User Score
6.0

Mixed or average reviews- based on 967 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 5, 2022
    6
    Excellent story but boring gameplay and easy puzzles. This would have worked better if it was a movie. Still recommend it just for the story.
  2. Mar 27, 2022
    6
    Amnesia: A Machine for Pigs is a survival horror video game developed by The Chinese Room and published by Frictional Games. The game features several interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist andAmnesia: A Machine for Pigs is a survival horror video game developed by The Chinese Room and published by Frictional Games. The game features several interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of Amnesia: The Dark Descent. At the beginning of the game, he awakens from a fever that has lasted for several months, after returning from a disastrous expedition to explore Aztec ruins in Mexico. He hears the voices of his sons, Edwin and Enoch, calling for him as they lead him through the different areas. Expand
  3. Feb 5, 2022
    7
    amnesia machine for pigs is a very fun game tho not as great as the dark decent mainly not as much is interactable this isnt a big deal since this is a horror game so lets get to that
    the horror also is not as great first the atmosphere is just not as tence plus having unlimited oil and there being no sanity makes the game lose some of its horror plus when you can get killed by the
    amnesia machine for pigs is a very fun game tho not as great as the dark decent mainly not as much is interactable this isnt a big deal since this is a horror game so lets get to that
    the horror also is not as great first the atmosphere is just not as tence plus having unlimited oil and there being no sanity makes the game lose some of its horror plus when you can get killed by the monster it just isnt as intense but the story is very great again you explore while getting your memory back since it is a facotry your exploring (when you get to that point) the amnesia consept feels better executed but overal the game just isnt as great as the original one but still recomended
    Expand
  4. Jun 14, 2021
    6
    К сожалению обрезанная, покоцанная версия оригинала, которая лишилась не только атмосферы, но и геймплея
  5. May 21, 2021
    7
    Its different but its still good I like Amnesia very much. Great series of games
  6. Jan 8, 2021
    7
    Despite the lukewarm reception, I found Machine for Pigs to be almost as good as the original Amnesia. The game shares many similar conceits, as you take control of a character with a dodgy memory who is revealed over time to have a dark past that he shares with the main antagonist, an enemy that periodically speaks to you over the phone or through telepathy to give foreboding warnings orDespite the lukewarm reception, I found Machine for Pigs to be almost as good as the original Amnesia. The game shares many similar conceits, as you take control of a character with a dodgy memory who is revealed over time to have a dark past that he shares with the main antagonist, an enemy that periodically speaks to you over the phone or through telepathy to give foreboding warnings or to mock you. The medieval/victorian occult settings of Dark Descent have been replaced by an ominous steampunk aesthetic, as you wander an enormous structure of pipes and machinery. My biggest worry was that they had toned down the dark part of this game, but it's almost as morbid and horrific in subject matter as the original. The main villian has a fascinatingly twisted psychology that marries a deep sense of nihilism about humanity with a savior complex. Monsters aren't as annoying or unavoidable as the first game. There's no sanity mechanic. Fewer moments of improvisational brilliance than the original. All in all, a strong effort. Expand
  7. Dec 23, 2020
    7
    This game as failed to have any impact on me after all these years. I very easily would have forgotten it, were it not part of an amazing series. The story falls short, the content and atmosphere could be more consistent, and the gameplay is the worst part.

    It's a visually appealing game, with it's fair share of scary moments as well as scream worthy jumpscares (to be fair, some are
    This game as failed to have any impact on me after all these years. I very easily would have forgotten it, were it not part of an amazing series. The story falls short, the content and atmosphere could be more consistent, and the gameplay is the worst part.

    It's a visually appealing game, with it's fair share of scary moments as well as scream worthy jumpscares (to be fair, some are quite cheap).

