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6.0

Mixed or average reviews- based on 967 Ratings

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  1. Jul 18, 2023
    0
    ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏
  2. Nov 1, 2022
    1
    This review contains spoilers, click expand to view. What a waste of time.

    Nothing that made Amnesia what it was is present here. No inventory, no sanity or darkness management or even health (!) to worry about. Hell, there aren't even any puzzles; push this thingy over here, flip this switch, and shuffle off to the next section. That's the extent of it. There are monsters, yes, but they are uninspired and are as unfrightening as you could probably get. Not to mention they are very limited in their range and dumb as a box of rocks. The game tries too damn hard. Where it tries to be scary, it is instead dull and occasionally frustrating---if stumbling around in a pitch-black series of rooms that all look the same while an incompetent, near-blind pig man chases you is your idea of scary, then help yourself. All of this might be worthwhile if the "game" actually had a plot worth pursuing, but it doesn't. A reasonably astute person will figure out what's really going on in the first fifteen or so minutes; after that, all that's left is to trudge through the hackneyed succession of notes, letters, and bits of dialogue that serve only to remind you of what you've known all along. None of the visuals are particularly arresting, unless you find dimly-lit Edwardian industrial areas compelling. I would also like to point out that the developers apparently have no idea how a carbide lantern actually works. This is a glaring misstep, considering that it is your main tool through the game. For the record, carbide lamps do not "flicker," as much as the developers would have liked to make it into a strobe to heighten the fear of an approaching enemy. Instead all it did was make me laugh.

    Don't play this game. Play Amnesia or its excellent add-on Justine instead, or anything else, really. Your time is wasted here.
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  3. Oct 31, 2022
    2
    its so bad and boring and empty, this game is really hard to play, you just walk in dark places and do nothing, no any scary moments, no interesting story or quests, game is empty. only good things about "machine for pigs" is the pigs, until you get to know that they are useless and harmless
  4. Aug 24, 2022
    2
    Queriendo jugar un juego de "Horror" y salí decepcionado, no encuentro la mecánica del juego por ninguna parte, solo es entrar a una zona y llevar un objeto de punto "A" a punto "B" y darle vuelta a alguna válvula y ya, quizá si tuviera una historia mejor presentada con mas momentos de terror, que en todo el juego solo intentaron colar unos pocos mal logrados, definitivamente con esteQueriendo jugar un juego de "Horror" y salí decepcionado, no encuentro la mecánica del juego por ninguna parte, solo es entrar a una zona y llevar un objeto de punto "A" a punto "B" y darle vuelta a alguna válvula y ya, quizá si tuviera una historia mejor presentada con mas momentos de terror, que en todo el juego solo intentaron colar unos pocos mal logrados, definitivamente con este basto a que no le de la oportunidad a ningún otro amnesia. Expand
  5. Aug 25, 2021
    3
    I could not get behind this game the atmosphere from the first one was gone and it was not scared ,The moving of the Inventory and items makes the game fuel empty like the only things to do is to move as fast as possible to get the ending. I hope that you can find something in this game the I couldn't
  6. Mar 9, 2021
    4
    Huge disappointment, this game is basically Amnisia: the walking sim. The game is way more linear than TDD, there's one straight path from start to finish and you would never risk to go the wrong way because the correct path are always super obvious. Not that it would matter anyway I guess since you can't ever interact with any "wrong doors", there's actually very few things you canHuge disappointment, this game is basically Amnisia: the walking sim. The game is way more linear than TDD, there's one straight path from start to finish and you would never risk to go the wrong way because the correct path are always super obvious. Not that it would matter anyway I guess since you can't ever interact with any "wrong doors", there's actually very few things you can interact with in this game apart from the notes and the audio storytelling objects.

