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Summary: Antithesis is the debut game from writer and editor Mike Schramm (in other words, it's the game he learned to code on).It features an abstract, action-packed, and maybe even frightening (?) journey through an increasingly difficult world, ruled by a nameless antagonist.Antithesis features:-Simple controls that slowly but surely present an increasing challenge-Extra features and abilities that unlock as you progress along through the world-State-of-the-art sound effects and graphics, assembled by someone with no sense of design or budget at all-Full Game Center-enabled leaderboards and achievements!Praise for Antithesis:"Oh, is this that thing you were working on last year?"-Mike's mom"Your monetization strategy is terrible."-Unnamed popular iOS game publisher"[giggles]"-Nimblebit founder David Marsh while playing (this is 100% true)Antithesis was designed to be played and experienced on an iPhone 4. It should run on any other devices (including on an iPad at 2X resolution, but not natively ... yet), but no guarantees. We have no idea how it looks on a new iPad, but if you buy one for Mike, he will have it working native and perfectly within 24 hours just for you. Promise.Antithesis was first started at the 2011 360iDev Game Jam, and then worked on over a period of about eight months on and off. It is Mike Schramm's first title (since he coded some text adventures and address book programs in BASIC back in elementary school), so please be gentle. There are undoubtedly some bugs that made it through, but they'll be fixed as soon as possible. Otherwise, please enjoy!Update: Leaderboards are sorting in the wrong order. Fix coming soon.
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Developer: Schramm Games
Genre(s): Action, General, General
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