Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. May 4, 2011
    80
    The running control scheme could stand for a little bit more precision tuning, and sometimes it's possible to force one's way through a level by randomly changing the gravity, but iJumpman feels like a game that should cost much more than it does.
  2. May 4, 2011
    60
    As platformers go, this is as simple as it gets. iJumpman is fun, but the controls ultimately let it down.

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