    I do think it is worth playing due to it being scary, beautiful and easy-going.
    Expand
  8. Sep 4, 2020
    6
    not great game,story is verry bad not written verry well,soundtrack is ok not great, but verry disappointment
  9. Aug 5, 2020
    6
    Un buen juego, eso no se lo quita nadie con una buena historia pero no cumple lo que promete como un juego de terror de su género, si lo comparamos con su anterior lanzamiento de Amnesia, da mucho que desear ya que muchas partes del anterior titulo como recursos (inventario, libertad, no lineal, estado del personaje, "monstruos", la posibilidad de morir, etc) hace que este juego dejeUn buen juego, eso no se lo quita nadie con una buena historia pero no cumple lo que promete como un juego de terror de su género, si lo comparamos con su anterior lanzamiento de Amnesia, da mucho que desear ya que muchas partes del anterior titulo como recursos (inventario, libertad, no lineal, estado del personaje, "monstruos", la posibilidad de morir, etc) hace que este juego deje bastante que desear.

    Después de lo bueno que fue el primer titulo y después transformarlo en esta especie de aventura gráfica sin diálogos... me ha defraudado bastante la verdad aunque se trate de un juego de terror flojo, porque realmente no quería pagar por esto.
    Expand
  10. May 13, 2020
    6
    Unlike the first one, this isn't scary at all and even the puzzles feels lazy compared to the first one.
  11. Jan 8, 2020
    5
    A huge disappointment for me. This one isn't as scary as the first in the series and has a bit worse atmosphere overall. Rushed through on first playthrough out of disappointment, which I now regret, as I cannot comment on how good the story was.
  12. Jan 5, 2019
    7
    Amnesia: A Machine for Pigs is, like is predecessor (Amnesia: The Dark Descent), a good example from what a horror game should be.

    The game is immersed in a mysterious story, with a lot of puzzles and scary moments. The game is intense and it is quite likely to have one or several scares especially if you play it with headphones with the volume at maximum. Graphically is nothing
    Amnesia: A Machine for Pigs is, like is predecessor (Amnesia: The Dark Descent), a good example from what a horror game should be.

    The game is immersed in a mysterious story, with a lot of puzzles and scary moments. The game is intense and it is quite likely to have one or several scares especially if you play it with headphones with the volume at maximum.

    Graphically is nothing special, I highlight the "light and dark" effects that are sometimes quite well designed, once again nothing very different or improved compared to its predecessor.

    Overall an excellent experience, but a lot here of its predecessor, anyway deserves my OK because it is a good example of the genre and it kept me interested even though I am not a fan of this genre of games.
    Expand
  13. sft
    Nov 18, 2018
    7
    Snout wrong with it

    AMNESIA: A MACHINE FOR PIGS takes a lot of flak for not being Amnesia: The Dark Descent 2. Although I can understand this, given the use of the franchise name, it seems a little unfair to me. PIGS is a pretty good game in its own right and if you disregard the connection with the earlier title it stands quite well on its own. Having played both I can honestly say I
    Snout wrong with it

    AMNESIA: A MACHINE FOR PIGS takes a lot of flak for not being Amnesia: The Dark Descent 2. Although I can understand this, given the use of the franchise name, it seems a little unfair to me. PIGS is a pretty good game in its own right and if you disregard the connection with the earlier title it stands quite well on its own. Having played both I can honestly say I enjoyed PIGS just as much as Descent, but for different reasons. There is less of a sense of impending danger here, and less tension (and frustration) too, mainly due to the fact that the mechanic of having to stay in the light has been dropped. Despite this, however, the game is immersive and very atmospheric. I was reminded, a little, of the Myst games (which I loved), mainly due to the Steampunk elements and the nature of the puzzles. Perhaps this explains why I enjoyed the game as much as I did. The writing is rather florid, as seems to be the case with all of The Chinese Room’s games, but it can be more easily excused here, given the Lovecraftian characteristics of the game, than it can in such titles as Dear Esther. The graphics are pretty good, and a lot of work has been put into creating detail within the environments. This may not be the greatest horror adventure game created but it’s a good enough effort for me to recommend it.
    Expand
  14. Sep 18, 2018
    7
    Not as strong as it's predecessor, but it still can scare you. However if you played Dark Descent, then this game won't surprise you with anything.
  15. Rem
    Jul 5, 2018
    5
    Hopeful to ride off the success that is Amnesia: The Dark Descent, developer The Chinese Room’s A Machine For Pigs at many points feels genuinely unsettling, but this feeling washes away all too quickly when the game never does much more than that and instead opts to remove the elements that made the first Amnesia a classic without any substantial replacement.

