- Publisher: Nintendo
- Release Date: Jun 7, 2004
Summary:
The legend continues on the GameCube in an all-new epic adventure for one to four players. To thwart Vaati's vile forces, Link turns to the mystical power of the Four Swords to split himself into four colored copies of himself. Now you and your friends can simultaneously participate in cooperative and competitive action and master skills and techniques new to the Legend of Zelda series. In Four Swords Adventures, up to four players can link their Game Boy Advances to the GameCube to join a fun and intense competition for Force Gems while cooperating to move massive blocks, trigger switches, and slay mighty bosses.
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| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Action Adventure, Fantasy |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Fantasy Violence |
| Offline Modes: | Competitive Cooperative |
| Connectivity: | Handheld-Console Connectivity |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Inc. | Strategic Layout/Graphic Design |
| Toshiaki Suzuki | Director |
| Jeff Miller | Localization Management |
| Keizo Kato | Progress Management |
| Shigeru Miyamoto | Producer |
| Takashi Tezuka | Supervisor |
| Satoru Iwata | Executive Producer |
| Masafumi Kawamura | Sound Effect Programming |
| Koji Kondo | Music |
| Kentaro Tominaga | Debug Support |
| Toshihiko Nakago | Supervisor |
| Yuichi Yamamoto | Programming Support |
| Keigo Nakanishi | Enemy Programming |
| Yukari Suzuki | GBA Programming |
| Eiji Nishikawa | Player Programming |
| Leslie Swan | Localization Management |
| Bill Trinen | Localization |
| Shingo Okamoto | Debug Support |
| Shinya Takahashi | Progress Management |
| Toshinori Kawai | Event Programming |
| Asuka Ohta | Music |
| Masanao Arimoto | Design Manager |
| Akiko Hirono | Character Design |
| Miki Watanabe | Character Design |
| Yasunari Soejima | Programming Director |
| Taiju Suzuki | Sound Effect Programming |
| Kanae Kobata | Screen Design |
| Hironobu Kakui | Debug Support |
| Nate Bihldorff | Localization |
| Rich Amtower | Game Consultant |
| Rich Amtower | Localization |
| Tim O'Leary | Localization |
| Yusuke Akifusa | Effect Design |
| Eiji Aonuma | Producer |
| Daiji Imai | Script |
| Aya Kyogoku | Script |
| Atsushi Sakaguchi | System Programming |
| Takamitsu Kuzuhara | Enemy Programming |
| Takashi Yoshimi | Enemy Programming |
| Yohei Miyagawa | Sound Effect Programming |
| Kouichi Kawamoto | System Director |
| Alan Averill | Senior Writer |
| Daiki Iwamoto | Boss Battle Director |
| Shiro Mouri | Enemy Programming |
| Yohei Fujino | Map Design |
| Takumi Kawagoe | Demo Design |
| Hiroyasu Kuwabara | Demo Design |
| John Rice | V-Design Graphic Designers |
| Scott Pelland | Editor In Chief |
| Jessica Joffe Stein | Senior Editor |
| Sonja Morris | V-Design Manager |
| Kim Logan | Art Director |
| Tim Garret | Design/Prepress |
| Rebekah Lane | Design/Prepress |
| David Waterworth | Design/Prepress |
| Yoshio Tsuboike | Associate Publisher |
| Corinne Agbunag | Production Specialist |
| Oliver Crowell | V-Design Graphic Designers |
| Ryutato Kanno | Map Design |
| Yasuyo Yamamoto | Character Design |
| T. Kimishima | Publisher |
| Steve Thomason | Writer |
| Candave English | Copy Editor |
| Machiko Oehler | Assistant Production Manager |
| Mayumi Colson | Production Coordinator |
| V-Design | Strategic Layout/Graphic Design |
| Matt Fisher | V-Design Graphic Designers |
| Jim Catechi | Design/Prepress |
| Chistopher Shepperd | Production Assistant |
| Jaff Bafus | Marketing Manager |
| Malinda Miller | Marketing Specialist |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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8
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11
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#11 Most Discussed GameCube Game of 2004
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1
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#1 Most Shared GameCube Game of 2004
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