User Score
8.0

Generally favorable reviews- based on 627 Ratings

User score distribution:
  1. Negative: 67 out of 627

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  1. Aug 23, 2023
    7
    Exceptional as a 4x fantasy strategy game, but not as good as others 4x strategy games
  2. Aug 19, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  3. Jun 21, 2023
    7
    It's a cool game. But the time when I enjoyed it had passed.

    Pros.: - They finally let you play orcs, goblins, etc. during campaign without drawing them as forces of evil (as before). - Cool graphics. - Good old mechanics. - Many units and development. - Choices. - The story is decent. Cons.: - Even though the game tries to be as old I didn't feel the vibe. It was hard for me
    It's a cool game. But the time when I enjoyed it had passed.

    Pros.:
    - They finally let you play orcs, goblins, etc. during campaign without drawing them as forces of evil (as before).
    - Cool graphics.
    - Good old mechanics.
    - Many units and development.
    - Choices.
    - The story is decent.

    Cons.:
    - Even though the game tries to be as old I didn't feel the vibe. It was hard for me to feel the vibe of the game before with all its complexity. But now its even harder because the game is more variable.

    I recommend it of course. Maybe, when I grow old, I will play again. But not now for sure.
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  4. Dec 19, 2022
    7
    Age of Wonders III never really took off, instead just awkwardly hung around being serviceable at best.
  5. Mar 24, 2022
    6
    Age of Wonders III is a 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series. The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressivelyAge of Wonders III is a 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series. The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressively expanding and managing their empire. It features a new graphics engine for the series, in addition to an updated soundtrack. The gameplay has also been updated, featuring a new role-playing style leader class based system and interchangeable choices of strategy and appearances for each playable race. It also supports online and local multiple player modes and a level editor along with a new story driven single player campaign mode. Expand
  6. Jan 31, 2022
    7
    Довольно хорошо. Интересный геймплей. Не хватило желания пройти
  7. Nov 20, 2021
    10
    That is a nice game. I played around 3 consecutive days and for that price, its a good game
  8. Dec 14, 2020
    10
    This game's 4x combat-focused style mixed with its RPG elements make it a truly unique and exhilarating experience. My personal recommendation is playing on a smaller map and turning the water down by 25% ;) (but seriously though).
  9. Sep 4, 2020
    5
    Well, it is trying to be Heroes but you know best heroes is heroes 3. So i would rather play old clasics. I played AOW3 for a day but its not for me i guess.
  10. Aug 18, 2020
    8
    Tisztességes munka a maga műfajában, de nagyon egy Tescos CIV és Total War. Ami elsősorban nem probléma, mivel kiválló hangulata van
  11. Aug 12, 2020
    10
    A Game like Heroes of Might and Magic but really much better. You can now buy the Complete Edition including all expansions for little money (like 'Gold Edition').
  12. Feb 25, 2020
    7
    A 2020 Review for Age of Wonders III

    Score: 7/10 Mediocrity Score - Not Mediocre. It's hard to get me to like most strategy games, and I really enjoyed this one. Had to knock it down a whole point due to the lack of available servers & players online. Quick take: Six years after its original release, Age of Wonders III still stands as a remarkably competent and fun 4x turn-based
    A 2020 Review for Age of Wonders III

    Score: 7/10
    Mediocrity Score - Not Mediocre.

    It's hard to get me to like most strategy games, and I really enjoyed this one. Had to knock it down a whole point due to the lack of available servers & players online.

    Quick take: Six years after its original release, Age of Wonders III still stands as a remarkably competent and fun 4x turn-based strategy and tactical combat game. Triumph Studios two-games-in-one approach sets Age of Wonders III in a rare cross-genre we only see come out of the Total War franchise. It's immensely exciting and fun at the onset, but it does begin to drag on and show it's repetitiveness after 20-40 hours. If you're already a fan of this style game, you could very easily double or triple that number. Unfortunately, multiplayer is almost entirely dead. Single player or LAN games would be your only viable options. If you've not played this wonder of a game - I'd recommend you give this one a shot. It has a lot to offer, particularly in it's tactical combat battles. Plus - I've seen this title go on sale for as low as $7.50. That's a bargain for a game that you will easily put 30+ hours into playing.

