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6.0

Mixed or average reviews- based on 967 Ratings

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  1. Sep 14, 2013
    0
    How can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at allHow can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at all and the brutality and abominations of Amnesia: Dark Descent not even reached by a tiny bit. Worst game of 2013 confirmed. Don't buy unless you like to "play" a dumbed down version of the true Amnesia. Expand
  2. Sep 14, 2013
    1
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even a basic inventory system. AI's that follow you around. Far more scares. More gore and interesting environments to explore. I'd certainly recommend Outlast over Machine for pigs for player experience.
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  3. Sep 14, 2013
    6
    Frictional Games while working on their next new IP brought in The Chinese Room a team that made the breathtaking Dear Esther in 2012 to create a sequel to what many consider to be, the scariest game ever. Amnesia: A Machine For Pigs is set in Victorian London in the year 1899. You play as Oswald Mandus a butcher who has built up a factory complex and built a great machine for pigs, heFrictional Games while working on their next new IP brought in The Chinese Room a team that made the breathtaking Dear Esther in 2012 to create a sequel to what many consider to be, the scariest game ever. Amnesia: A Machine For Pigs is set in Victorian London in the year 1899. You play as Oswald Mandus a butcher who has built up a factory complex and built a great machine for pigs, he wakes up one night after a fever dream to find that his children have gone missing and he must descent into the heart of the machine to save them. The game focuses heavily on narrative thus loses the massive emphasis on horror and survival that The Dark Descent had, of course with TCR working on the game it was inevitable to become a fresh experience but was that experience a great horror game i came to expect? No it started off really nicely but very slowly worked it's way to the first pigman encounter, after that the game lost it's momentum and i felt myself becoming confused on how i felt on the game. For the first half of the game you feel threatened by the pigs but after you reach the holding pens and observe them playing with blocks and acting like children you feel sorry for them and realise that they're just people, homeless and prostitutes that Mandus had taken into the machine, seeing that kills the mood. It had it's moments where it scared me and made me squeal like a piggy but they were too few and there are literally no hiding places in the form of closets and the like, most of the time it felt like a dull descent into the unknown. The new and improved mechanics makes it easier and more fun to throw items around but don't expect to pick up everything as the game forces you to only pick up items of interest. What the game does do well however is the stunning visuals and the amazing sound design that Jessica Curry has wonderfully composed, i think it was the music and story that kept me going to the end. All in all it wasn't what i expected that's not to say it's bad however it is NOT an Amnesia game if you are a veteran of the first you will be disappointed like I. Expand
  4. Sep 14, 2013
    0
    I am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you onlyI am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you only started, which is really bad. I am deeply disappointed from the game. Expand
  5. Sep 14, 2013
    4
    Machine for pigs was a huge disappointment after Dark Descent. They removed many elements, such as sanity, inventory and tinderboxes. You can't grab many objects as you could in Dark Descent. This is like a walking simulator, not a horror game.
  6. Sep 14, 2013
    8
    If you liked the first Amnesia and that is also the reason you bought this game. Then you are in for a weird treat. Because "Amnesia: A machine for pigs" is not like "Amnesia: The Dark Descent".

    I experienced this game a lot more different than The Dark Descent. The things that made The dark descent amazing are removed from this game but instead they put in some other great things but
    If you liked the first Amnesia and that is also the reason you bought this game. Then you are in for a weird treat. Because "Amnesia: A machine for pigs" is not like "Amnesia: The Dark Descent".

    I experienced this game a lot more different than The Dark Descent. The things that made The dark descent amazing are removed from this game but instead they put in some other great things but to be fair it was not what everyone was waiting for. AAMFP shows a great storytelling and you are completely immersed in the game. In fact, the game is completely based on its storytelling.

    At first I was a little bit afraid of the the game because i didn't know what to expect. But further on in the game. it was more excitement I felt instead of fear. It was weird to experience. I also thought the game was a bit short.

    Based on the game play, I was a bit disappointed that was because the game was very easy. The enemy A.I was very easy to outrun and there weren't allot puzzles as far as I can tell. And if they actually were puzzles and that puzzles sucked. They also removed the inventory system in the game not that that was very important in the game but I missed the feeling that you didn't have much oil left and you would be very nervous for it to run out and would look for more. I also missed the sanity meter. I didn't (always) feel like my character was terrified. But because of the storytelling i still felt bonded with the character. Also there were some little things that made games from frictional games original was that you can pick up any object. in this game it is limited to some key objects.

