A Short Hike Image
Metascore
82

Generally favorable reviews - based on 11 Critic Reviews What's this?

User Score
8.5

Generally favorable reviews- based on 188 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Hike, climb, and soar through the peaceful mountainside landscapes of Hawk Peak Provincial Park as you make your way to the summit.
Score distribution:
  1. Positive: 9 out of 11
  2. Negative: 0 out of 11
  1. Aug 31, 2020
    90
    Many games often aspire to deliver more, sometimes bartering in dizzying excesses--be it in high-octane action or through big, sweeping narratives that thrust you into a heroic position. But it's the diminutive tales and everyday experiences of A Short Hike that give the game its comforting, even pastoral allure. It's about seeking quiet communion with nature even as you make your umpteenth hike towards the peak, or finding contentment in stumbling upon tinier, quaint scenes. It proposes that even the smallest and most mundane of vignettes can be as enthralling as grandiose universes and narratives of more ambitious games. As I embark on yet another leisurely trek after ascending the summit of Hawk Peak, I can't help but heartily agree.
  2. Nov 19, 2021
    90
    Short, charming, sweet as pie and overall, just an absolutely wholesome experience: A Short Hike may not bring with it big set pieces, a complex story or a whole lot of gameplay systems. But it has more heart than a lot of other games combined, which makes it something truly special.
  3. Nov 25, 2021
    90
    A Short Hike is a delightful journey through a vibrant park, bolstered by some fascinating characters and impressive writing. The gameplay is well-rounded, with abilities that are fun to use and a consistent progression. Despite a nitpick or two, there’s hardly anything to knock about Adamgryu’s latest outing.
  4. Dec 2, 2021
    85
    A Short Hike is a game loyal to its title. The condensed adventure may not be capable of delivering an ever engaging main narration, but its strenght resides in the world that polyhedric Adam Robinson-Yu and composer Mark Sparling managed to build in such a charming way.
  5. Edge Magazine
    Sep 12, 2019
    80
    It is about delighting in the journey. [Issue#337, p.122]
  6. Aug 12, 2019
    80
    A Short Hike is indeed short, but it’s also beautiful and charming. If you enjoy this sort of wholesome experiences, we think it’s worth your time.
  7. Sep 18, 2019
    70
    A Short Hike is a small jewel that has already conquered the hearts of dozens of players who, like Claire and Adam Robinson-Yu himself, felt the need to detach themselves from the daily routine of their their life, with a little break without commitments or deadlines.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 51 out of 67
  2. Negative: 1 out of 67
  1. Nov 26, 2021
    10
    This review contains spoilers, click expand to view. A Short Hike is fun. 99% positive reviews are well deserved. It rewards exploration, there are many nice characters and good dialogues, a few minigames, like fishing, you can sell fish, volleyball with sticks, also got coins. The main effort is to gain feathers to climb the peek.

    There is also another minigame with water bucket which when filled grows plants that work like trampoline. We can glide from the get go and feathers help us reach higher places either by flapping the wings or climbing the walls. Camera also adjusts automatically as we move around the island.

    Different angle helps us find treasures that are normally hidden, we can also find maps with leads but not sure if I followed them well. On top of things we can also dig at the holes but to achieve it, we need to find something else for trade. Rent a fast boat for a day.

    You can also dive into water which did not seem to do anything than just look good. Or open up a path into the mine to create a shortcut through mountain.

    Collecting coins is the main leisure thing to do as we can afford more feathers from traders or get them rewarded.

