User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 13, 2020
    8
    A neat little FPS Metroidvania romp through an alien and dangerous world of polygons and stark colors. Short but with intriguing lore, And All Would Cry Beware evokes the spirit of going beyond the veil that marks games like The Dig, Axiom Verge, and Remnant: From the Ashes.

    The player takes the role of an unknown survivor of a ruined future Los Angeles, who ducks into a building in the
    A neat little FPS Metroidvania romp through an alien and dangerous world of polygons and stark colors. Short but with intriguing lore, And All Would Cry Beware evokes the spirit of going beyond the veil that marks games like The Dig, Axiom Verge, and Remnant: From the Ashes.

    The player takes the role of an unknown survivor of a ruined future Los Angeles, who ducks into a building in the hopes of evading a "kill gang" only to find that the building belonged to scientists who found a means to travel beyond Earth via portal. Finding a pistol and the means to activate the portal, there seems to be no way to go but through. On the other side is a world we know only as "Xanadu", and the scattered log entries left behind by a previous expedition make more then a few references to the poem by that name.

    While negotiating Xanadu's tight canyons and cliffs, the player comes across strange and aggressive geometric constructs as well as monstrous bosses that reward the player with bigger and nastier weapons upon defeat. These weapons have unlimited ammo and do not need to be reloaded, requiring the player only to worry about evading attacks. These weapons can also break different kinds of barriers the player could not pass before, the "metroidvania" part of the equation.

    AAWCB was neat. It's bite-sized length might be seen as a shortcoming by some, but I would say it is just long enough to suit its simplified gameplay. I wouldn't mind playing a sequel were there to be one.
    Expand