    It’s easy to infer right
    Hopeful to ride off the success that is Amnesia: The Dark Descent, developer The Chinese Room’s A Machine For Pigs at many points feels genuinely unsettling, but this feeling washes away all too quickly when the game never does much more than that and instead opts to remove the elements that made the first Amnesia a classic without any substantial replacement.

    It’s easy to infer right from the start that you’ll be playing a character who’s done something awful but doesn’t quite remember it, as is the case for any story featuring a protagonist with amnesia. In this story, you step into the shoes of Mandus, a wealthy industrialist and butcher in search of his two sons. While the mystery isn’t as deep as the first game, it manages to stay interesting for the most part until the huge plot twist that quickly loses its luster as the story progresses. It’s not that the plot twist was bad, it’s more so the resulting events that follow it become too complex for its own good. What I expected to be a small tale about a father in search of his young children turned into a philosophical hogwash about the end and rebirth of mankind that reeks more of pretentious than enthrallment. Yes I get it, mankind is evil (a direct comparison to pigs). It’s overall not a poorly told plot, but one that would have benefited more from a smaller scale story wise. While The Dark Descent’s story eventually became more complex as well, it did so at a much slower and deliberate rate making it much easier to settle in the player’s attention span.

    Despite the lacking story, Amnesia’s bread and butter has always been it’s survival mechanics that compliment it’s breed of horror, which is the explore-hide-solve puzzles brand in an oppressive and downright dreary setting this time being set in Victorian England. A welcoming return to form is the use of light in the form of electric lamp till you realize that it never runs out of battery. Soon after you’ll realize that many of the mechanics that made the original so unique is absent. Yup that means the sanity effect and inventory management, which were staples to the survival horror of the past game have been removed for the sake of streamlining to its detriment. Without said mechanics, the entire game really boils down to a whole lot of walking which erases much of the terror that was enabled by them. Even when it comes to enemy encounters, you can count on your hand the total number of times you run into an actual adversary. The monsters in this game don’t put up much of a fight and sneaking past them requires little effort. Puzzle solving also returns...if you can even call it that. All that’s required of the player is within their vicinity and are as simple as putting an item into a slot and activating something. With all these stripped away elements, A Machine For Pigs offers no challenge and a noticeably less terrifying experience.

    The aspects of this second entry which are commendable for the most part is that it continues the unsettling atmosphere and ambience. Victorian England serves as a good backdrop and the game looks quite nice. My major gripe with the visuals is that the color palette in addition to the game’s lack of true light sources regularly makes the game look rather muddy in darker environments. I will admit the score is of the same quality as the original that the audio alone can incite brief moments of fear.