    I gave this game an 8 because it still is amazing but on the other hand they really had to work on the game play because of its difficulty and a few other things like the inventory. So for short, the story is amazing. but the game play ruins the game for what i actually could have become
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  7. Sep 14, 2013
    6
    Amnesia the Dark Descent was one of my favorite games ever made. It perfectly blended horror, adventure, and inventory management and was a perfect package (despite being 3-4 hours long). A Machine For Pigs scraps the inventory management as a WHOLE, and focuses on puzzles and such to keep you progressing. While playing A Machine For Pigs, I realized one thing.

    I was bored. The puzzles
    Amnesia the Dark Descent was one of my favorite games ever made. It perfectly blended horror, adventure, and inventory management and was a perfect package (despite being 3-4 hours long). A Machine For Pigs scraps the inventory management as a WHOLE, and focuses on puzzles and such to keep you progressing. While playing A Machine For Pigs, I realized one thing.

    I was bored.
    The puzzles weren't entertaining enough to keep me wanting to play, and It takes WAY WAY WAYYYYYYYYY too long to ramp up the horror factor. The Chinese Room obviously had their way with Amnesia, as it truly feels like Dear Esther with a bit more interaction. To me, A Machine could have been GREAT if it had just retained the Dark Descent's mechanics, but no. A Machine For Pigs is not a terrible game; it has a great story, and great music/sound effects that match the tone and atmosphere perfectly. But the gameplay was obviously dumbed down, and it shows. So once again, AMFP is not terrible.

    It is just disappointing.
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  8. Sep 14, 2013
    7
    Not such a disaster that many are complaining BUT it is true that many good old features were replaced with nothing and that the game is pretty linear.
    But still this game is pretty average indie-horror game although not nearly as good as Dark descent.. We also have to remember that this game was not from the original amnesia developers.
  9. Sep 14, 2013
    3
    A:amfp was marketed as an Amnesia game. Sold as an Amensia game. Its nice that it wasn't mean to be an Amnesia game, but you can't sell apples to people and then flip you wig when customers get pissed off when they discover you actually sold them oranges.

    I understand FG and TCR are relatively new to the major gaming market, but welcome to marketing responsibility folks. I wish art
    A:amfp was marketed as an Amnesia game. Sold as an Amensia game. Its nice that it wasn't mean to be an Amnesia game, but you can't sell apples to people and then flip you wig when customers get pissed off when they discover you actually sold them oranges.

    I understand FG and TCR are relatively new to the major gaming market, but welcome to marketing responsibility folks. I wish art houses like TCR could make really cool and experimental experiences without the need to worry about pesky things like customers and brand identity. But you know what, they sold the game for a profit, people paid money for a promised product, they got something different as evidence from the mixed reviews and now its time to sit down and think about not how you want to make games in the future, but how you market them from now on.

    Overall good job on the game A:amfp. It was a good game. Wasn't my cup of tea as I still consider the story to be shallow and pretentious. The scares were intellectually cheap in my opinion. Using ambiguity recklessly, and relying on shocking narrative just doesn't do it for me. But the atmosphere and sound assets where phenomenal. In terms of marketing, really poor job guys.
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  10. Sep 14, 2013
    7
    The game starts off slow and I didn't like it at all because I was such a fan of the old Amnesia, the Amnesia where you could only play for 20 minutes before having to take a rest. The game only had about a total of an hour of scare. It is definitely more of a psychological, immersive game rather than pure horror. That being said, it just isn't the game The Dark Descent was. There'sThe game starts off slow and I didn't like it at all because I was such a fan of the old Amnesia, the Amnesia where you could only play for 20 minutes before having to take a rest. The game only had about a total of an hour of scare. It is definitely more of a psychological, immersive game rather than pure horror. That being said, it just isn't the game The Dark Descent was. There's nothing new in game mechanics, nothing fanciful or fun, unlike how Frictional Games innovated with The Dark Descent.