    Pros:
    - Sprawling tactical battles spice up the long game by providing a variety challenges one must strategize on in order to succeed.
    - Beautiful, lush graphics that keep up with 2020 standards for strategy games.T
    - Heroes provide an RPG-esque feel by finding loot which can be equipped along with leveling-up which provides ability points - both of which are used to further buff your hero.
    - High level of replayability.
    - "Just one more turn!"

    Cons:
    - Multiplayer is dead. Local LAN or private games are your only hope for such competition.
    - Campaign story is tired and uninspired.
    - Simultaneous turns results in some confusing and frustrating delays. Some clicks take upwards of 20 seconds to register, worrying the player that their game may have crashed.

    Concept:
    It's rare we get the genres of a tactical combat game blended with a 4x strategy game. They've really pulled it off on this one and that alone makes it worth checking out. The challenge keeps the game fun and interesting, while also feeling very achievable.

    Graphics:
    Beautiful game. Still looks very fresh and lush having been 6 years since it was released. Combat scenes are impressively detailed and varied for something most developers would have done less with. That sort of attention to detail is not common enough.

    Sound:
    Music is fine, but for a game that spans such a long amount of time - I found myself muting it within the first 8 hours of game play. Voice acting, however, is great - even if only included in the two campaigns.

    Playability:
    Tutorial does a poor job, mostly relying on an in-game encyclopedia appropriately called the Tome of Wonders. Game itself is easy enough to get the hang of, but learning effective strategies for the many different scenarios is a challenge but one that brings you back for more. Some campaign goals could be better communicated.

    Entertainment:
    I wish the city-building component was more fulfilling, but as a whole the game really does an awesome job of creating an atmosphere that sucks you in wanting "just one more turn". Combat is where the game shines the most providing a large array of options to destroy your enemies and competition.

    Replay:
    High. You can create your own heroes, your own scenarios, partake in online play (which is very limited in 2020), and make good use of the modding community. This all breathes more life into a game that already is very replayable.

    Cheats?: Yes! An adequate amount of cheats are available using the in-game console. No trainers or file modifications needed. To enable, withing game launcher's check the checkbox for "Run in Debug Mode" before starting the game. Once in a campaign or match - use CTRL+ALT+C to bring up the console. Recommended cheats are as follows:

    - +100,000 gold | BOSCH
    - Explore map (does not disable Fog Of War) | TASMAN
    - Free movement | CRUIJFF
    - Instant production of current queue in every city | PHILIPS
    - Kill the selected target (in battle) | GETOUT
    - Auto-win a battle (in battle) | WINNOW
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  13. Feb 17, 2020
    1
    Bad tutorial, did not like it.---------------------------------------------
  14. Aug 10, 2019
    4
    Everything that made AoWII: Shadow Magic so exemplary for it's time seems cast off here. Races have almost no unique units like they used to - what matters more is the type of wizard you choose to be. I found it bizarre, and the single player campaign ended up being a slog-fest, with enemies throwing full armies of top-tier troops at you over and over that you need to swim upstreamEverything that made AoWII: Shadow Magic so exemplary for it's time seems cast off here. Races have almost no unique units like they used to - what matters more is the type of wizard you choose to be. I found it bizarre, and the single player campaign ended up being a slog-fest, with enemies throwing full armies of top-tier troops at you over and over that you need to swim upstream against, with no possible alternative strategy than to just hack through them over and over and over and over...

    I really do wonder why there's so much love for this game. It's nowhere near what the earlier entries were. I had high hopes, but this whole mix-and-match system makes for dull, repetitive experiences with little to offer from trying new races.
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  15. Jul 31, 2017
    7
    The game itself is pretty solid, with a few bugs time to time, It has really nice graphics with pretty models.
    Storyline is good in both campaigns even if I personally liked elven one more.
    Now AI is the worst problem in the game, I do not know which person in a sane mind would allow that AI for a STRATEGY game. They could not make AI any good, so to even the odds they have allowed AI
    The game itself is pretty solid, with a few bugs time to time, It has really nice graphics with pretty models.
    Storyline is good in both campaigns even if I personally liked elven one more.