    For what it is, A Machine For Pigs is a barebones Amnesia experience lacking the components that made it a hallmark survival horror game. Make no mistake, the game can be scary and shows the potential of it in its set up, but it never quite lives up to its predecessor while not making much of a name for itself. It’s not a particularly long game (4 hours in total), but even in such a short span it managed to engrave disappointment long before the credits rolled.
    Expand
  16. May 10, 2018
    6
    Довольно интересный ужастик, но без геймплея.
    По факту больше похоже на интерактивный фильм, кроме довольно простых загадок и пеших прогулок делать вам больше ничего не придется.
    По сравнению с Amnesia: The Dark Descent скучновато именно из-за скудности геймплея. В итоге постановка сюжета и геймдизайн лучше инди хорроров навроде Slendera или Daylight, но слабее оригинала. Отпечаток
    Довольно интересный ужастик, но без геймплея.
    По факту больше похоже на интерактивный фильм, кроме довольно простых загадок и пеших прогулок делать вам больше ничего не придется.
    По сравнению с Amnesia: The Dark Descent скучновато именно из-за скудности геймплея.
    В итоге постановка сюжета и геймдизайн лучше инди хорроров навроде Slendera или Daylight, но слабее оригинала.
    Отпечаток другой студии Chinese Room дает о себе знать.
    Для интересного путешествия подойдет, для тех кто ищет напряженной игры - нет.
    Expand
  17. Aug 8, 2017
    7
    Amnesia: A Machine for Pigs jest grą zdecydowanie mniej straszną od swojej poprzedniczki, nie oznacza to jednak, że jest produkcją słabą… Po prostu spodziewałem się gry o wiele bardziej rozbudowanej oraz przede wszystkim dłuższej - 3,5 godziny poświęcone na jej przejście to zdecydowanie za krótko, zwłaszcza gdy tak jak ja czekało się na ten tytuł od bardzo dawna… Warto również zwrócićAmnesia: A Machine for Pigs jest grą zdecydowanie mniej straszną od swojej poprzedniczki, nie oznacza to jednak, że jest produkcją słabą… Po prostu spodziewałem się gry o wiele bardziej rozbudowanej oraz przede wszystkim dłuższej - 3,5 godziny poświęcone na jej przejście to zdecydowanie za krótko, zwłaszcza gdy tak jak ja czekało się na ten tytuł od bardzo dawna… Warto również zwrócić uwagę na niski stopień integracji gracza z otoczeniem oraz mało przekonywujących przeciwników. Rozumiem, że twórcy poszli w trochę innym kierunku i próbują „straszyć” nas w odmienny sposób, ale… no właśnie - zabrakło tego „czegoś”, co wyróżniało m.in. wcześniejszą Amnesie. Grze nie można jednak odmówić niezłego klimatu oraz dobrej konstrukcji i wystroju etapów - jest to jednak zdecydowanie za mało, by przyciągnąć nowych graczy do serii, a szkoda - ponieważ liczyłem na produkt o wiele bardziej interesujący…

    Plusy:
    + klimat grozy
    + koncepcja etapów
    + niezłe udźwiękowienie
    + interesująca, aczkolwiek zawiła fabuła…

    Minusy:
    – mało przekonywujący przeciwnicy
    – zbyt proste zagadki logiczne
    – długość gry (3,5h to zdecydowanie za krótko)
    – nie straszy już tak jak wcześniejsza Amnesia

    Pełna recenzja dostępna jest na blogu Gracz.org
    Expand
  18. Feb 16, 2017
    6
    The sequel to one of the most iconic games of horror genre: The Dark Descent is quite a disappointment. The developers did not come with anything innovative and game gets boring after few hours, which is unacceptable for a survival horror. There are some scary moments, but significantly less compared to The Dark Descent. However, the game still has a gloomy atmosphere and good soundtrack.The sequel to one of the most iconic games of horror genre: The Dark Descent is quite a disappointment. The developers did not come with anything innovative and game gets boring after few hours, which is unacceptable for a survival horror. There are some scary moments, but significantly less compared to The Dark Descent. However, the game still has a gloomy atmosphere and good soundtrack. When we add those few jump scares, the result is s slightly above-average survival horror. 6,5/10 Expand
  19. Dec 12, 2016
    5
    It's hard to look at this game without comparing it to the first installment or even Dear Esther. The game is different from the first Amnesia and this is the main reason fans are upset. Bearing that kind of logo you would expect somewhat similar experience. If this is the case with you dismiss your hopes or you will be disappointed. There are times you are almost fooled into thinking thatIt's hard to look at this game without comparing it to the first installment or even Dear Esther. The game is different from the first Amnesia and this is the main reason fans are upset. Bearing that kind of logo you would expect somewhat similar experience. If this is the case with you dismiss your hopes or you will be disappointed. There are times you are almost fooled into thinking that the game just got on the right track but the feeling soon disappears.

    Major changes are:
    -removal of inventory and with it tinderboxes
    -infinite lamp
    -closets are gone
    -sanity and health is gone

    The game feels and plays way different than the Dark Descent. You don't hide anymore in closets or rooms most of the latter are closed. When you perchance stumble into monsters, and that doesn't happen often, your best chance is to run and they quickly despawn.