    The plot was very good though, I liked how it left many questions unanswered and many subjects up to your own interpretation. I would say the plot saved the game, it was so untypical and unorthordox that my friends and I were left wanting to find out the mystery behind what was going on throuhgout the entire game.
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  11. Sep 13, 2013
    3
    Overall not a rememberable game and wasn't what i was expecting.
    They got rid of a lot of things that made the previous amnesia and penumbra games great.
    They got rid of the puzzles. They got rid of inventory drops like laudanum, oil and craftable parts. They got rid of having to hide from the monsters. They got rid of the suspenseful music, and in the end the storyline was pretty
    Overall not a rememberable game and wasn't what i was expecting.
    They got rid of a lot of things that made the previous amnesia and penumbra games great.
    They got rid of the puzzles.
    They got rid of inventory drops like laudanum, oil and craftable parts.
    They got rid of having to hide from the monsters.
    They got rid of the suspenseful music, and in the end the storyline was pretty mediocre.
    If you want to play a good HPL interactive horror game try out the old penumbra games...
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  12. Sep 13, 2013
    6
    I like many others was expecting an experience much like the original Amnesia. I didn't think it would be as scary or as memorable as the first considering it was being developed by TCR, but I expected a good, solid game that would scare me good. While a constant sense of dread and tension is built throughout the game, the suspense never really climaxes into something truly terrifying, andI like many others was expecting an experience much like the original Amnesia. I didn't think it would be as scary or as memorable as the first considering it was being developed by TCR, but I expected a good, solid game that would scare me good. While a constant sense of dread and tension is built throughout the game, the suspense never really climaxes into something truly terrifying, and by the second hour in, the flickering lights and pig monsters almost lose their fear factor entirely. I wouldn't call this game scary. Creepy, disturbing and suspenseful are more accurate descriptions I think. The removal of some gameplay elements and also the inexhaustible lantern that also acts as a monster detector probably contributes to the lack of fear as well.

    Graphics wise, it's a small improvement over the first Amnesia but still looks a bit outdated. The lighting in particular often looks rather strange, with low res textures here and there. Sound design however is phenomenal and TCR use it brilliantly to create a really fleshed out atmosphere. Soundtrack and voice acting is top notch as well. If you really immerse yourself into the game, the story is not too bad either. Writing is generally very poetic and descriptive and you might find it difficult to grasp what's going on behind all the metaphorical language. The story is generally quite good though.

    To sum up the game, AAMFP is mostly like Dear Esther with some Amnesia sprinkled on top. I was somewhat disappointed after finishing the game, but I've learnt to appreciate the unique experience that TCR have created. In terms of length, think Penumbra: BP, around 4-6 hours.
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  13. Sep 13, 2013
    3
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique about the previous Amnesia, in this game you cannot interact with anything more than buttons and some props blocking some doors. It's also very sad that the health recovers automatically now, it makes you feel way more safer than in the previous game, where if you were at low health you would be constantly looking even in the darkest places scared looking for an item to recover your health.
    The replacement of the lantern was a good idea, but it just shows how much they wanted to cut down the exploration, you don't have to look for oil anymore, not even for keys, the inventory itself was removed.
    The story was good, but it's not good enough to cover the huge flaws this game had.
    It's really sad to see how the Amnesia series has stepped down to this.
    You can get this game for 20 dollars i think, it's not worth it. If i were you i would get it for 5 dollars at least.
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  14. Sep 13, 2013
    4
    This feels more like the first amnesia a lot of features are gone that was in dark decent these devs got lazy no more phys but chairs and doors pretty much., but better then nothing still sorta dissapointed game did go down hill.
  15. Sep 13, 2013
    6
    nao amnesia tiraram tudo que tinha de bom no primeiro game pra fazer esse machine que ficou muito chato,cheio de barulhos chatos ,mas a ambientação ficou muito boa (só isso mesmo)

    vou ir jogar o primeiro game pq esse ta
  16. Sep 13, 2013
    10
    Hell to the naysayers, this game is amazing. Its true potential may be hidden by a false face of bland maps, linear and easy puzzles and an absence of scares, but don't let that fool you!

    When you fully understand the power of the chairs (more specifically stools), you will come to the understanding that this game is a deep social commentary with so much depth and multifaceted intricacy
    Hell to the naysayers, this game is amazing. Its true potential may be hidden by a false face of bland maps, linear and easy puzzles and an absence of scares, but don't let that fool you!

