True Crime: New York City
GameCube- Publisher: Activision
- Release Date: Nov 15, 2005
- Also On: PlayStation 2
Summary:
Be a good cop or a bad cop in the streetwise action game True Crime: New York City. You can explore the authentically modeled streets of New York City as a police officer tracking down criminals and administering justice. The game features a diverse weapon set, as well as a mixed offering of fighting styles that you can use to take out those who stand in your way. In addition to combat on foot, the game features driving sequences and shootouts. Laurence Fishburne, Christopher Walken, and Mickey Rourke contribute their voice talent to the game as well.
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| Rating: | M |
|---|---|
| Developer: | Exakt |
| Genre(s): | Action Adventure, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language Strong Sexual Content Use of Drugs |
| Cast | Credit |
|---|---|
| Duane Stinnett | Cinematics Director |
| Jean-Marc Morel | Sr. Development Manager |
| Rafael Brown | Game Design |
| Mark Maestas | Mission Scripting Lead |
| Brian McInerny | Game Design |
| Zach Baker | Gameplay Programming |
| Daniel Romeo Padilla | Art Production Supervision |
| Micah Linton | City Design Lead |
| Matt Gosling | Gameplay Programming |
| Scott Crisostomo | Game Design |
| Marc Struhl | Executive Producer |
| Jeff Lander | Player Programming Lead |
| Dan Bickell | Vehicle Art Lead |
| Yukari Kaneko | Special Effects |
| Denis Trofimov | Plug-Ins Programming |
| Ryan Higa | Scripting |
| Cary Hara | Programming Lead |
| Adrian Stephens | Chief Technologist |
| Adam Morawiec | Tools Programming Lead |
| Johan Kohler | Technology Programming |
| Peter Morawiec | Creative Director |
| Richard Yeh | Crimes Design |
| Richard Yeh | Scripting Lead |
| Chris Otcasek | Mission Interiors Art Lead |
| Gabe Garrison | Character Art Lead |
| Jim Sedota | Animation Lead |
| Bryant Bustamante | Additional Production |
| Brian Tuey | Audio Design Lead |
| James Gooding | UI Programming |
| Joby Otero | Art Director |
| Yaw Chang | Character Art |
| Lia Tjiong | City Interiors Art Lead |
| Shawn Shain | Character Art |
| Gerald Vera | Game Design |
| Justin Rasch | Animation |
| Craig Harris | Animation |
| Michael McReynolds | Cinematics |
| Marc dePeo | Gameplay Programming |
| Matthew Carlone | Gameplay Programming |
| Gary Kroll | Scripting |
| Carl-Henrik Skarstedt | Gameplay Programming |
| Dimitar Lazarov | Technology Programming |
| David Tseng | Scripting |
| Artak Avakyan | Cinematics |
| Matthew Whiting | Programming Lead |
| Brian Clarke | Producer |
| John Harries | Technology Programming |
| Christopher Chu | Gameplay Programming |
| Nicholas Dryburgh | Gameplay Programming |
| Bon Truong | Gameplay Programming |
| Richard Yandle | Gameplay Programming |
| James Pak | Gameplay Programming |
| Kev Ashley | UI Programming |
| Pablo Cheng | Tools Programming |
| David Goodrich | Game Design |
| Christian Senn | Game Design |
| Arthur Usher | Game Design |
| Saji A Johnson | Scripting |
| Ryan Ligon | Scripting |
| Kandarp Patel | Scripting |
| Brummbaer | Character Art |
| Katon Callaway | Character Art |
| Steven Hensley | Character Art |
| Irina Polischcluk | Character Art |
| Nich Marks | City Art Lead |
| Michael Gjere | UI & Cinematics Producer |
| Josh Heenan | Associate Producer |
| Sean Murray | Original Music |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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66
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39
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#39 Most Discussed GameCube Game of 2005
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38
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#38 Most Shared GameCube Game of 2005
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