    Verdict

    Amazing. Unique world design. You gradually gain more abilities and items. You get to know some more and less cool characters. Looking at just pictures, it is not nicest but put them in motion and they become charming.
    Expand
  2. Aug 3, 2019
    10
    I had a great evening playing "a short hike". Just a few hours where I enjoyed the dialogs, the music, the pixel graphics... It was a calm,I had a great evening playing "a short hike". Just a few hours where I enjoyed the dialogs, the music, the pixel graphics... It was a calm, fun and relaxing experience, like a short hike :) Expand
  3. Jun 15, 2020
    9
    This game is oozing charm. Reminds me of Little Big Adventure. I love it, despite it's 1,5 hour length.
  4. Jun 23, 2020
    9
    Really enjoyed the exploration and graphics style. So many side tasks letting you progress at your own pace. Only weak point is complete lackReally enjoyed the exploration and graphics style. So many side tasks letting you progress at your own pace. Only weak point is complete lack of context when the game begins. Expand
  5. Apr 5, 2020
    8
    This game definitely deserves a 80% score since the gameplay is impeccable and aesthetics of graphics and music so comfy. However it can'tThis game definitely deserves a 80% score since the gameplay is impeccable and aesthetics of graphics and music so comfy. However it can't achieve a perfect score since it must lose a point for the lack of depth in the progress of the game because within a few minutes you've explored almost everything the gameplay has to offer. Also the treasure haunting and puzzle solving element of it can be obnoxious at times since while it's not very hard it can rely so much on luck to be easier than intended that it loses in quality. Expand
  6. Feb 20, 2023
    8
    A Short Hike can come off as a very simple game but it does have some unexpected depth to it. The overall goal is to make it to the top of theA Short Hike can come off as a very simple game but it does have some unexpected depth to it. The overall goal is to make it to the top of the peak. In order to do so you must get a certain amount of golden feathers. Past this is where the depth comes in. In order to get these feathers you can find them or buy them. Either way you must explore the park. In doing so you will come across a wide range of characters with interesting stories as well as opportunities for additional game play. My favourite was following around a painter and finding out what troubles they are going through in trying to find inspiration. You will find a variety of items you can put to use such as a shovel which allows you to dig holes to recover money and other items. You can find treasure maps which will give you hints of where to find treasure. You will find a bucket which if you bring water to certain plants will help you scale some areas easier. This is all little things that added to the game play variety. There are some things the game could have done better. For instance there is no quest log so you have to remember what certain people wanted and where they are located. The game also could have used a proper map, there is a compass but that was of little help for me. The music was well done and added to the chill relaxation vibes that the game had going. The visuals were a mixed bag. While I thought colour palette was bright and was really pleasant the game was still a pixel game which meant not a ton of detail. It was better than ninety nine percent of pixel games but the style has limits.

    I played A Short Hike on Linux. It never crashed and I didn’t notice any bugs. The game auto saves on exit as well at certain points throughout the game. This wasn’t an issue but a manuals ave system would have been a nice option. There was just one save slot in the game that kept getting overwritten and you can’t have more than one save game going at once. There was a resolution option; four other game settings and a v-sync toggle. Alt-tab didn’t work. Performance wise the game ran flawlessly and saw next to dips in frame rate.

    Game Engine: Unity
    Graphics API: OpenGL
    Disk Space Used: 351 MB
    Game Version Played: 1.9_v3

    Game Settings Used: 1920x1080; highest settings; v-sync on
    GPU Usage: 0-57 %
    VRAM Usage: 538-657 MB
    CPU Usage: 9-37 %
    RAM Usage: 3.4-3.7 GB
    Frame Rate: 134-144 FPS

    Overall I had a good time with A Short Hike. It was relaxing; had good variety; and really you get out of it what you put into it with the exploration. It’s warts were minor and not game breaking. I finished the game in one hour and forty five minutes but I didn’t finish all side quests. I paid $8.99 CAD for it and felt that was well worth the money.

    My System:

    Intel i7-6700 | 16GB DDR4-3000 CL15 | XFX RX 590 8GB Fat Boy | Mesa 22.3.5 | Samsung 870 QVO 1TB | Garuda | Mate 1.26.0 | Kernel 6.1.12-zen1-1-zen | AOC G2460P 1920*1080 @ 144hz
    Expand
  7. BFM
    Apr 6, 2020
    0
    The game ignores the keyboard layout applied on the PC and changes it to whatever default layout it can find.

    I use an English layout, but
    The game ignores the keyboard layout applied on the PC and changes it to whatever default layout it can find.

    I use an English layout, but for some reason the game changes it to some other language, making keys not be where they actually are (Z becomes Y and so on)

    And I cant even correct that, because I can't just rebind the controls by looking up what is bound to "Z" and rebinding it to ... pressing "Z" on my keyboard, because they thought they were super extra clever and replaced a useful control binding screen like that to some question answering of "What key shall do JUMP? Press it now! - Okay. And what key shall do USE? Press it now!"

    And you are like "How am I supposed to know? I haven't even started the game yet, I just want to make sure that whatever the controls are, they are laid onto the actual keyboard I have, and not some default keyboard layout that you found somewhere in the windows files!"

    So yeah, saw the title screen (Where in order to advance I had to press Z, which was actually Y, went to the options to fix this swap manually for the developer, ended up getting some useless options designed for babies, and then uninstalled the game and got me a steam refund.

    Lesson: Incompetence can't be subsidized with a "charming" game.
    Expand

See all 67 User Reviews