    When you fully understand the power of the chairs (more specifically stools), you will come to the understanding that this game is a deep social commentary with so much depth and multifaceted intricacy that to even begin to comprehend it could result in your death. The grand ascension of chairs is the life of this game.

    So, grab yourself a stool, lie it down and jump on top. Prepare to harness the power of the chair! Speed through halls like a winged hyena and don't stop at the constraints of the map blitz through bars, walls and even the ground! ENTER THE CHAIR REALM and the vicious emptiness that is skybox-glitch! All hail stool! All hail stool!

    It's all part of a machine; a machine for chairs.

    Tl;dr: this game kicks arse, 10/10 best chair simulator ever.
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  17. Sep 13, 2013
    10
    A machine for pigs. What can I say about it. This game cannot (and must not) be compared to the previous Amnesia game. For one, the two games are developed by two different companies, and the way these two companies created both master pieces, is similar YET very different. AMFP is more story oriented, has a great and creative story and makes you immerse in a world that is complete strangeA machine for pigs. What can I say about it. This game cannot (and must not) be compared to the previous Amnesia game. For one, the two games are developed by two different companies, and the way these two companies created both master pieces, is similar YET very different. AMFP is more story oriented, has a great and creative story and makes you immerse in a world that is complete strange to you. I gave this game a 9 just because the game wasnt scary cause i believe the first game was way scarier) but because is unique, it shows that they put a lot of effort on writing it and this is why i loved it. Not a 10 because i dont believe the name should have contained 'Amnesia' in it... this is a very different game... anyway.. totally recommending this game Expand
  18. Sep 13, 2013
    0
    As far as sequels go and not created by Frictional Games. But made by a company I never heard of before called A Chinese Room, really really... sucks. I think Frictional Games should develop their own games and not give it into the hands of people who don't know what the f*ck they're doing. This game was short, easy, linear, not scary, and absolutely stupid. I pre ordered this and I feelAs far as sequels go and not created by Frictional Games. But made by a company I never heard of before called A Chinese Room, really really... sucks. I think Frictional Games should develop their own games and not give it into the hands of people who don't know what the f*ck they're doing. This game was short, easy, linear, not scary, and absolutely stupid. I pre ordered this and I feel ripped off. 16 bucks for a game that I finished in 4 hours time.

    The enemy A.I. is retarded. The enemies are stupid and not scary. You run away from pigs. PIGS! The f*ck is so scary about pigs?! Unlike the first Amnesia, nothing is interactable. Only things you can pick up are objects used to solve puzzles that are way too easy in comparison with the first Amnesia. They took away the inventory system, your lantern is infinite, it flickers letting you know if pigs are near by, and the game is just rediculously easy, and short.

    If you loved the first Amnesia game, stick to that. This game is for the birds. This game is the biggest disappointment I have ever seen. Why the hell did Frictional Games give their best selling title to a bunch of morons who cannot grasp how or why made the original Amnesia so great? You never feel threatened in this game. The game relies on loud sounds and the maps shaking in order to scare you. That is it. The atmosphere is ok, but the overall game is just not scary. At all.

