Tiger Woods PGA Tour 2003
GameCube- Publisher: Electronic Arts
- Release Date: Oct 29, 2002
- Also On: PC, PlayStation 2
Summary:
From towering drives to picture-perfect putts, the essence of golf has been captured in Tiger Woods PGA Tour 2003. The game features plenty of challenging courses such as Pebble Beach Golf Links and Royal Birkdale. Plus, you can choose from a variety of professional golfers, each with their own strengths and weaknesses. Hit the course as Tiger Woods or put your skills up against his in a one-on-one showdown, but either way, be prepared to bring your best game.
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| Rating: | E |
|---|---|
| Developer: | EA Sports |
| Genre(s): | Sports, Traditional, Golf, Sim |
| Number of Players: | 1-4 Players |
| License: | Major League Sport |
| Cast | Credit |
|---|---|
| Paul Mogg | Sound Design |
| Chris Conway | Engineer |
| Michael White | Audio Engineer |
| Donny Miele | Motion Capture Technician |
| Charles Stockley | Sound Design |
| Russ Brown | Auditing Technical Director |
| Nancy Philippine | Director Of Development |
| Erik Holden | Technical Art Director |
| Todd Growney | Engineer |
| Eric Metens | Lead Architect |
| Chris Birnbaum | Course Creation |
| Ron Collins | Course Creation |
| Nils Holden | Course Creation |
| Patricia Kallusch | Course Creation |
| Tim Lajoie | Course Creation |
| Gary Martin | Course Creation |
| Keith Parker | Course Creation |
| Laurent Betbeder | Lead Audio Architect |
| David Washburn | Motion Capture Technician |
| Mike Olsen | Lead Game Designer |
| Sam Player | Senior Producer |
| Tom Esmeralda | Art Director |
| Chris Espiritu | Lab Master |
| Michael Yasko | Lab Master |
| Roger Metcalf | Lab Master |
| Ian House | Course Creation |
| James Vitales | Production |
| Burke Trieschmann | Music |
| Tiger Woods | Voice Talent |
| David Feherty | Voice Talent |
| Franklin Alioto | Production |
| John Hayase | Contributing Development Director |
| Russell Peavey | Art Project Manager |
| Allier Zelaya | Course Creation |
| Jim Rogers | Contributing Development Director |
| Josey Scott | Voice Talent (Saliva) |
| Bill Macatee | Voice Talent |
| Ryan Ingram | Engineer |
| Paul Schlegel | Audio Engineer |
| Dan Hamel | Engineer |
| Yakim Hayuk | Lab Master |
| Debbie Young | Character TD |
| Justin Parle | Course Creation |
| Stewart Lew | Character Modeling |
| Holly Ruark | Character Modeling |
| David De Martini | Executive Producer |
| Jason Wodward | Lead Engineer |
| Steve Chamberlin | Lead Engineer |
| Willy Aguilar | Art Manager |
| Alan Borecky | Engineer |
| Jim G. Brooks | Engineer |
| Alex Karweit | Engineer |
| Kurt Reiner | Engineer |
| Zach Waibel | Lead Tools Architect |
| Logic Canales | Course Creation |
| Gene Mocsy | Course Creation |
| Dylan Gottlieb | Character Modeling |
| Louis Sremac | Character Modeling |
| Fin Teo | Character Modeling |
| Collin Hennen | Lead Character Animation |
| Toby Haruno | Character Animation |
| Matt Wynne | Lead Character TD & Mocap |
| Stephanie Katritos | Lighting |
| Sandra Voelkner | Lighting |
| Alon Wolf | Lighting |
| Sylvain Doreau | Camera & Cinematics |
| Greg Rossell | Front End Art |
| Tyler Ham | Special Effects |
| Phil Marburger | Production |
| Waddy Dacay | Post Production Cinematics |
| Eric Kornblum | Post Production Cinematics |
| Suzanne Correa | Executive Assistant |
| Jack Kulp | Voice Talent |
| Erin Olmstead | Motion Capture Actor |
| Larry Pardini | Motion Capture Actor |
| Stacey Greateaux | Motion Capture Actor |
| Brian Soczka | Motion Capture Actor |
| Mike Deir | Lab Master |
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