    The worst part is made of a few very bad design choices. I'll give you just a few:

    1) The game is MUCH louder. Ambients are still in there but Chinese Room has also put into the game a lot of loud sounds and music. Even though it perfectly fits into the game's setting it spoils anxiety and feeling of being in danger. Why? Well, you wouldn't be able to hear monsters coming for you during these moments. Developers realized that too and therefore you are safe then. After you realize it, you can relax anytime you hear music.

    2) In the Dark Descent you expected monsters around every corner. If you met one you hid in a closet, room or shady place and preyed for it to go away. In Machine for Pigs you don't hide, you either sneak past monster like in Splinter Cell or run as fast as you can and that's by desig. I won't put spoilers in here but there's one major monster that is always aware of where you are and you have to run around the room like an idiot pressing switches to progress. It isn't scary. And don't mistake it for that runaway part in Dark Descent it's much different.

    3) Chinese Room uses cheap tricks on us. Don't be surprised if you enter the room at the end of corridor and then turn around just to find out that the path has completely changed. You'll find yourself turning around to find out that the doors you've just used simply disappeared and there's just bare wall behind you. And please keep in mind, the main character of AAMFP is much more sane than Daniel from the first game. In the Dark Descent the gameplay was also fluid and there were no jumps between certain places. Well, in Machine there are stupid situation in which you get "magically teleported" into places and sometimes you don't even know how you got into some place.

    4) The story is unclear and when you think about it it is absolutely rubbish. Also, there's no explanation for the hero's amnesia. The first game felt more realistic and by that more scary. Things absolutely unreal can't be scary by design.

    Overall the game isn't all that bad. Unfortunately I feel cheated by that "Amnesia" logo slapped onto the game. IT IS NOT AMNESIA. To sum up, I won't ever buy any Chinese Room games.
    Expand
  20. Oct 4, 2015
    7
    A Machine for Pigs offers a different type of horror that I'm guessing doesn't really resonate with most Dark Descent fans. If you're coming to this game looking for entertaining scares that look good on Youtube, you'll probably be disappointed. The game is thematically darker than its predecessor, but doesn't carry that same sense of panic and terror that the original had. The game doesA Machine for Pigs offers a different type of horror that I'm guessing doesn't really resonate with most Dark Descent fans. If you're coming to this game looking for entertaining scares that look good on Youtube, you'll probably be disappointed. The game is thematically darker than its predecessor, but doesn't carry that same sense of panic and terror that the original had. The game does become somewhat stale because of it, but to call the game an absolute failure is a bit of an exaggeration.

    The game's strong points are the story and the sound design. Voice acting, soundtrack and sound effects are all excellent, unmatched even against multimillion dollar 'AAA' games, producing a satisfyingly dark atmosphere; an atmosphere that often smoothly transitions to a more mournful or sadder tone.

    The story is intriguing and understandable, so long as you're patient and attentive. Don't rush the game without pondering the metaphors, meaning and references behind some of the notes, otherwise you might find yourself in the dark with what's happening. There are instances where notes can become overly descriptive and elaborate, but for the most part the writing is reasonable, and does carry a certain poetic flair that makes A Machine for Pigs feel somewhat more polished and sophisticated in a sense. There is a predictable plot twist, but I'm fairly sure this was intended to be the Chinese Room's attempt at dramatic irony, which probably could've worked out better. The final monologue though certainly does seal the deal with the story, offering an ending scene that is melancholy, dark and very conclusive in a most gratifying way.

    The brunt of the criticism for this game is directed towards the lack of traditional gameplay mechanics, which I partially agree with. There's nothing inherently wrong with having no inventory or resource management, you just have to make up for it with something else. The story and 'puzzles' if you can call them that, weren't enough to reel me in completely though. Among the more story oriented segments should've been more stealth based sections and more engaging puzzles to really top off the suspense the game continuously builds, and also to introduce some more variation.

    In the inevitable comparison between Dark Descent and Machine for Pigs, this one comes second place. However it does remain an interesting experiment with what games could be and has a lot of potential.