    Heh... I can imagine PewDiePie trying to act as if he is scared playing this game. He better be a good actor cause this game is a piece of sh*t. Don't bother buying or playing this game unless you are curious. And know that this game was not created by Frictional Games. That pisses me off. I still await another game from the real guys who made the original Amnesia so great. That is Frictional Games. Not f*cking The Chinese Room. F*ck those guys.
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  19. Sep 13, 2013
    7
    The game does not have as many jumps and scares as the first one, for one it takes out the insanity factor that i loved so much in the first one as well as running the chance of running out of oil for your lantern. I believe it was well priced at 20$ and what it lacks in horror, which at first i was disappointed in, i believe the story-line was well thought out and planed. I'll admit, iThe game does not have as many jumps and scares as the first one, for one it takes out the insanity factor that i loved so much in the first one as well as running the chance of running out of oil for your lantern. I believe it was well priced at 20$ and what it lacks in horror, which at first i was disappointed in, i believe the story-line was well thought out and planed. I'll admit, i was disappointed at first but by the end of the game i enjoyed it in a much different way than just being scared, i got into the story line. But if you are looking for a scary game and one that will make you jump, play the first one instead of this one. This one is allot more layed back but i personally enjoyed it. Expand
  20. Sep 13, 2013
    3
    This game shouldn't be exist. the chinese room ruin the good name of this brand. I don't know why Frictional decided to give his game to another team, but the result is a disaster. Amnesia: a machine for pigs is the worst sequel you can imagine.
  21. Sep 13, 2013
    6
    It was said that this installment of the Amnesia games was made to be less of an adventure game, less of a puzzler and more of a horror game. While it definitely is less of an adventure and less of a puzzler, it is NOT scarier. Not one single bit. They took out the tension that light management brought us, they took away sanity, which was one of the biggest concerns for the last Amnesia.It was said that this installment of the Amnesia games was made to be less of an adventure game, less of a puzzler and more of a horror game. While it definitely is less of an adventure and less of a puzzler, it is NOT scarier. Not one single bit. They took out the tension that light management brought us, they took away sanity, which was one of the biggest concerns for the last Amnesia. Puzzles barely exist anymore, there is some here and there but it's very simplistic. That's all bad, but what about the horror part? Oh, lord. The monsters look like fat dogs, they're tiny and wide. You never see their face, which is the scariest part of them in the concept art. They move fairly slow, and the only way they will intimidate you is if you think they are dangerous. They do horrible damage they are barely dangerous.
    All that said, the sound effects are what gave the game a rating 6 from me, the "pigs" aren't scary, but their sounds are. The sound of that insane, bloodcrazed pig will give you chills. But, when they see you, you can hop around and smile. The storyline is hands down great. Voice acting was much better in the last Amnesia, and the soundtrack is forgettable.
    Why, Frictional, WHY did you team up with The Chinese Room?! WHY?! Ugh, I'm trying so hard to like this game. But it's just much easier than the last one, and the only way for you to get scared, is by thinking its scary. Very sad, and fairly dissapointed.
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  22. Sep 13, 2013
    1
    This is not Amnesia. The trailer for this game was a complete lie and showed Amnesia type gameplay. This game is nothing like the trailer. Someone decided to make a quick buck by taking the Amnesia title and slap it on their own product, or Frictional decided to sell their title and let someone slap it onto a different game.
  23. Sep 13, 2013
    5
    Everyone IS right that this game is different from The Dark Descent.
    And it's different in a bad way.
    The environments look nice, the graphics are okay for a game for it's time and the sound design is flawless. The first few levels seem to throw you into this sort of 'look everywhere, explore and leave no stone unturned' mentality. After an hour of play, as you continue down into The
    Everyone IS right that this game is different from The Dark Descent.
    And it's different in a bad way.
    The environments look nice, the graphics are okay for a game for it's time and the sound design is flawless.
    The first few levels seem to throw you into this sort of 'look everywhere, explore and leave no stone unturned' mentality. After an hour of play, as you continue down into The Machine, the game gets linear, loud and boring. Jump-scares, screen-shaking and loud noises are the main 'scares' in the game.
    Not to mention that the game seems to have degraded in terms of gameplay. There's no more inventory interaction, the only objects that you can use for the 'AMAZINGLY POLISHED PHYSICS ENGINE' are chairs, closets and big boxes you have to push. The physics are extremely buggy and you can get ragdolls stuck inside of things, including walls and small crevices.
    The monsters seem to be really well-made though and the soundtrack is top notch.
    I honestly think The Chinese Room should stick to no-gameplay 'hipster art' games. Dear Esther was great, but this game is horrible. After playing Dear Esther, I expected the developers to turn the Amnesia game into a horror thriller with shiny graphics and an amazing narrative.
    Sadly, only the narrative catched on. The unique writing for the game did not save it's horrible gameplay and linearity.
    This game is a huge let-down considering I have waited long for it. Frictional Games, I have no idea why you let a few indie developers famous for beautiful games develop a game that has to have actual horror and atmosphere in it.
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  24. Sep 13, 2013
    5
    Before I pre-ordered it, I was mind blown by the teasers and the description of the game. It said to expect classic 'Amnesia game-play.' And how it is a complete fresh game, but it stays to its origins. This was all nonsense. There was absolutely no 'Amnesia' in it. As a sequel to the masterpiece of the Dark Decent, this was preposterous. Horrible sequel. I was honestly disappointing. ItBefore I pre-ordered it, I was mind blown by the teasers and the description of the game. It said to expect classic 'Amnesia game-play.' And how it is a complete fresh game, but it stays to its origins. This was all nonsense. There was absolutely no 'Amnesia' in it. As a sequel to the masterpiece of the Dark Decent, this was preposterous. Horrible sequel. I was honestly disappointing. It lacked interaction, scares, puzzles, and mostly the horrifying feeling of being haunted you had when playing the first Amnesia.

