• Publisher: roll7
  • Release Date: Jul 6, 2012
Gets to the Exit Image
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  • Summary: Join the Gets Tribe on their escapade around the globe and save them from the perils of Yetis, Robo Frogs and spikey death!

    The Gets Tribe are an adventurous bunch, on a quest to seek out new islands and challenges. Each island is a mini puzzle featuring challenging platform and timing
    Join the Gets Tribe on their escapade around the globe and save them from the perils of Yetis, Robo Frogs and spikey death!

    The Gets Tribe are an adventurous bunch, on a quest to seek out new islands and challenges. Each island is a mini puzzle featuring challenging platform and timing based gameplay, with multiple routes to solve each world and huge replay value – can you get them all to the Exit without any of the tribe getting burned, spiked, eaten or squished?!

    It sounds simple, get from A to B without getting anyone killed. But you don’t control the Tribesmen themselves, only the ground they’re walking on. Raise and lower the platforms to make paths to safety, while trapping baddies like Yetis and Frogs to keep your guys from getting munched!

    “It’s really addictive. I feel terrible every time one of them dies and I hear that cute little Ooooh Noooo...”
    Features:
    •3 Unique Worlds – Happy Hills, Frosty Mountain and Rusty Gears

    •55 finger twisting, brain bending levels

    •16 different types of interactive platform – from spikes, to lava, to bouncy rubber!

    •9 enemy bosses

    •Star based score system with huge replay value

    •The world’s only Flying Penguin.

    How to play:

    Touch and drag platforms to move them up and down. Simples (there’s a full tutorial too, so don’t worry)!
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Edge Magazine
    Sep 16, 2012
    80
    Ugly, punishing, and extremely satisfying, Gets To The Exit is a raw kind of fun. [Oct 2012, p.110]
  2. Jul 24, 2012
    50
    We hope you have insurance for your iPhone, because Gets to the Exit may cause it to accidentally get "dropped". Against a wall. Repeatedly.