Space Control Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 2 Critic Reviews Awaiting 2 more reviews What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: You've been abducted by aliens... and put to work!

    Pull, tug, bounce and throw around all kinds of aliens, gadgets, and thingamajigs! (almost) Everything is interactable! Abduct new recruits in the Abductorium, take care of alien babies at the Daycare and cook up some questionable
    You've been abducted by aliens... and put to work!

    Pull, tug, bounce and throw around all kinds of aliens, gadgets, and thingamajigs! (almost) Everything is interactable!

    Abduct new recruits in the Abductorium, take care of alien babies at the Daycare and cook up some questionable space snacks at the GlorpoVision Music festival!

    Go on wild adventures with Melody, Widgett and Zorgle - Your friendly space companions on this corporate adventure!

    Enjoy cartoony environments inspired by the absurdity of beloved shows like Futurama and Rick&Morty!
    Expand
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. May 1, 2026
    60
    Space Control has personality, a fun sci-fi setup, and solid voice work, but it never becomes as interactive or chaotic as it promises to be. The world is fun to visit, and the humor works most of the time. That being said, the physical interactions lack variation to stay fun for longer periods of time. Overall, I think that the simple tasks and passive pacing hold the game back too much. In the end, it works better in short bursts than as a full game.
  2. Apr 15, 2026
    50
    Space Control is an underwhelming experience, not least because the seeds of a genuinely cool VR concept are clearly there. The premise is decent, the setup works well enough and the idea of blending episodic animated storytelling with interactive VR gameplay feels like something that absolutely should work. As a narrative comedy the writing lacks the sharpness and consistency needed to sustain so much passive listening, and as a game, the interactive elements are too limited and too consequence-free to feel genuinely engaging. Unfortunately, Space Control never fully commits to either side of that equation, and as a result fails to deliver on either.