Million Onion Hotel has you frantically tapping onions and other strange creatures and objects that pop in and out of the game on a 5x5 grid, trying to make rows of red tiles which appear after tapping on something. You can make one, two or three rows at once, and once you create a row all red tiles that are currently present will disappear, resetting the board but keeping the otherMillion Onion Hotel has you frantically tapping onions and other strange creatures and objects that pop in and out of the game on a 5x5 grid, trying to make rows of red tiles which appear after tapping on something. You can make one, two or three rows at once, and once you create a row all red tiles that are currently present will disappear, resetting the board but keeping the other enemies/objects etc on screen.
At first glance, it wouldn't be too rash to assume that the game was entirely just random mashing. But after hastily tapping for a few minutes you’ll come against one of the four boss fights in the game and promptly get destroyed. The game has you race against a time limit which you can recharge by making rows and combos, bosses will drastically reduce your time limit based on how long you take to defeat them, performing combos prior to boss fights will award you with knights which will help you defeat bosses more quickly and efficiently. The catch however is that boss fights appear at certain levels, and the speed in which you progress through levels is determined by how many things you’re tapping, so quick thinking is essential while also not wasting any of your precious taps.
But the game wouldn’t really have all that much depth if you just made rows over and over again with the same onions. Luckily, the game has many clever ways of keeping the game consistently fresh and exciting;
- For starters, there are a multitude of different enemies and objects which can be tapped to create red tiles, each with their own distinct quirks and behaviors. For example, the basic onion is often abundant and will be destroyed with one tap, the large asparagus robots will require about 15 taps to destroy, umbrellas may appear which can be held down to prevent explosives falling on the stage and reducing time, and the pac man-like clowns that roll around the stage in a spiral pattern which begin eating red tiles if they reach the center of the grid.
- The game has a multitude of ‘story cards’ which are unlocked after completing certain requirements. These cards give you little bits of information about different characters and things in the games world. They’re basically achievements, and add some incentive to go back and play more.
- Every so often the game gives you a break for a few moments and gives you a little cut-scene following the bizarre happenings at a hotel in some sort of odd dystopian future. The cut-scenes are very entertaining, and the ending for beating the game is much more than I could have wanted or expected.
- And arguably the greatest thing about this game and all of Onion Games works is the game gives you so many opportunities for learning and understanding the games mechanics, all without ever giving you obnoxious tutorials or hints which interrupt gameplay. I figured out pretty much all of the games mechanics just by playing the game and getting a feel for different things. Its design is incredibly intuitive and easy to pick up, but will always have you learning new things about it each time you play. Its mechanics are deceptively deep, and the game offers many challenges beyond simply beating the four main bosses.
Anyone familiar with Onion Games will recognize the beautiful and whacky pixel-art style in Million Onion Hotel, they would also recognize their obsession with depicting extremely bleak stories and worlds with a cute presentation and execution. Million Onion Hotel is a game about peace, or rather lack of. The events of the story are violent and absurd, and there is definitely no happy ending to this colorful little puzzle game.
Pretty much everything the game has to offer is executed perfectly. It is a gorgeous, unique and deceptively deep game with intense and hard to master puzzle mechanics which will keep you coming back for more every time you finish a game. Another stellar title from the folks at Onion Games.… Expand