Two words: PLEASANTLY SURPRISED (for once). I was sceptical about this game - it claimed to have a "completely original control scheme thatTwo words: PLEASANTLY SURPRISED (for once). I was sceptical about this game - it claimed to have a "completely original control scheme that feels natural, intuitive and fun while still being challenging to master", which seems a little too good to be true (especially on the App Store where everything has been done, and done again). But after playing it I think it actually works quite well and is indeed unique, so props to the developer. I played it through to the end (and then some) and there's not much wrong with it, though it could do with some more tracks and cars.
So the game is all about pulling cars around the house with a rubber band. It takes a level or two to get used to, but after that it does come naturally and you have a surprising amount of control over what your little car does (which makes it quite addictive, since you can redo tracks with slight adjustments to your "swinging" to get around faster). Being able to race against the developer adds to that addictiveness as well! I've seen this before in Trackmania Nations and it's a cool addition. The powerups don't add a lot, though it was satisfying when I did burn a car right before the finish line.
Visually, the game feels like Micro Machines (v3 and v4), graphics are nice, nothing wrong there. You can customise your car / rubber-band / color, though I only really changed things when I unlocked a car or band with better speed or handling.
Giving it a 9 in this case since, as mentioned earlier, it could do with some more tracks and cars (hopefully they'll come in an update?), but apart from that, it's pretty polished, addictive and is a one-off buy, doesn't try to suck you in to buying things. I just wish I could beat all those damn pirates at the top of the leaderboards!… Expand