- Publisher: Metaversal Studios
- Release Date: Jan 18, 2010
Summary:
Bad Apples is a turn-based puzzle game that adds a whole new flavor to the classic match-three formula established by "Bejeweled". Matching three or more identical fruits in a row or column "juices" the fruit, removing it from the board and putting it towards meeting your juice-making quota. But "Bad Apples" stand in the way of your success: match too many of these fruits, and it's game over!
Make enough good juice and you'll earn power-ups like the cherry-tomato bomb and the blue cross berry; make enough bad juice and you'll start to see super bad apples that eat away at your score even faster!
Don't let a fruit column fill up or the whole thing will rot into Bad Apples! An occasional crusher-fruit will fall from the tree to help you clear out unwanted pieces, but move it wisely; it destroys the piece beneath it after each move and can ruin a perfect combo beneath it -- or cause a super bad combo to occur above it!
Featuring 25 puzzles and a never-ending arcade mode, this game will entertain even the pickiest puzzle player. The first expansion pack (purchasable from within the game) unlocks two new difficulty settings, timed mode (which requires you to think fast!), 25 additional puzzle levels, and a brand new enemy to contend with!
Key Features:
* Familiar "swap-two-pieces" game mechanic, but you don't have to make a match every turn
* "Shake to drop fruit" adds tree-shaking fun to the game but can be disabled for play during bus rides and earthquakes
* "Crushers" change the board after you've moved, so you have to plan ahead
* Expansion packs with new puzzles and features keep the game fresh
* A delicious and important part of a healthy diet
Buy Now
| Developer: | Metaversal Studios |
|---|---|
| Genre(s): | Miscellaneous, Puzzle, Puzzle, Matching, General |
| Cast | Credit |
|---|---|
| Dave Landry | Art Director |
| Robby Geis | Art & Graphics |
| Jay Laird | Lead Game Designer |
| Chris Cerrato | Music & Sound |
| Paul Langworthy | Lead Programmer |
| Jimmy Mullen | Programming Director |
| Casey Reuter | Concept Art |
| John Loren | Concept Art |
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