    They also removed all items, insanity meter, oil meter and basically all puzzle elements.
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  7. Dec 31, 2020
    4
    game is not even worth to play the other amnesia games are better than it and machine for pigs is just like a walking simulator which have little scary sounds and pigs it is better to skip this game
  8. 2-D
    Dec 13, 2020
    3
    The world and atmosphere is really up to par with the original, even the story gets quite grim and intense by the end however it lacks any sort of character or even genuine horror. Feels more like a walking simulator with occasional cutscenes stringing along an interesting narrative, the gameplay itself is utterly boring.
  9. Oct 29, 2020
    0
    This review contains spoilers, click expand to view. Bastante malo, puzzles que no tienen ningún sentido en un principio, como por ejemplo (spoilers) ir, devolverse, hacer cosas que en un principio ni siquiera te indican, hay uno, en especifico, que por las texturas no se diferencia, hay que buscar una vela que nada que ver, prenderlas y se abre una compuerta en el suelo, no tiene ni pies ni cabeza ni sentido, luego de eso directamente no supe que hacer, lo logré pasar, pero la historia está mal contada, De lo Que peor he jugado en cuanto a terror se refiere Expand
  10. Oct 2, 2020
    4
    Playing it back-to-back with Amnesia: A Dark Decent Decent doesn't reflect well on A Machine for Pigs. It never outstays its welcome, but spending much of your time running through linear corridors, sometimes being chased by a barnyard animal isn't particularly scary or enjoyable. Intractability with the game's physics is dialled down unnecessarily, puzzles are made so straightforward itPlaying it back-to-back with Amnesia: A Dark Decent Decent doesn't reflect well on A Machine for Pigs. It never outstays its welcome, but spending much of your time running through linear corridors, sometimes being chased by a barnyard animal isn't particularly scary or enjoyable. Intractability with the game's physics is dialled down unnecessarily, puzzles are made so straightforward it would be disingenuous to describe them as puzzles, and the plot always feels like its blowing smoke up its own rear with its overly pretentious writing and obsession with pig metaphors. Also, the minimalistic inventory system in the original Amnesia, and the simple sanity gimmick, added to the tension ever so slightly. You're concern for lighting was persistent as well. It felt far less scripted, and absolutely terrifying for it. The new lantern doesn't need oil, and flashes when enemies are in your proximity, if only to make it really obvious that something scary might happen. Its kind of hard to feel the impact of any horror when there is so much handholding.

    Its still a mildly tense experience, but like Chinese Room's other games, its mostly just a walking simulator with a plot that feels as though its desperately crying out for clarity or just an interesting character to latch onto.
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  11. Sep 11, 2020
    4
    This sequel falls short in pretty much every regard. The first game was an immersive survival experience, while this is more of a haunted house walking simulator with puzzles and a few stealth scenarios. Even if you're spotted by an enemy, they're slow, unintimidating, and forget about you almost immediately. There's also no resource management, which tosses another element of terror outThis sequel falls short in pretty much every regard. The first game was an immersive survival experience, while this is more of a haunted house walking simulator with puzzles and a few stealth scenarios. Even if you're spotted by an enemy, they're slow, unintimidating, and forget about you almost immediately. There's also no resource management, which tosses another element of terror out the window: your lantern can never die, you can't go insane, there are no healing items or tinderboxes. It feels underdeveloped, too. You can hardly interact with anything, aside from chairs, doors, and key items. Also, the font on notes is difficult to read. In terms of pacing, this game is already over by the time a game like The Dark Descent really gets started. I bet most people who play this have the whole 'twist' figured out before they even enter the factory. It's just disappointing. Glad I got it for free. Expand
  12. Sep 6, 2020
    0
    This game is fun as a food poisoning
    If the wankery story won't melt your brain the nonsensical puzzle certanly will
    Dont pay for this crock of **** , for the same price you can purchase some kilos of spice and have an actual goodtime
  13. Jul 5, 2020
    3
    Свиньи не особо страшные. Я даже не особо помню сюжет, вроде там были трубы какие-то.
  14. Feb 2, 2019
    4
    They removed annoying sanity system so main character is no longer terrified of his own shadow, other than that it's just a walking simulator with some simple puzzles here and there,tries very hard to be scary but fails on every level,mediocore garbage just like the first game and Penumbra series.
  15. Nov 24, 2018
    2
    Wow. What can I say. Disappointment, disappointment, disappointment. That is the word that keeps popping up in my mind. And shame on you critics for having the audacity of rating this game anywhere above a 5. I hope you enjoyed your royalty check. There is no way anyone who plays video games and critiques them for a living can say with an honest heart this game is acceptable in quality.Wow. What can I say. Disappointment, disappointment, disappointment. That is the word that keeps popping up in my mind. And shame on you critics for having the audacity of rating this game anywhere above a 5. I hope you enjoyed your royalty check. There is no way anyone who plays video games and critiques them for a living can say with an honest heart this game is acceptable in quality. Even if the original one did not exist. So many things wrong and excuse me for comparing it with the first one but it just makes it easier to point out what is wrong with it.

