Back during the heyday of PC gaming, there was one that ran under the radar but deserved more credit. In later years, it became more of a hit, primarily because it broke the mold. That game was Evil Genius, which put you in the position of being a megalomaniac Bond-type villain scheming to take over the world through henchmen and a combination of base building and broader strategy. DoubleBack during the heyday of PC gaming, there was one that ran under the radar but deserved more credit. In later years, it became more of a hit, primarily because it broke the mold. That game was Evil Genius, which put you in the position of being a megalomaniac Bond-type villain scheming to take over the world through henchmen and a combination of base building and broader strategy. Double Fine's Middle Manager of Justice (henceforth MMoJ) follows in similar spirit, if not complexity. Let's have a look. To start with, MMoJ is all about, yep, management. Except, unlike Smooth Operators, you're not staffing some dull office building with a bunch of corporate drones. No, your job is to fight crime with a staff of crack superheroes. Decide who to hire, equip them with better equipment, train them in more advanced skills, and decide who to send on which missions. Most missions give you an option to be either hands-on or hands-off. Micromanagement generally means that your heroes have a better chance of getting through a fight intact, but it's your option. There are several mechanics at work in MMoJ: A base-building component that allows you to outfit and upgrade your base; a management component that makes you responsible for the hiring, training, and improvement of your heroes; and a quasi-turn strategy combat system, half-automatic (attack every turn) and half-manual (when to use special abilities and items). Like many iOS games, there is a premium currency, but it's easy to come by and doesn't leave the player feeling obligated to buy through IAP. For a free game, that's not only uncommon, but delightfully refreshing. The length of gameplay is outstanding; ignore the fact that it's a free app, and the game has a lot of distance to it. Soundtrack is catchy (repetitive, but you generally won't notice and can turn it off). Sound and graphics are spot-on for the intent: a digital living comic book, and all aspects of the game's design follow that feel perfectly (some may call the graphics simplistic, but they're supposed to be). On the downside, missions do end up getting a little repetitive, giving the game a grindy sort of feel after a little while, but you can still stay involved. (This also allows the player to tune up lower-level heroes and try new strategies, as well as providing a fairly steady cash flow for improvements.) It also lacks complexity; unlike, for example, Evil Genius, base building is very much scripted and rigid. In the end, though Middle Manager of Justice is a very good game on its own merits, and is worth many hours of entertainment. Add in the fact that it's also a free app and you have a slam-dunk app. Not perfect (but so few are), but an excellent way to while away some time. A well-earned 8 out of 10 for Middle Manager of Justice, a delightfully different twist on the management genre.… Expand