    Now AI is the worst problem in the game, I do not know which person in a sane mind would allow that AI for a STRATEGY game. They could not make AI any good, so to even the odds they have allowed AI to chat... ye gr8, dont get me wrong, game is easy to beat, but knowing that AI does not have fog of war and it knows where your fow is, so it will send flying units to capture your undefended cities and they will be unseen coz AI is going to use your fow as a cover.... rly smart... bravo.... that ruined the whole game for me, I like strong AI in strategy games, but I can not stand cheating AI, its rly sending the right message to the crowd.
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  16. Dec 27, 2016
    7
    Clear and intuitive gameplay and UI, nice pacing and loving the concept of monster lairs allover the land to give your heroes and armies something to do in the early game. Turn based battles play smoothly and are fun. I like how heroes can lead your armies and have various classes with a huge amount of skills to unlock. Graphics are appealing and the game has a nice atmosphere.

    The
    Clear and intuitive gameplay and UI, nice pacing and loving the concept of monster lairs allover the land to give your heroes and armies something to do in the early game. Turn based battles play smoothly and are fun. I like how heroes can lead your armies and have various classes with a huge amount of skills to unlock. Graphics are appealing and the game has a nice atmosphere.

    The downsides are that there isn't that much to build in cities so your cities max out relatively soon and don't have any variety (although the tiles around the city make your city better in certain aspects over others). And there aren't that many different races to play, unlike Age of Wonders 2.
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  17. Sep 25, 2016
    3
    Another Heroes type game. More of the same but for me as a mature player it lacks depth and feels very juvenile in terms of the script and the general design. I just couldn't take it seriously and found it impossible to immerse myself in it.

    It seems like a fairly straight forward rip off of the games it is trying to copy.
  18. Jun 21, 2016
    10
    I bought this 6 months ago on sale.. just now picked it up and started playing it..

    I'm absolutely hooked. Fantastic variability in race/class.. interesting tactical combat with tons of choices and tactics and strategies.. lots of build planning like a normal 4x.. nice graphics.. random map generation with lots of different win/lose options.. the replayability here borders on the
    I bought this 6 months ago on sale.. just now picked it up and started playing it..

    I'm absolutely hooked. Fantastic variability in race/class.. interesting tactical combat with tons of choices and tactics and strategies.. lots of build planning like a normal 4x.. nice graphics.. random map generation with lots of different win/lose options.. the replayability here borders on the extreme.. I'm 80+ hours into the game and literally just scratching the surface.

    If turn based strategy is your thing.. especially tactical battles.. you would be doing yourself a HUGE disservice to miss this..
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  19. May 20, 2016
    8
    As a fan of the former AoW games, I was anxious to play it, but it disappointed me at first. But after playing again, I was able to enjoy it more, and with all the expansions, it is a deeper game.

    The only thing I believe that need to be improved is manual combat, I prefered fast combat, unless is a critical battle.

    I absolutly recommend the game to 4x fantasy strategy game lovers.
  20. Feb 9, 2016
    10
    best 4x game I have ever played. The only annoying stuff is the tutorial where you HAVE TO be a female, but apart from that, amazing game, deep and rewarding strategy
  21. Oct 29, 2015
    8
    Ok. At first I found this game very frustrating. That must have been because I was playing scenarios at normal difficulty level. Apparently the campaigns and scenarios are much more difficult than the random generated maps. Initially, I gave this game a 6, but after a few more play throughs, I've learned a few more things (good and bad).
    The good: There are a ton of units for each
    Ok. At first I found this game very frustrating. That must have been because I was playing scenarios at normal difficulty level. Apparently the campaigns and scenarios are much more difficult than the random generated maps. Initially, I gave this game a 6, but after a few more play throughs, I've learned a few more things (good and bad).
    The good: There are a ton of units for each race, class and even alignment. The higher the tier, the more powerful the unit, but the costs and build times can really tie up your resources so it make sense to fill your armies with a variety of tier/levels and types. An army of all archers could get massacred by infantry if they get in too close and are undefended. So variety is good.
    There are many cool unique locations that you can build your cities around that give your city a new type of building that allows new units to be built or give huge bonuses to newly built units. That's pretty cool and can make a major difference in your army strengths.
    Every class has unique world spells that give bonuses to cities, production, armies, etc. Use these as much as possible, but be careful as they cost mana each turn to operate and that will leave you with less mana to use to cast spells in combat.
    In the random map mode you can build your own loot for your army leaders and heroes. This is awesome. I built them gear that amplified their strengths. The best gear is found in random locations throughout the world map, though, and it's best to build strong enough armies early in the game to start raiding these for the rare powerful loot.