    Let me tell you something, if this was a stand alone game by The Chinese Room, and it was no official sequel to Amnesia at all, it would have been a Great game! I would've rated a 7.5. As a standalone game, it was great, really was, amazing story, incredible graphics for an indie game, and all in all, fun gameplay. But knowing that this is the official sequel to the mind-blowing "Amnesia: The Dark Decent", this was a bad careless move. I rate this 5 for that particular reason. This lacks everything great about Amnesia. I saw this comment on YouTube and I have to admit, it's so accurate:

    Graphics: 9 10
    Atmosphere: 8 10
    Story: 9 10
    Scares: 2 10
    Gameplay: 4 10
    Horror: 3 10
    Amnesia: 0 10

    This is my review. Thanks for reading. Play the game for yourself and judge only then.
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  25. Sep 13, 2013
    5
    Overall,a machine for pigs(AMFP) is not better than the dark descent(TDD).Apparently AMFP has lower tension and lower stressful.
    I think AMFP is mainly focus on plot of a play it lost lots of fun and challenge for lack of many puzzles and inventory systems especially the lantern oil system.
    Still like the horror game who made by FrictionalGames ,like Penumbra and Amnesia-TDD. AMFP was
    Overall,a machine for pigs(AMFP) is not better than the dark descent(TDD).Apparently AMFP has lower tension and lower stressful.
    I think AMFP is mainly focus on plot of a play it lost lots of fun and challenge for lack of many puzzles and inventory systems especially the lantern oil system.
    Still like the horror game who made by FrictionalGames ,like Penumbra and Amnesia-TDD.
    AMFP was mainly developed by Chineseroom ,and the AMFP's game style is very familiar with their games->Dear Esther.Sometimes i thought i was playing DearEsther instead of Amnesia series.
    And the most important thing is that they remove the Customstory! The customstory is the "Continuation of life" in this game,don't know why the Chineseroom remove it.
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  26. Sep 13, 2013
    5
    I played through this game in 2 hours. There was no need to explorer because there were NOTHING to gain from exploring. No oil, no health, no sanity, no freaking nothing. Dissapointed. But it was able to scare me sometimes and set a good atmosphere. But it was a big let down from the Amnesia Series. I think this game actually don't belong in the Amnesia series because; 1. He didn't haveI played through this game in 2 hours. There was no need to explorer because there were NOTHING to gain from exploring. No oil, no health, no sanity, no freaking nothing. Dissapointed. But it was able to scare me sometimes and set a good atmosphere. But it was a big let down from the Amnesia Series. I think this game actually don't belong in the Amnesia series because; 1. He didn't have (the same type) Amnesia as in the first game. 2. It doesn't have anything to do with Amneisa. It shouldn't have been an Amneisia game. It would have been better if it was just an indie game called Machine for pigs. Expand
  27. Sep 13, 2013
    9
    Amnesia: A Machine for Pigs is really different experience, comparing to the original. However, changing in gameplay, style and storytelling did what they had to now this game is an awesome expansion to the Amnesia universe with mad and horror story, excellent music and perfect design.
  28. Sep 13, 2013
    0
    I went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before theI went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before the mid-game by revealing too much of the plot too early and then just forcing the player to plod on through the locales, knowing all there is to know about the story. The puzzles are non-existent and are simply interactive spots, not puzzles per se.

    The biggest letdown was probably the pacing and contents of the story one presented somewhat clumsily and unveiled too early on, one that never culminates into any significant revelation. The people claiming this is very much Dear Esther 2 are right to a large degree. Both games ended in a very similar way and the feelings they invoked in me were very similar.

