• Release Date: May 14, 2010
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  • Summary: Introductory sale! 99c for a limited time!

    Pinch - an innovative puzzle game for the iPhone and iPod Touch. Using the multi-touch controls of the iPhone, take control of the Norbs; tiny nanobots with the sole purpose of conquering the mazes and puzzles which make up their world. The
    Introductory sale! 99c for a limited time!

    Pinch - an innovative puzzle game for the iPhone and iPod Touch.

    Using the multi-touch controls of the iPhone, take control of the Norbs; tiny nanobots with the sole purpose of conquering the mazes and puzzles which make up their world.

    The Norbs can change in size and colour by separating apart and merging with one another. The player achieves this by ‘pinching’ the screen - a crucial maneuver from which the game derives its namesake. Players will be familiar with performing this action in other well known iPhone applications.

    Features:
    •Intuitive, enjoyable puzzle-solving in a colourful yet simple package
    •Stylised visuals complement purposeful design
    •Unique gameplay centred around multi-touch interface
    •Suitable for all, from gaming beginners to veterans
    •48 levels on release
    •Original music and sound effects from award-winning, talented composers
    •Regular updates, new levels and other DLC options
    •Openfeint Leaderboards and Achievements
    •Colour Blind Mode for those with difficulty distinguishing certain colours.

    Pinch is Coatsink Software’s (http://www.coatsink.com) debut game. It has been produced as part of a fellowship with the Institute of Digital Innovation (http://www.digitalcityfellowships.org), which is based at the University of Teesside in England. The game garnered interest as an inventive concept for the puzzle genre.

    The project has involved international efforts from the likes of Finnish SFX designer Tapio Liukkonen of Kaamossound (http://www.kaamossound.com), and the award-winning London-based composer Vincent Webb (http://www.vincewebb.co.uk), as well as mentoring from various industry veterans, developers and experts.
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Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. May 2, 2011
    89
    Even when I found myself getting kind of bored doing the same thing, the game still sucked me in because I wanted to solve the very interesting maze puzzles that the game would throw at me.