- Publisher: Matthew Herz
- Release Date: Mar 20, 2012
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Apr 30, 2012The only real problem I had was that the tiles were tough to move and rotate sometimes. The controls just weren't as responsive as they could have been. I'd say 10% of the time the tile wouldn't move when I wanted it to. Otherwise, the controls worked great.
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Mar 28, 2012I liked the concept of Carota! but I thought it could have been executed better. If the controls were as responsive as I expected, I think it could have helped with the challenge of later levels, but fighting against that issue and the difficulty at the same time made me feel as if I was struggling to have a good time.
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Mar 28, 2012A moderately fun puzzle game, though it can get fiendishly difficult, a factor not helped by the controls. But between that and the padding sensation, we aren't left with any overwhelming eagerness to replay it.