    Overall rating - 6.7/10
    Expand
  21. Aug 18, 2015
    6
    this game's puzzle is interesting in my own way. but game play has no guns, no sword, so a little boring in latter part. mood is good. but storyline is too hard to enjoy.
  22. Jun 17, 2015
    7
    The strongest aspect of this game is the story, and the atmosphere that creates in the location setting. Voice acting, music and sounds make this a haunting and atmospheric experience.

    Only draw backs are the slight tweak to the mechanics from the first, such as no inventory and electric lamp draw from the atmosphere. The length is also quite short ranging from quick at 3 to long at 5.
    The strongest aspect of this game is the story, and the atmosphere that creates in the location setting. Voice acting, music and sounds make this a haunting and atmospheric experience.

    Only draw backs are the slight tweak to the mechanics from the first, such as no inventory and electric lamp draw from the atmosphere. The length is also quite short ranging from quick at 3 to long at 5.

    Still for fans of the first and horror games not just counting on jump scares worth a look.
    Expand
  23. ave
    Jun 9, 2015
    5
    The sad thing concerning Amnesia: A Machine for Pigs, is that your appreciation of the game might be entirely based on your previous experience of Amnesia: The Dark Descent (or lack of)

    I expected the second Amnesia to be a "same but different" kind of survival mystery / horror game. And it was not. No real pressure is put on the player in this game (except at the end). No oil or
    The sad thing concerning Amnesia: A Machine for Pigs, is that your appreciation of the game might be entirely based on your previous experience of Amnesia: The Dark Descent (or lack of)

    I expected the second Amnesia to be a "same but different" kind of survival mystery / horror game. And it was not. No real pressure is put on the player in this game (except at the end). No oil or sanity management. No terrifying enemies. It seems that many things has been toned down to lift up the story.

    So. Is the story good ? Well, it's decent. It's disturbing at best. There is so much foreshadowing that you can figure out the whole thing (but that's good planting nonetheless). Most of it is told though notes, voice recordings, memory recalls, voice over and telephone... Unfortunately, I did'nt relate to the character and the thin gameplay wasn't helping.

    Except the sheer size of the "machine", there is to few intriguing level design. The puzzle are not always related to the plot. All in all, I found myself cruising through the level and reaching the end. Hopefully, the game was short enough to let me enjoy another one.
    Expand
  24. Jan 28, 2015
    7
    Wow. It's definitely far from it's predessecor in atmosphere and story, but I can honestly say that I enjoyed this 10 times more than I enjoyed The Dark Descent. The story in this game is phenomenal. It keeps you guessing until the very end.

    The scares are intense and far between, leaving you on the edge of your seat and right when you let your guard down, you're being chased down an
    Wow. It's definitely far from it's predessecor in atmosphere and story, but I can honestly say that I enjoyed this 10 times more than I enjoyed The Dark Descent. The story in this game is phenomenal. It keeps you guessing until the very end.

    The scares are intense and far between, leaving you on the edge of your seat and right when you let your guard down, you're being chased down an alleyway.

    The music... oh man, the music. Just haunting... Scary ass discordant opera music.

    The gameplay itself is a little bit formulaic and dumbed down. No more sanity, no more oil... it's simplified. And as I did enjoy playing through this game, it did feel way too simple.