    First off the story is a jumbled mess. One of the features of the original one which made it so fun was they was Daniel was telling himself the story of how he got to where he was. I mean, you had an actual voice actor reading it out to you and that helped build intrigue and mystery. It was told in a coherent and orderly fashion that was easy to follow as well. In AMFP (A Machine For Pigs) there is no narration. It is speckled with "recordings" that sorta tell you what is going on along with notes found here and there but no narration. The original actually had notes like this as well but with the narration it was much easier to follow and much more interesting. What anyone worth their weight in the story telling business will tell you is the biggest killer of a story is creating apathy for the characters to the audience. If no one cares what happens then no tension can be built up.

    The other thing that was missing that the original has was it was just too darn easy. No real puzzles that posed any real challenge, It was ridiculously easy to circumvent the monsters, and you had infinite light! One of the greatest aspects of the original one was how you had to collect oil and tinderboxes to light your way and you had to watch how many you had. In this one your lantern lasts forever. Also they completely eliminated the insanity factor which was another huge tension builder of the game. But the half ass puzzles is what really gives away that they really put no real effort into this game at all.

    I would not recommend this game if you really liked the original. It holds nothing of what made the original great and I never got spooked one time from it. I played the original last week to get myself psyched up for the release of this which I had pre-bought and it STILL made me jump and I have played the game through about three times already! I can't express just how bad of a disappointment (there goes that word again) this game is. I'm thinking about asking for my money back. That's how bad it is. Do not waste your time or money on this game.
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  16. Aug 8, 2018
    0
    There are many ways to scare someone, and horror, like comedy, is not only subjective but can be quite brittle. Amnesia: The Dark Descent was a breath of fresh air for horror games, with its flight over fight mechanics and lets-play-friendly jump scares, but despite all the atmosphere, all the screams, all the hiding in broom closets, the actual story was a little dull.
    What The Chinese
    There are many ways to scare someone, and horror, like comedy, is not only subjective but can be quite brittle. Amnesia: The Dark Descent was a breath of fresh air for horror games, with its flight over fight mechanics and lets-play-friendly jump scares, but despite all the atmosphere, all the screams, all the hiding in broom closets, the actual story was a little dull.
    What The Chinese Room and Frictional have done is brilliant and should happen more often. Having a new developer take a fresh perspective was the only way another Amnesia was going to be actually exciting.
    First off I am seeing a correlation between the people claiming this game is only 4 hours or so and people saying this game is awful. You can beat it in 4 hours, I’m sure. I think the speed run is like 50 minutes. But you shouldn’t.
    A Machine for Pigs is a different kind of horror. It’s meant to be taken slowly. You are meant to have time to look around. And yes, it is not as instantly scary as its predecessor, but it is much more deeply frightening.
    When you finish the game you’ll have questions. If you talk to people you’ll find theories. If you research the things that inspired the story you’ll find all manner of horror you’ve never known. And then you’ll be thinking about it at work, when you’re walking in a park, as you’re going to sleep. And the horror won’t fully leave. Then you’ll play it again and really feel the scope of what was accomplished.
    Not only have The Chinese Room built a thrilling take on Amnesia, they have built a horror game that is still scary on repeated play-throughs, not because of the monsters, but because of how much more it says after you’ve thought about it.
    I have been playing games since I can remember, almost 3 decades, and I’ve played a lot of beautiful, frightening and amazing games. I can easily, without a doubt, call A Machine for Pigs one of the best games I have ever played. If we let it tell its story I think that many others might agree.
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  17. Jul 12, 2018
    2
    No estoy seguro de cómo Frictional Games dió luz verde a sacar este juego al mercado por que es horrosamente decepcionante.

