Assassin’s Creed: Rebellion is a viciously stingy free to play gacha game from Ubisoft. Set during the events of Assassin’s Creed 2, you command a group of assassins in Spain during the Spanish Inquisition.
The central gameplay of Assassin’s Creed: Rebellion revolves around missions. Each mission takes place in a 2D level, broken up into a series of rooms. These rooms are not alwaysAssassin’s Creed: Rebellion is a viciously stingy free to play gacha game from Ubisoft. Set during the events of Assassin’s Creed 2, you command a group of assassins in Spain during the Spanish Inquisition.
The central gameplay of Assassin’s Creed: Rebellion revolves around missions. Each mission takes place in a 2D level, broken up into a series of rooms. These rooms are not always physical rooms; some are outdoors, some are indoors, and sometimes, there isn’t even a barrier between very large spaces.
You control a group of three assassins of your choice (picked at the start of the mission), and at the start of each room, you select one to enter the room. The game is played like a very simple RPG; your character has to navigate the rooms via a simple set of “dice rolls”, which are activated by clicking on a particular action. Examples include scaling or climbing down things, jumping across gaps, disarming traps, assassinating people, or getting in fights with them.
These actions are all resolved via a single roll, and typically, there’s 1-2 ways to get around an obstacle. As a result, choosing the correct character of the three you have available to you is essential for navigating each room.
Combat is likewise very simple; if a character falls down near an enemy or fails to assassinate them, or simply decides to engage them in combat, the character and their foe toe off. If there are any other nearby enemies, they will join in as well, lining up behind any enemies in the way to fight you in line. Each character generally has 1-4 combat actions – a basic attack, then a small number of special abilities. Different characters have different speeds and carry different weapons, which strike faster or slower and deal more or less damage, but it is all pretty straightforward.
Once a room is cleared, entrances to one or more other rooms will open up, and the process repeats, as you choose which room to enter.
Most of these levels have only 1-2 paths through them, but often have treasure chests hidden in them in a few places, encouraging the player to search the whole map to find all the treasure.
The gameplay is inoffensive, but pretty bland; it is mostly a matter of whether or not your characters have been powered up enough, with player skill not playing any meaningful role.
In-between missions, you build rooms in a manor in a way reminiscent of Fallout Shelter. Various rooms can have characters work in them, which generates income, “intel” (the game’s equivalent of energy, which is spent to enter levels), craft equipment and items (which also requires that you have gathered enough resources from the appropriate levels), and even to level up or promote characters (characters gain no passive experience; only by training in special rooms do they level up).
The gacha aspect of the game is centered on characters. And this is where the game’s stinginess really starts becoming obvious. In a lot of gacha games, you end up getting characters via random drawings. In Assassin’s Creed: Rebellion, however, you gain “DNA fragments”. You need to collect enough of these to actually get the character to unlock - 10 for the most common characters, with rarer characters requiring 15/20/25. Each “draw” is actually three drawings, each of which gives out a bit north of 5 fragments, so it doesn’t seem so bad – but the fact that they are totally random means that it is very likely for a “draw 10” to give you only a single character (which is guaranteed).
The game complements this by having repeatable side missions which drop DNA fragments; each run through of these missions drops 3 fragments, and they can be run up to three times a day.
And herein lies the second limitation – the game’s intel/energy system.
The game appears sort of generous on the face of it – it gives you a cap of 105 intel right off the bat, and most missions only cost 3-8 intel to play to start out with. However, you quickly discover a couple things:
1) You regain intel at a rate of only a bit north of 3 per hour (with my best man in the intel room, it was 3.75, with the possibility of upgrading it to still less than 5/hour once I hit player level 8).
2) You don’t regain intel when you increase your player level.
As a result, you quickly become very starved for intel, slowing your progress to a crawl.
All in all, there's little reason to play this game. The story is practically nonexistent, the aesthetic is of a cheap mobile game rather than an Assassin's Creed game, game progress is slow and grindy, and the game itself is just a series of stat checks.
My advice? Play something else.… Expand