Summary:
Captain Olimar has returned to the planet where the Pikmin live, and he's all business this time. The company he works for is going bankrupt, so to save it, Olimar must salvage the treasure buried all over the planet. Of course, he'll need the help of the Pikmin to do that--he can't do anything by himself. Control one of two main characters--Olimar or his assistant--as you command your Pikmin to defeat enemies, propagate more Pikmin, collect precious doodads, and solve puzzles. With unlimited time, new colors of Pikmin, and two-player cooperative play, Pikmin 2 improves on the original in many ways.
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| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Strategy, Real-Time, Fantasy |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Comic Mischief Mild Violence |
| Sound: | Dolby Pro Logic II |
| Offline Modes: | Competitive Cooperative |
| Resolution: | 480p |
| Split Screen Offline Players: | 2 Players |
| Cast | Credit |
|---|---|
| Keizo Kato | Progress Managment |
| Shigeru Miyamoto | Producers |
| Satoru Iwata | Executive Producer |
| Kenta Motokura | Creature Design |
| Kazumi Yamaguchi | Piklopedia Script |
| Shinichi Ikematsu | Map Design |
| Makoto Miyanaga | Map Design |
| Shinko Takeshita | Map Design |
| Daisuke Kageyama | Creature Design |
| Kenji Shinmoto | Creature Design |
| Keijiro Inoue | Effects Design |
| Shingo Okamoto | Technical Support |
| Yoshikazu Yamashita | Main System Programming |
| Shunsuke Makita | Movie Demo Design |
| Kazumi Totaka | Music |
| Kazumi Totaka | Sound Director |
| Taku Matoba | Level Design |
| Taeko Sugawara | Object Design |
| Hajime Wakai | Music |
| Shigefumi Hino | Directors |
| Hironobu Kakui | Technical Support |
| Super Mario Club | Debug |
| Yuzuru Ogawa | Screen Programming |
| Hiroyuki Kono | Screen Programing |
| Yasushi Ebisawa | Effects And Title Program |
| Naoki Mori | Movie Demo Design |
| Takahiro Nishigaki | Model And Motion Support |
| Koji Kitagawa | Title And World Map Design |
| Minoru Narita | Level Design |
| Yoshiyuki Oyama | Creature Design |
| Satomi Asakawa | Movie Demo Design |
| Atsushi Miyagi | Map Design |
| Eiji Mukao | Map Design |
| Tokihiko Toyoda | Screen Design |
| Yutaka Hiramuki | Level Design |
| Takeshi Yamaguchi | Model And Motion Support |
| Katsuhito Nishimura | Creature And Level Programming |
| Mitsuhiro Hikino | Sound Programme |
| Takumi Kawagoe | Movie Demo Design |
| Hiroaki Takenaka | Total Design Manager |
| Hiroyasu Kuwabara | Movie Demo Design |
| Daisuke Nobori | Movie Demo Design |
| Hiroshi Matsunaga | Creature Design |
| Hidekazu Ohta | Treasure Design |
| Kenta Sato | Debug Support |
| Masamichi Abe | Directors |
| Chikako Nishizaki | Model And Motion Support |
| Takahiro Watanabe | Sound Effects Programme |
| Yuji Kando | Pikmin And Game System Programming |
| Naoya Morimura | Creature Programming |
| Atsumi Yoshimura | Model And Motion Suppert |
| Takasha Tezuka | Producers |
| Motio Okamoto | Script |
| Michiho Hayasha | Creature Design |
| Creatures inc. | CARD E + |
| Tool support team | Tool Design And Programming |
| Taksuya Tokunaga | Brand Coordination |
| Yukiko Furuta | Brand Coordination |
| Yuko Kuwahara | Brand Coordination |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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2
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6
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#6 Most Discussed GameCube Game of 2004
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30
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#30 Most Shared GameCube Game of 2004
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