    En primer lugar, elimina muchas de las mecánicas que caracterizan a los juegos de AMJESIA a cambio de.....sorpresa... NADA. Normalmente, cuando una empresa desarrolla otro juego en una serie, eliminan algunas funciones pero agregan nuevas que se supone que son
    No estoy seguro de cómo Frictional Games dió luz verde a sacar este juego al mercado por que es horrosamente decepcionante.

    En primer lugar, elimina muchas de las mecánicas que caracterizan a los juegos de AMJESIA a cambio de.....sorpresa... NADA. Normalmente, cuando una empresa desarrolla otro juego en una serie, eliminan algunas funciones pero agregan nuevas que se supone que son mejores o por lo menos mejoras aspectos negativos de los titulos anteriores de dicha saga pero en este caso NO.

    Este juego no vale lo que cuesta, no es un Amnesia y lo único que hace que estés en tensión durante el tiempo que le dediques a completarlo es "Coge una cosa que necesitas para poner en un sitio para poner continuar" mientras te mueves por una casi completa oscuridad AUNQUE LLEVES UNA COSA QUE DA LUZ, y digo cosa por que no sirve para nada, no alumbra, no hace su función.

    Si os gustan los juegos de terror este no es vuestro título a si que en resumen mi veredicto es que NO COMPRÉIS ESTE JUEGO.
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  18. Jan 10, 2018
    0
    Juego facilón, falto de atmósfera, y del suspense de la saga, e historia muy mal contada
  19. Sep 23, 2015
    1
    The only reason a give a 1 to this game is because the name is Amnesia.

    it's not a good game. In fact is one of the worse games I ever played.

    Not recomended.
  20. May 30, 2015
    1
    Bad story, bad gameplay, not scary at all, hoping for the end. This is not what you call a good game, it's Horrible! You will realize that the game is not scary at all, and you will begin to run through everything or just give up. Good graphics, but everything else sucks.

    I was disappointed, very disappointed.
  21. Nov 20, 2014
    4
    Utterly disappointing. I was a big fan of the original Amnesia so I was still looking forward to this title despite all the bad reviews surrounding it. It turns out they were all justified. A Machine for Pigs strips out everything that was great about The Dark Descent. The good story, the paranoia, the need to explore, the awesome setting. Everything. You're thrust into a steampunk worldUtterly disappointing. I was a big fan of the original Amnesia so I was still looking forward to this title despite all the bad reviews surrounding it. It turns out they were all justified. A Machine for Pigs strips out everything that was great about The Dark Descent. The good story, the paranoia, the need to explore, the awesome setting. Everything. You're thrust into a steampunk world that is utterly uninteresting. The most fun I had in the game was in the first two levels where you're in a mansion. The rest levels are nowhere near as interesting as that one. The story is basic and you can basically guess the ending from the very start. There is no paranoia and the oil in your lamp never depletes so there is absolutely no reason to search through the environment. There's no reason to open drawers or search cabinets for items. This results in a straightforward game that took me less than 3 hours to finish. Three hours. Expand
  22. Nov 6, 2014
    0
    Horrible game. Boring story, just walking around, not scary at all. Great graphics, but that is not the important part. I hoped that i was near the end when i played this game, so i runned through everything that is "scary*.

    I was very disappointed.
  23. Jul 18, 2014
    4
    Is this a game? Seems most an interactive movie. It takes almost half of the game to encounter an enemy and even thereafter action doesn't grow much. Puzzles are mostly boring and very basic, they won't challenge you. Positive points are the atmosphere and the the way the story is slowly enveiled, slowly letting you in.
  24. Jun 22, 2014
    3
    Quite a let down in comparison to The Dark Descent. The story is at least more interesting but thats about it. They removed a lot of the mechanics that made Amensia good. Its like if Nintendo took away the powerups from Mario, and you just ran through the whole level with powerups but just avoid the enemies. Thats pretty much Machine for Pigs, all the insanity and resource management isQuite a let down in comparison to The Dark Descent. The story is at least more interesting but thats about it. They removed a lot of the mechanics that made Amensia good. Its like if Nintendo took away the powerups from Mario, and you just ran through the whole level with powerups but just avoid the enemies. Thats pretty much Machine for Pigs, all the insanity and resource management is gone.

