I saw this game in the Unity Forums and I must say that, despite the weird name (Mobius of Magic?) and the short duration (around 6 hours) I had a lot of fun playing it. It's true that maybe the combat gets a little repetitive towards the end but the battle system is completely new and it's quite refreshing playing something that it's not based on smashing buttons and getting gold. TimingI saw this game in the Unity Forums and I must say that, despite the weird name (Mobius of Magic?) and the short duration (around 6 hours) I had a lot of fun playing it. It's true that maybe the combat gets a little repetitive towards the end but the battle system is completely new and it's quite refreshing playing something that it's not based on smashing buttons and getting gold. Timing is crucial when blocking attacks and at the mid-end of the game, one mistake might end up on losing the battle. This could be a problem but fortunately most battles don't take more that 5 minutes.
Regarding the world exploration, at the beginning it feels like you are playing an open world game, but after a while one can clearly notice that the creators of the game made sure you could not get to certain areas unless some conditions were met (defeating someone, getting a specific item, ...). In my opinion that's not something bad. It's a mobile game and I appreciate the linearity (I once got lost playing Oceanhorn and I had to leave it, as I did not know what to do next).
Maybe scoring 10/10 is a little exaggerated but this game reminded me so much of the classic RPGs that I can't lower it. And the price is just ridiculously low. I'm looking forward seeing the second part!… Expand