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  1. Jul 15, 2016
    5
    The most notable thing about Legends of Yore is how utterly bland it is. It is essentially the most generic dungeon crawl in the most genericThe most notable thing about Legends of Yore is how utterly bland it is. It is essentially the most generic dungeon crawl in the most generic fantasy setting there is. Sure, one must not expect the same of mobile games as of PC titles, especially if they're free. When it came out five years ago, the game got limited success and praise because it's ultimately functional and there's (probably) a decent amount of content overall. Today, though, there are more options available and the utter lack of creativity becomes far more difficult to overlook.

    During my couple of hours with the game, I saw exactly three mildly interesting things: 1) level bosses that will break through walls while pursuing you, or even phase through them (large ghosts); 2) Archer ability to skip turns in order to get "Focus" (higher critical hit chance) 3) Minecraft's Creepers present as enemies in the woods, complete with explosions. Everything else is just boring, because of thinly spread the content is.

    I.e. most enemies at first are skeletons: I saw exactly three types during my couple of hours, and quite apart from each other: I've destroyed about 20 normal skeletons before meeting a single skeleton archer, and I've destroyed about 100 more before meeting the first Bone Guard (skeleton with sword and leather armor).

    They'll always drop the same kind of loot too: first, it's a load of nothing but leather helmets, apples and red potions, then the above + bows and/or leather gloves for archers, then helmets/shields/swords for Bone Guards. It's all one type, too with no random modifiers or anything that you might expect of a dungeon crawler.

    Loot from regular boxes is equally uninspired: 3 kinds of potions, gold, apples, some spell icons, and basically nothing else. When coupled with uniformly drab and generic environments that are always seemingly composed of 2-5 stone/woodland/house tiles at most, the overall feeling is pretty depressing. The lack of any storyline and kill that/bring that sidequests with zero flavour only add to the feeling. Sure, there's a fishing minigame, but it's awkward, and barely helps matters.

    So, on the whole, the game might have merit if you're into mindless dungeon crawlers. However, I would strongly recommend you to download the equally free IOS version of Nethack instead (version I played was iNethack2, though others should also be fine). It might be mostly ASCII (though Vulture graphics engine is apparently available), but the process is still great even if it's tried for the first time today.
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