    I'd avoid this game.
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  25. Apr 9, 2014
    4
    I only want to say a few things about this:

    1) My vocabulary was increased whilst playing this game. Thanks Frictional, I learned a bunch of new words, yay me! 2) And all you need to know, is I have never played a single player game and wanted it to end so badly and for so long - only to have it drag on for hours as I began my sprint to the finish far too soon. Just not even CLOSE
    I only want to say a few things about this:

    1) My vocabulary was increased whilst playing this game. Thanks Frictional, I learned a bunch of new words, yay me!

    2) And all you need to know, is I have never played a single player game and wanted it to end so badly and for so long - only to have it drag on for hours as I began my sprint to the finish far too soon.

    Just not even CLOSE to A Dark Descent.
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  26. Mar 14, 2014
    0
    This game was very disappointing. I didn't even finish the game because it was so boring. Amnesia the dark descent was a great sucess, but this game was just a whole disappointing.
  27. Feb 16, 2014
    1
    Pure Disappointment...
    Where are the puzzles where you had to collect things and combine them?
    They really took away all the fun of the game by letting you interact only with a handful of items... Amnesia The Dark Descent was all about smashing pots and throwing chairs all over the place to overcome your fear about the truly terrifying monsters and moving every little stone until you
    Pure Disappointment...
    Where are the puzzles where you had to collect things and combine them?
    They really took away all the fun of the game by letting you interact only with a handful of items...
    Amnesia The Dark Descent was all about smashing pots and throwing chairs all over the place to overcome your fear about the truly terrifying monsters and moving every little stone until you find the solution to the puzzle!
    It was fun searching for tinder or oil and opening all drawers and cupboards in your way too!
    Machine For Pigs has really fancy graphics, with lots of moments that make you chill through the combination of beautiful scenery and music, but that's all about it...
    Waste of money... As a big fan of Frictional Games' series I am sad cause i expected much more from this game after waiting for a long time! I hope they won't disappoint us on their next try or sequel...
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  28. Jan 18, 2014
    3
    What a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leavingWhat a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leaving this game with no challenge what-so-ever. The game is painfully short, you can beat it start to finish in a 3 hour sitting.

    Now that we've established this game is devoid of any threat, challenge or gameplay, is the story at least worth it? Nope. The plot is convoluted, poorly paced, and told through a series of badly written notes that utilize a borderline incomprehensible and pretentious dialogue. While Amnesia neatly closed the book of it's story, A Machine for Pigs will leave you scratching your head with more questions than answers and feeling like you just read a series of snobby poetry excerpts rather than a cohesive story.

    I feel ripped off and angry that I supported such a weak effort, I barely ever write reviews but feel I need to warn people of making the same mistake. Avoid like the plague. Replay the first one, or play Outlast if you're looking for a horror fix.
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  29. Jan 12, 2014
    4
    short game,stupid few puzzles,only about 8 monsters that you gonna see,no sanity,no tinderboxes,no INVENTROY,only one place in the game that scared me and the game is not f**kin SCARY.
    and i can not call it Amnesia either.
    all i have to do now is continue playing the awesome first amnesia and hope for the game to come back to its roots.
  30. Dec 15, 2013
    3
    All the main elements of the game had been taken away, such as sanity meter, darkness, scarcity of oil and tinderboxes. Pigs in the game were clumsy and were more than easy to avoid. After a one year of hype and excitement the game was a huge disappointment for many of my friends (only 1½ to 2 hours of gameplay). Good things about the game was that the puzzles were easy and obvious soAll the main elements of the game had been taken away, such as sanity meter, darkness, scarcity of oil and tinderboxes. Pigs in the game were clumsy and were more than easy to avoid. After a one year of hype and excitement the game was a huge disappointment for many of my friends (only 1½ to 2 hours of gameplay). Good things about the game was that the puzzles were easy and obvious so complete so that the player couldn't get stuck easily, voice acting was good and the graphics were better than the previous game. Expand
Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]