reviews- based on 473 Ratings

User score distribution:
  1. Positive: 67 out of 473
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  1. Oct 28, 2010
    5
    Sword? Check. Shield? Check. Bow and arrows? Check! Stop drop and roll, to avoid the essence of mediocrity? Double check! Welcome to JoWood's second attempt at catching lightning in the bottle. It failed on Gothic 3, yet was able to capture that video game magic with Gothic 1 & 2. Sadly, JoWood dropped the ball once again, on game mechanic's, storyline and variety. The game is a technicalSword? Check. Shield? Check. Bow and arrows? Check! Stop drop and roll, to avoid the essence of mediocrity? Double check! Welcome to JoWood's second attempt at catching lightning in the bottle. It failed on Gothic 3, yet was able to capture that video game magic with Gothic 1 & 2. Sadly, JoWood dropped the ball once again, on game mechanic's, storyline and variety. The game is a technical gem to behold, I'll give the development team at Spellbound credit for that. Such an achievement should be the norm, in today's technology driven society. I'm a realist, JoWood is a entertainment, company they need to make money. Lowering your standards for game play for a broad spectrum of 'gamers' is today's 'money grab' for software publishers like JoWood.

    The game mechanics are horrid, the flow of combat, becomes a simple roll one direction, swing weapon once, roll backwards and fire off your three different versions of the same spell. Oh, I forgot you can use a bow and arrow to shoot monsters, it's a kiting riot! The game has hardly any active skills, most are passive. The weapon charge system is a dated concept. Multi hit is dated concept, it's a hack n slash principle. There is no riposte system, there is no flank system, stealth is a joke, you can't sneak up and back stab. There is no back stepping, unless you're using a bow and arrow. Running backwards makes your nameless avatar run with his back to the monster. Overall the game mechanics are sub par. The saving grace of this game, is the stunning atmosphere, but beyond that avoid this title until it drops in price. The game does offer good frame rates, on most top end video cards. The load times are quick. Thanks for reading.
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  2. Oct 27, 2010
    5
    I DL the demo on Steam. This is one of those games I'll wait until it gets aroun $20 to pick up. Which would be probably about 2 or 3 months. Like it seems everybody else is saying, the voice acting is bad and the mouth movements to the words are worse. Plus the story line seems to be TOO linear for the tastes that circulate presently.
  3. Oct 27, 2010
    5
    5/10 - Pretty sucky. Graphically, its very nice. But with all the work that was put into making it look nice, and feel like a solid RPG...why couldn't more time have been spent on creating good dialog? What point was there using the "choose your answer" dialog techinque when 90 percent of the time there was still just one way to go? The conversation was ridiculous in places, and mostly5/10 - Pretty sucky. Graphically, its very nice. But with all the work that was put into making it look nice, and feel like a solid RPG...why couldn't more time have been spent on creating good dialog? What point was there using the "choose your answer" dialog techinque when 90 percent of the time there was still just one way to go? The conversation was ridiculous in places, and mostly uninformative since there weren't many side-quests, and none related to the main story (which was a confused tale of revenge gone boring). Very unlike the "free roaming walk around" game it was supposedly going to be. I feel like they tried to have it both ways, and ended up creating a game that is basically linear but is wearing a "go anywhere" disguise. The disguise doesn't hold up though, because there are clear barriers to every new area you encounter. As you progress through the game you can see on the map how they are divided up. It's certainly not the Oblivion style experience it was billed as. Also...way to get lazy about terrain, guys. There are dozens of places in each zone that appear to be accessable to your character, but are not. For example, there are lots of low laying rocks along the edge of a 'zone', and beyond them is more grass or water (which if you even get so much as waist high in, you die like you've been sunk in a vat of acid - stupid!). These superficial barriers keep you in, while tantalizing you with the illusion of a bigger world. When you try to jump over the rocks that should be a simple 'hop up and off you go', you find yourself sliding sideways on nothing, keeping you safely in the current zone. It's super disenchanting and another reason why the game feels so linear. There are many other issues with terrain that I could point out, but you get the point. Shoddy work, on such a beautiful canvas. Another thing that marred this game are that so many of the little details are left unpolished - here I'm thinking of how many times I've missed whacking an enemy because you can just walk straight through them while attacking, ending up behind them, facing the wrong way. This happens to me often while playing. I hate it, a lot. Also, the "Sneak" skill... Wow. What a waste. You can already steal absolutely everything in the game with no consequences (NPCs are hardly interactive at all in this game), and the only other reason to use it would be to sneak up on enemies. However, that flies out the window since there is no benefit to doing that. No bonus damage for a sneak attack or anything of that sort. Total crap! So, if you don't mind having it rain on you while you're indoors, sliding across rocks like you're riding a hot butter knife surf board, or missing your enemy half the time if you choose melee fighting - this game might be for you. I give it a 5, because its totally not worth 50 bucks. It's a throwaway game in my opinion...good for a few minutes of distraction, since that's probably about how long it'll take you to finish it. Expand
  4. Oct 24, 2010
    7
    A simple RPG wth no real complexity. Best enjoyed keeping in mind it's not going to break any new ground but pleases with it's light and frothy RPG elements. Enjoy the impressive visuals and immerse yourself in the scenery.
  5. Oct 24, 2010
    3
    As a fan of Gothic 1, 2 and (somewhat) 3, I didn't enjoy the game. From the start, it was failing one by one all expectations I had for a game promoted under "Gothic" brand. Among the major disappointments:

    1) The hero is a wuss. Gothic games are traditionally built around rugged, self-reliant, morally ambiguous character. In Arcania, the character is a pathetic simpleton, whose life
    As a fan of Gothic 1, 2 and (somewhat) 3, I didn't enjoy the game. From the start, it was failing one by one all expectations I had for a game promoted under "Gothic" brand. Among the major disappointments:

    1) The hero is a wuss. Gothic games are traditionally built around rugged, self-reliant, morally ambiguous character. In Arcania, the character is a pathetic simpleton, whose life ambition is (you gotta be kidding me) is to get married. Also featuring charming looks of a stereotypical junior office manager. 2) The dialogs are a rip-off. RPG computer game is not supposed to be exactly a work of high art, but *dialogs are supposed to make sense*. Characters in Arcania drivel. Dialogs in the game are built from trivial statements, repetitions and linearity.

    3) Limited freedom. For example, in Gothic it was possible to attack any NPC in the game, usually with dire consequences (e.g. the whole town population became hostile). Psychologically, it makes the player feel responsible for his actions, which is an important part of game atmosphere. In Arcania, you are unable to harm NPC, unless he or she was specifically designated as hostile by the game. 4) Character development is a sham. It could be a minor point, if the game was good otherwise. For example, recent Mass Effect 2 also has a greatly simplified character development, but it is still a great RPG. For Arcania, however, it is yet another nail into the coffin.

    5) Poor performance on Windows XP. The saying is that the game was optimized for DX 11. On WinXP, with minimal configurations, it looks much worse than, say, Risen and runs slower. This problem is *not* fixed by the first performance patch (distributed shortly after the release). Probably, it will get better with subsequent patches. However, until then I strongly recommend against using the game under Windows XP.

    Don't get me wrong, though. The game is not all bad, it is just a huge disappointment for most of the old Gothic fans. If you are new to the series, you may like it. The graphics is awesome and the combat system is not bad at all. If you are a fan of Gothic series, try something else. Risen is real good unless you have played it already.

    In general, Arcania seems like a step towards casual gaming, of which I strongly disapprove. It's certainly a bad idea to make a casual game from an epic, atmospheric RPG such as Gothic. Good casual games are many, good RPGs are scarce. Now it's one less.
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  6. Oct 24, 2010
    1
    Bad game. Too much linear game I've never seen. We are kids or what, that everywhere must be only one way to complete quest? Also there is very low story. Biggest fail is graphic. Shadows and movement of trees... sorry but I must laugh... Vsync and antialiasing is missing so my eyes are hurted from that chewed edges. Fight system is also fail... just poor Hack & Slash. Sorry 3/10
  7. Oct 20, 2010
    10
    Not great at first but REALLY improves. Excellent Game! Fighting is very fun compared to the last Gothic, and the graphics are super good. A bit short, but definitely worth a try!
  8. Oct 19, 2010
    8
    At first I didn't think this was worth playing but kept at it for a few and this game has a lot to offer. Great fighting dynamics. Visuals are amazing and great detail where it matters most.
Metascore
63

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 25
  2. Negative: 3 out of 25
  1. Apr 20, 2011
    50
    If you seek a simple game with breathtaking scenery and a ridiculous number of weapons and armor, then Arcania Gothic IV is for you.
  2. Jan 15, 2011
    35
    Besides the handy automap and the journal, the only other positive thing about Arcania is that it's at least better than Gothic 3: Forsaken Gods.
  3. LEVEL (Czech Republic)
    Jan 13, 2011
    70
    Arcania is more of a restart of the series then a regular sequel – some dedicated fans will be disappointed by its overall simplification but it does not make Gothic 4 a bad adventurous experience. [Issue#197]