    The bad: There can almost be TOO MANY options in combat. I've found that the strategic battle (where you control all of your units) is difficult and very very time consuming. To make matters worse there is no save/load option during these battles. If you make a wrong move, or (god forbid) fail a dominate save and lose a powerful unit or 2 to the enemy, you have no option but surrender and return to the main map and reload. A massive waste of time. The reason too many options can be difficult? You may have a powerful unit selected and plan to target a certain enemy.. oops, they have resistance to your damage type. You rush a unit in an attempt to stun or convert it.. oops they are immune. You melee attack another unit and for some reason they will get more attacks and damage than your attacking unit. The computer knows which enemy to attack every time because in a split second it searched for the foes it can do the most damage to. I have to highlight enemies around the battlefield to see who I can actually damage without doing too much damage to myself. It's a frustrating system.
    How do I work around it. I make sure to attack with more than enough units I need and select AUTO combat everytime. I know that doesn't sound like fun, but it's the best and quickest way to win in a time consuming game. The weirdest thing is.. the part of the game that should be it's biggest draw, it the most confusing and cumbersome. Otherwise, it's a pretty engrossing and original turn based strategy game.
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  22. Oct 15, 2015
    2
    Horrible solo play. Starts out where the AI is no challenge at all then suddenly cheats like hell.
    It's obvious the enemy AI can see the whole map and iterates through all your units to pick the weakest target.

    Would have okay if the enemy had scouts, but they devs didn't even bother to take it to a decent level.
    Lazy, bad, minimal AI design and game play.
  23. Sep 17, 2015
    10
    It's difficult to follow up a classic. It always feels like something is lost when a great game from years ago is brought into the modern age. Things get prettier, bigger, and more streamlined, but many times it feels like some essential chemistry is lost. Some of us blame nostalgia, others simply write the developers off as appealing to the largest audience or the lowest commonIt's difficult to follow up a classic. It always feels like something is lost when a great game from years ago is brought into the modern age. Things get prettier, bigger, and more streamlined, but many times it feels like some essential chemistry is lost. Some of us blame nostalgia, others simply write the developers off as appealing to the largest audience or the lowest common denominator. Sequels always lose something.

    Which is why Triumph Studios had no right to produce such a perfect game.

    This is the perfect sparkling bouquet of what made the original great, combined with the streamlined production quality we've come to expect from a quality modern game. It's asymmetrical and unfair in the most balanced ways possible. Whether you're outfitting your heroes or designing your player class, you'll find great satisfaction in trying to break the game. You'll be very good at some things, and very bad at others, but it will always make sense and it will always feel right.

    The unit design deserves special mention. Each unit is deeply well-crafted and unique, even when comparing racial units of the same role. The attention to synergy is unmatched, both between units of the same race and in the way that race and class combine to make a whole. Leveling up often provides interesting new abilities that also tend to synergize, instead of simply providing better stats.

    As it happens sometimes, this game did not release flawlessly. It had its share of errors, but since that time they have been resolved. Understand that many of the other reviews written on here were made before AoW3 reached maturity. That version of the game is not the version that will be remembered, and it is not the version you will get it you decide to play it now.

    This game has a lot of everything, and all of it affects everything else. You'll build cities, research and cast spells, and train units. You'll command armies on the beautiful strategic map, and when you explore dungeons or fight another army, you'll go down to fight on equally beautiful tilesets. Tactical combat is reasonably simple but very deep. This game has not been casualized. The A.I. is maddeningly clever, and you won't take this statement seriously until you've experienced it. You'll fight skirmishes in the woods with bandits, and you'll fight in truly massive sieges to conquer cities. Your heroes will explore dungeons, find and equip items, and lead your armies into battle.

    You will build your strategy, and then get excited about other strategies you think could work. They probably will. Your race, your class, and your specializations all fundamentally change the way you need to approach the game. It takes a long time to bloom into a full understanding of how the various parts of the game work together, but the journey is pleasant, and you can absorb it by playing.

