Highly underrated game. The playerbase is lacking, hence why the developers came out with "fantasy rivals" to reboot this game with slightlyHighly underrated game. The playerbase is lacking, hence why the developers came out with "fantasy rivals" to reboot this game with slightly altered mechanics. However, this game has VERY quick matches, great to pop in and play a hand or you can play a tournament for an hour straight. This brings me to my favorite thing about urban rivals–the hour-long tournaments run every two hours (one hour tournament, one hour off). This means almost any time of day you can compete against other players in more than a single hand, and you win a portion of the pot, in clintz (the ingame free currency), for breaking the top 150 by the end of the tournament. Some tournaments now have under 300 players, so over half of the players can be "winners." The format of type 1 tournaments (the type I recommend) limits your deck to 25 "levels," which makes it so new players can build a budget deck and compete with advanced players, since even if they have millions of clintz to burn on level 5 behemoths, they cant run them all in the same deck. Your deck takes craft to make properly. In-game you have only 4 characters to play, and it's all about getting the right matchup with opponent's characters, and allocating your pillz (used to power up your cards in a battle) properly. This means bluffing and guessing your opponent's move is crucial. You're playing your opponent just as much as you are the game, and this is how most great multiplayer games play out. Therefore the gameplay is simple, but great, and as long as you have your times-tables through 12 down pat, you shouldn't have much trouble with the logistical calculations you sometimes need to make to figure out the right play. All that being said, it's certainly not a perfect game. Certain characters are objectively superior to others, though in competitive play, it balances out, since nobody will use the worse one. Other times it can seem like certain clans are too strong, or their characters are too strong, but that much is very subjective. Anyway, I remember when I first started playing a long time ago, and was terrible, but still enjoyed it, working my way up through the newbie zones fighting other beginners, and having some fair fights. It can be fun regardless of your dedication to the game, as long as you can commit just enough to building a legitimate deck, but the moral of the story is that Urban Rivals is a fun and competitive game that you can take in one sitting, or grind it out multiple tournaments a day, for a nice, satisfying amount of fun. Oh, and for the record, I hate the "theme" of the world they built, but at least the characters are occasionally funny parodies of real people or celebrities. But that's not what counts; the game does, and it delivers.… Expand