The art, and music are quite good, but the rest, not so much.
Here's my main points against it:
-The writing of the "story" so far is actually pretty good, especially for a foreign developed mobile game, but what is written amounts to trivial text related to the deranged personality traits given to each character.
-The game play loop is as boring as can be.
-The whole game is largelyThe art, and music are quite good, but the rest, not so much.
Here's my main points against it:
-The writing of the "story" so far is actually pretty good, especially for a foreign developed mobile game, but what is written amounts to trivial text related to the deranged personality traits given to each character.
-The game play loop is as boring as can be.
-The whole game is largely just a gear check.
-You hardly get any of the pay currency used to roll stuff, and do other things in a recurring manner, and they're charging far too much to buy it with real money.
-Just about everything you roll is trash, as the only thing considered worth investing in for the long run are top base rarity items, as only those can be evolved to the highest rarity, and the odds of getting those is very low. Then due to the power creep Japanese players admit exists (it's been out there for three years now) you'll need to keep rolling for new stuff as it comes out, and thereby spending to keep up.
-Like with some other such games, you get a second currency when you roll for stuff, except here that currency is locked to the month the banner was released in, events also get their own pity currency, it expires not long after the related month/event ends, and you need a lot of it to get anything worth wild, so it will only be of much use to whales, because they don't have enough advantages as it is.
-Even if you do collect enough of the pity currency to get a featured weapon that would unlock a class if you rolled it, getting the weapon that way does not unlock the class, and you need to spend just as much to also get the class (it takes fifteen 10+1 pulls to get enough pity currency to get a SR weapon, or class unlock).
-Some classes are only obtained by purchasing cash shop currency packages, and you want to collect as many classes as you can, as levelling classes provides passive account wide stat bonuses.
-Equipment, and classes obtained by spending money are objectively better than the stuff you get from playing the main game, with the stuff obtained from doing events sitting in the middle.
-It's another mobile gacha game where after you "upgrade" your equipment, it actually becomes worse. Since it goes back to level one after you upgrade it, it doesn't actually become stronger until you levelled it back up to the level it was before you upgraded it, or to it's new higher level cap.
-Getting four duplicates of your equipment is very important, as it significantly increases the level cap of an item.
-Too many important rewarding dungeons, as well as PvP happen at set times of the day, for only 20-30 minutes at a time, and maybe only once a day, if you missed it, too bad.
-Due to how slowly your stamina pool increases (called AP in SINoALICE), how quickly it regenerates, the function you can use to rapidly regenerate your stamina that becomes available every eight hours, and dungeons you're expected to continually farm, to be efficient, and effective in the use of your stamina, so that you can keep up with others, you need to invest a lot of time into the game, spread out over the course of each day. Some spend as much as thirteen hours a day playing to do so, and lose a lot of sleep.
-The main focus of late game is supposedly PvP, which is guild based combat of 15 vs 15, guilds can only participate once a day, and guilds can only have at most 15 members. The result of this is guilds kicking people left, and right if those people missed a day, or such, resulting in added stress, drama, people rage quitting from the game, and guilds folding. If guilds could have some 30-45 members, the situation would be much better, but they don't, so if that really will be the main drive of the game, I don't see it working out well in the long run over here.
-PvP is not balanced, so whales will dominate. Early on, like with other such games, a free player can more, or less keep up if they put in enough time, but the longer these games are out, the more important spending becomes, and the wider the gap between the whales, and free players becomes.… Expand