    The campaign probably deserves it's own review. It's gloriously cheesy golden-age high fantasy. The campaign follows branching questlines, so you can end up doing different missions. The base game has two campaigns of eight missions. Eight does not sound like a lot but you can easily spend an entire day playing one mission. They're huge. Think of them more like chapters. The expansion packs can add another two campaigns. There are also a number of scenarios which are like competitive missions for X players. The "real" Age of Wonders though is in the procedurally generated random map mode, where you can fight other players or the AI. There are a huge number of random features on the maps, such as "dwellings" where you can purchase units from a non-player faction like Giants or Pixies. You'll need to play many games before you've seen everything you can find. Also of note, Age of Wonders has an underground map, full of caves, tunnels, and the cities of the Goblins and Dwarves.

    Triumph is confident enough in the mastery of their game to give the player enormous freedoms to explore how to play. Their own mastery is evident in the careful design of how every element acts together. If you find anything this game does interesting, play it for that reason, but be prepared to fall in love with the rest.

    This is what a strategy game should be. 10/10
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  24. Aug 13, 2015
    10
    It took me a while to appreciate AoW3, it can be a bit rough to get started in it. I'm a veteran of turn based strategy games so I usually don't have any problem learning the rules. However, some concepts in AoW3 I a bit unusual (which is good) but it makes the game tough to learn.

    Compounding the problem is that there is no manual for the game. There isn't really a tutorial for the
    It took me a while to appreciate AoW3, it can be a bit rough to get started in it. I'm a veteran of turn based strategy games so I usually don't have any problem learning the rules. However, some concepts in AoW3 I a bit unusual (which is good) but it makes the game tough to learn.

    Compounding the problem is that there is no manual for the game. There isn't really a tutorial for the game either, at least there wasn't when I was learning the game. I ended up learning the rules by reviewing the in game encyclopedia and by watching some gameplay videos.

    I've completed both campaigns that come with the base game, plus the campaign in the first DLC, almost 200 hours of really enjoyable gameplay. City management in the game is simple, which is fine with me, I enjoy the combat more in turn based strategy games. The combat is great, lots of variety, great graphics - wonderful fun. You can have the AI play out the combat for you and it does a reasonable job, but I rarely use this feature because the combat is such great fun.

    Overall, I highly recommend this game. Much more fun than Endless Legend (which was more like Endless boredom to me)
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  25. Jul 28, 2015
    10
    This game is virtually perfect. At first I was kinda disappointed but with the recent patches, and with continued game play where I failed to realize the dept of this game, I am more than impressed; I am in awe. The reasons are (1) depth (2) love (3) flexibility (4) the best UI I ever have seen. (1) Depth: There are so many bazillion ways that units interact, you would need a superThis game is virtually perfect. At first I was kinda disappointed but with the recent patches, and with continued game play where I failed to realize the dept of this game, I am more than impressed; I am in awe. The reasons are (1) depth (2) love (3) flexibility (4) the best UI I ever have seen. (1) Depth: There are so many bazillion ways that units interact, you would need a super computer to keep track. You have race, class, spells, active terrain, items, hero upgrades and experience. So my Evangelist could be totally different from yours; that doesn't even cover the terrain changes you can make to the map or strategy you can follow to win (2) love: they could have shipped the game without all the really nice touches - the way the dragon breathes fire out of its mouth while resting on the map; the reflective water that if you zoom into it, cascades around the rocks foaming, the highly customized sound effects so that when a Eldritch Horror dies it THUMPS to the ground, etc. etc. These designers cared. (3) flexibility: you can play it like fantasy Civ. but if you're like me miss AOW1, you can recreate that experience!! At first I didn't think you could and was very disappointed, but if you turn off city building, and start with few cities you can further customize the map anyway you want. I played with my vision of an old empire in decay (like the Romans) with few roads, few cities, and many ruins to explore. This means cities are few and far between but there are many places to explore and pillage. (4) finally the UI is flawless. One unit could have like 20 buffs and de-buffs - i kid you not. but click it and first of all you can find out what those buffs are and the reason you have them; then over of an enemy and the computer will tell you EVERYTHING. Positive attack factors in green, negative attack factors in red, and your range of damage FOR EACH ATTACK type. WOW. I could go on. And of course there are some flaws, but really nothing worth mentioning. If you like the original AOW or fantasy turn based, this game is a must. I didn't like it first, but now I realize how wrong I was. Expand
  26. Jul 1, 2015
    9
    Signed up to meteoritic just to write a review of this game. My first impressions were mixed. It has kinda a steep learning curve and the in-game instruction is somewhat lacking but once you begin to develop and appreciation for the game mechanics it is truly a fantastic game. I'd definitely put it among the best games of this genre that I have played. It's immersive and played online vs.Signed up to meteoritic just to write a review of this game. My first impressions were mixed. It has kinda a steep learning curve and the in-game instruction is somewhat lacking but once you begin to develop and appreciation for the game mechanics it is truly a fantastic game. I'd definitely put it among the best games of this genre that I have played. It's immersive and played online vs. other humans it's deeply strategic.