    Overall, it's a scary ass game with a cool story and a killer atmosphere with a final half hour that will leave you speechless.
    Expand
  25. Sep 25, 2014
    6
    They took out the inventory and sanity meter, you don't have to worry about oil, and you can hardy interact with ANYTHING.
    They removed everything that made Amnesia, Amnesia. Now it's virtually Dear Esther with Amnesia slapped in the title.
    What do you know, The Chinese Room has made another flop. Working with them was a HUGE mistake and I hope Frictional Games doesn't do it again.
  26. Aug 11, 2014
    5
    Why a pigs machine, it's not supposed to be an ordinary puzzle game. It is okay but I'm afraid the developers have already shown everything they have in The Dark Descent.
  27. Jul 20, 2014
    6
    Te first Amesia took the atmosphere of the first Alone in the dark with a modern gameplay, it was a good mix of action and story. This one is really boring, excluding the first part with nice earthquakes effect really scary thanks to the really good sound effects. After that the game become BORING with 4 or 5 monsters in the whole game resembling BEbop from ninja turtles grunting at you.Te first Amesia took the atmosphere of the first Alone in the dark with a modern gameplay, it was a good mix of action and story. This one is really boring, excluding the first part with nice earthquakes effect really scary thanks to the really good sound effects. After that the game become BORING with 4 or 5 monsters in the whole game resembling BEbop from ninja turtles grunting at you. The graphic is really bad also for a 10 year old game, i can accept lowpoly model but not so many lowres textures.
    There is no exploration part, you can walk around only to find few notes or sometimes a mechanic part for a stupid puzzle.
    The only good news is the sounds and musics create most of the scary atmosphere in the game.
    Next time could be better if The CHinese Room doesn't break the balls and makes his own crappy games.
    Expand
  28. Jan 22, 2014
    7
    Es un juego muy absorbente que te mantiene en constante tensión y enganchado a la trama. Sus puntos fuertes son, sobretodo los sobresaltos, la ambientación (bestial) y la trama (bastante mejor que la primera entrega). Sus puntos débiles serían: no es de terror (al menos no da la sensación total que yo buscaba), que no estuviera doblado en español (sepa o no ingles, me gusta enterarme bienEs un juego muy absorbente que te mantiene en constante tensión y enganchado a la trama. Sus puntos fuertes son, sobretodo los sobresaltos, la ambientación (bestial) y la trama (bastante mejor que la primera entrega). Sus puntos débiles serían: no es de terror (al menos no da la sensación total que yo buscaba), que no estuviera doblado en español (sepa o no ingles, me gusta enterarme bien de la trama con mi lenguaje materno) y por último que a pesar de ser corto en algunos tramos el juego se vuelve absurdo en el sentido de que no sabes a veces porque estas haciendo esto y aquello. En conclusión, Amnesia 2 es un gran juego de tensión y sobresaltos, pero que no llega a satisfacer lo suficiente, igualmente lo recomiendo mas que el primer amnesia. Expand
  29. Jan 6, 2014
    5
    I had read mixed reviews on this game, so took the chance being that I enjoyed their last two games. You win some, you lose some; this was a loss. From practically the first moment of the game when I heard the horrible British accents with the ghostly echo effect, I suspected the game was going to be crap. At first I couldn't believe it: could it be THIS bad? So, I wonder about thisI had read mixed reviews on this game, so took the chance being that I enjoyed their last two games. You win some, you lose some; this was a loss. From practically the first moment of the game when I heard the horrible British accents with the ghostly echo effect, I suspected the game was going to be crap. At first I couldn't believe it: could it be THIS bad? So, I wonder about this tediously boring house with nothing but doors and more doors and still more doors, leading nearly nowhere to practically nothing. Finally made it out of the house...it will get good now, right? Nope. More of the same. Eventually I just gave up, realizing that if there actually was anything good to happen later on in the game, I was longer was willing to put in more bleh time to get there. The game had a couple of good things going: the atmospheric sounds were good, and there was a decent plot going with the mysterious caller, as well as a somewhat interesting log you read as you went along. All in all, a very poor showing; the next time they make a game like this with so many negative reviews, I will pay much closer attention to them. Expand
  30. Dec 30, 2013
    6
    Without going into long detail, i'll just say a few things. This game barely feels like an Amnesia game. I was disappointed with the enemies, of which there is a hilariously low number of encounters with. The game is short. I beat it in 4 hours.

    However, the story, gameplay (besides enemies), and environments were very good. I would recommend this at a discounted price. It was
    Without going into long detail, i'll just say a few things. This game barely feels like an Amnesia game. I was disappointed with the enemies, of which there is a hilariously low number of encounters with. The game is short. I beat it in 4 hours.

    However, the story, gameplay (besides enemies), and environments were very good. I would recommend this at a discounted price. It was definitely not worth $16.

    To conclude, don't expect the true sequel to Amnesia: TDD. Instead, think of it as an experiment with questionable results.
    Expand
Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]