    The game would have done a lot better without promising me the "darkest, most horrific tale ever told in a videogame" and without the Amnesia logo. If this was a standalone release from the Chinese Room, I would have rated this a lot higher because the story was FINE. It was just depressing and very very sad, not horrific, and there was a severe lack of visuals to support the purportedly 'psychological slow burn horror' the game went for. I cannot be scared by a story just because its makers tell me it's dark and twisted, games as a medium should use their full range of tools to convey those feelings and the game failed in that department. While it would have been a fine novel, AMFP generally fails at being a good game, despite its intriguing plot.
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  29. Sep 12, 2013
    10
    Despite the fact that many people did not like this game as it was "Not anything to the dark decent" I find hard to understand. Meaning yes it was A LOT different but despite that I found it very exciting. Lots of games experiment with new things so the player dosent feel like he/she is playing a copy of the previous ones. One point I must make is the monsters, Many people complain thatDespite the fact that many people did not like this game as it was "Not anything to the dark decent" I find hard to understand. Meaning yes it was A LOT different but despite that I found it very exciting. Lots of games experiment with new things so the player dosent feel like he/she is playing a copy of the previous ones. One point I must make is the monsters, Many people complain that they are easy to escape from, and they run very slow. Yes you have a point but when you put facts together could a 600lbs pig man run as fast as a 200lb adult man? I thought the man pigs were fine and plus I cared about the story more than the scares. Yes without the scared the game wouldn't be what it would have been. To sum it up I think this game deserved more. Expand
  30. Sep 12, 2013
    8
    Amnesia A machine for pigs is a whole new experience compare to its previous version. it is not always fair to criticize a game in according to what the overall product used to be. Amnesia AMFP does take out somethings and does bring some new things in in comparison to its previous title but reviewing a game is not always about comparing, it is about its current state in the market as wellAmnesia A machine for pigs is a whole new experience compare to its previous version. it is not always fair to criticize a game in according to what the overall product used to be. Amnesia AMFP does take out somethings and does bring some new things in in comparison to its previous title but reviewing a game is not always about comparing, it is about its current state in the market as well and how developers have crafted the game.
    In terms of story I should say AMFP has nothing less than the the dark descent. The story is wonderfully written, undoubtedly it is not cliche like outlast, as you progress into the world of the game in search for your lost daughters you will come across record pieces which will tell you what has happened before the game starts and as well beautifully story presents itself through the game instead of taking place into the boring cut scenes and it tells its story visually as well which is an interesting and praising point for an indie title. I will not spoil the story further but i should say the concept of the story and its metaphor and references are quiet interesting if you have the enough knowledge.
    Amnesia has never been entirely based upon sudden fears, its about the tension in the environment and atmosphere. Remember how we used to be scared all the time while we were playing Silent hill 1,2,3 which did not have any particular sudden fears? Amensia AMFP delivers the same mechanism through its awesome sound effects, very well done soundtracks and the creepy crafted environment which takes place in London. I think choosing the setting as London has good preferences built into it in order to present the story. The gamed does terrifies you, it is divided through the different sections throughout the 6-8 hour of game play and each section delivers a different kind of fear in them. Although I should mention some of the mechanisms have been dated in terms of predictability specially for those who have played the previous title. But still I do like how the game forces people to imagine the monsters rather than facing and killing them.
    Gameplay takes in varied environments through out the game and it does have interesting stuff to be seen and to be faced with. Puzzle parts are fairly remained same but I like how it is more advanced and scripted (technically and story) in comparison to other titles like Outlast. Some of the elements of previous game are removed which does not make much difference, only the sanity meter has affected the gameplay much. I imagine how it could be with sanity meter of course could make the gameplay and the action much more engaging and exciting.
    Finally in terms of graphics, the game has fairly remained same, but as the matter of fact the art direction is much better than it used to be. I like the concept art works built into game and I really enjoyed how much detail is crafted in the game world in various sections. It has made the areas much more believable and real to me.
    In the end, i Do understand some of the fans (Even myself) might find the changes in this game to be weird or not interesting but overall I really enjoyed the game because in the current market we do not see many horror games with a non cliche story and a heavy atmosphere.
    I am pretty sure the developers will take the feedback into the next game and will combine what has been presented in both titles in terms of gameplay mechanism and other stuff so as considering it is an indie title, i should say overall it is a very awesome product
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Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]