Gamevil said it best, this is the return of the classic ARPG. Mechanically speaking, the game can be a tad arcane.but there also definitely seems to be something very charming about an interface that insists on scrolling through menus with a d-pad when a touch input could have easily been implemented. We the seasoned gamer often have thoughts of creating games, but times like these I'mGamevil said it best, this is the return of the classic ARPG. Mechanically speaking, the game can be a tad arcane.but there also definitely seems to be something very charming about an interface that insists on scrolling through menus with a d-pad when a touch input could have easily been implemented. We the seasoned gamer often have thoughts of creating games, but times like these I'm glad I just play them. On paper, the ideas put forth by this game seem so counter intuitive that creating such a game would be an insult to common sense. Gamevil just keeps finding ways to make great games without compromise. I relish the creative integrity and vision the devs retained when making this because it took courage to risk sales on the original vision of the game. And this is just a very small sample, but this idea can really be extrapolated across all of their games. I put 65 hours into this game and so should you.… Expand