    Rated a 9 because I feel there's some small features missing mostly in terms of usability that i've seen in other 4x games but would definitely recommend. Played 300+ hours.
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  27. Jun 21, 2015
    8
    now this is finally a good 4x game
    i dont liked Endless Legend and i dont liked Fallen Enchantress but i cant stop playing this one.
    Its simple but not shallow, its just fun to play
  28. Jun 15, 2015
    8
    I've always enjoyed the Age of Wonders games. AoW III is a quality sequel. Continuing along the lines of the previous iterations, there is a lot of character customization and a wide variety of maps. Definitely worth picking up on a Steam sale if you enjoy games like Heroes of Might and Magic.
  29. May 14, 2015
    10
    From someone new to the series who has never played an Age of Wonders game: I absolutely love this game. It seems really underrated to me but that could be because of differences between this one and the older games, which I've never played.

    The campaigns are really fun; I usually hate campaigns in strategy games but this game actually has really enjoyable campaigns with great voice
    From someone new to the series who has never played an Age of Wonders game: I absolutely love this game. It seems really underrated to me but that could be because of differences between this one and the older games, which I've never played.

    The campaigns are really fun; I usually hate campaigns in strategy games but this game actually has really enjoyable campaigns with great voice acting, fun little storylines and beautiful artwork. It's also quite atmospheric and the music is mostly really nice (a couple of obnoxious songs but many great ones, too).

    AoW 3 is quite charming. I enjoy exploring the map, finding items, and working on building up my hero/leader. The customization for leaders is superb and there are so many different spells, abilities, items, etc. Tactical, turn based combat is amazingly fun. The option to automate it when you don't feel like doing it is also nice. The exploration sites are especially fun because they are usually in unique battlefield locations (castles, dungeons, etc.) and involve 6v6 balanced battles that end up being very well balanced and challenging.

    The game is not without some minor flaws (e.g., tech tree implemented poorly and you can't see the progression, etc.) and city building is so-so, but there aren't any major issues that break the game and overall it's a blast to play. I have so much fun just playing around with all the different classes, spells, etc., finding items, exploring the map, and enjoying the tactical battles.
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  30. May 7, 2015
    9
    The game is under-rated in my opinion. It is difficult to get into, particularly if you played AoW and AoW2 a lo, because it is fairly different and the differences are not too well explained. I love the game, though. The battle animations are great, the races feel very different, and it keeps me thinking about it way too late at night.
Metascore
80

Generally favorable reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 35
  2. Negative: 0 out of 35
  1. Jul 30, 2014
    84
    Age of Wonders III offers a very good option for turn-base strategy fans, continuing successfully the legacy of the series. It offers many hours of play, especially if you want to taste every bit of detail. Some further improvements which would force the player to ponder of his strategy before acting are needed. Nonetheless, Age of Wonders III is an amazing game that will always keep you thinking "one more turn".
  2. CD-Action
    Jun 28, 2014
    95
    There was nothing in the way of Age of Wonders III maintaining the quality level of its predecessors. But that did not happen and instead of another solid title we got a game that will make every armchair strategist cry... tears of joy. [05/2014, p.52]
  3. May 21, 2014
    80
    If you enjoyed the previous Age of Wonders games and you had any reservations about this game, then rest easy – it is a very good one.