Spy Hunter
GameCube- Publisher: Midway
- Release Date: Mar 12, 2002
- Also On: PC, PlayStation 2
Summary:
The evil NOSTRA Corporation prepares to unleash havoc on the world, and only the SpyHunter is equipped to stop them. Get behind the wheel of the powerful G-6155 Interceptor, a vehicle that can transform into a boat, Jet Ski, or motorcycle. With an arsenal of both offensive and defensive weapons, you must elude NOSTRA spies, henchmen, and assassins at any cost. Hordes of air, ground, and water enemies pursue you as you try to save the world from the mind of a madman.
Buy Now
| Rating: | T |
|---|---|
| Developer: | Point of View |
| Genre(s): | Driving, Mission-based |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Violence Violence |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Murphy Michaels | Lead Artist |
| Kelly Goodine | Artist |
| Michael Gottlieb | Producer |
| Jim Galis | Producer |
| Steve Lotspeich | Technical Director |
| Shawn Wright | Game Designer/Art Director |
| Shawn Wright | Level Designer |
| Angus Henderson | Lead Software Engineer |
| Brad Robnett | Software Engineer |
| Matt Schmulen | Software Engineer |
| Dave Venturini | Software Engineer |
| Brenden Tennant | Lead Audio Softward Engineer |
| John Rogers | Audio Software Engineer |
| Woody Smith | FMV Artist |
| Randy Brown | Artist |
| Brad Taylor | Artist |
| Robert Walden | Artist |
| Chris Donelson | Level Designer |
| John Sieker | Producer |
| Ala Diaz | Project Manager/ Lead Programmer |
| Hideki Ikeda | Programmer |
| Hari Khalsa | Programmer |
| Chris Warner | Programmer |
| Ruben Garza | Artist |
| Kich Ma | Lead Artist |
| Art Wong | Artist |
| Allen Jackson | Programmer |
| Paul Lefevre | Assistant Producer |
| Ed Tucker | Associate Producer |
| Aaron Wright | Interface Designer |
| Bob Daspit | Original In-Game Abd Cinematic Music |
| Aaron Carlson | Animation |
| Michael Bean | Core Technology |
| JD Smith | Audio Director |
| Tommy Bean | Core Technology |
| Scott Hansen | Level Designer |
| Tom Tobey | Animation |
| Chris Johnson | Core Technology |
| Frank Lucero | Executive Producer |
| Andy Kafka | Associate Producer |
| Dave Young | Globe FX |
| Devid Menkes | Lighting And Rendering |
| Jack Cheng | Pyro FX |
| Eddie Linley | Artist |
| Ric Curtis | Producer |
| Bob Cantrell | Producer |
| Mike Petersen | Software Engineer |
| Chris Donaldson | Artist |
| Chris Oliver | Artist |
| Rob Rossow | Core Technology |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.