Need for Speed: Hot Pursuit 2
GameCube- Publisher: Electronic Arts
- Release Date: Oct 2, 2002
- Also On: PC, PlayStation 2
Summary:
Need for Speed is back and faster than ever in Need For Speed Hot Pursuit 2. Engage in the next generation thrill of arcade racing with the spiritual successor to Need For Speed III Hot Pursuit. The sequel houses a stable of exclusive and exotic cars from the world's most coveted licensors including Ferrari, Porsche, and Lamborghini. Become the "champion road racer" by conquering numerous racing events, all carrying rewards such as cars, tracks, and high performance upgrades. The game challenges the driver to dodge traffic, police, and natural elements in high speed and high style. And it's up to you to evade any cops on your path, since getting busted just might end your career.
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| Rating: | E |
|---|---|
| Developer: | EA Seattle |
| Genre(s): | Driving, Racing, Arcade |
| Number of Players: | 1-2 Players |
| Sound: | Dolby Pro Logic II |
| Cast | Credit |
|---|---|
| Luke Anderson | Animation |
| Brian Taney | Production |
| Elias | Production |
| Sam Deasy | Software Engineer |
| Wes Potter | Software Engineer |
| Ted Zuvich | Software Engineer |
| Daniel Dociu | Art Director |
| Dan Henley | Level Art |
| Steve Herndon | Development Director |
| Robert Ridihalgh | Audio |
| Alistair Hirst | Audio |
| Matt Ragan | Audio |
| Jim Millar | Level Art |
| John Schwab | Software Engineer |
| Matthew Medina | Car Art |
| Andy Bakken | Software Engineer |
| Chuck Osieja | Executive Producer |
| Matt Ontiveros | Special Effects |
| Andy Beaudoin | Production |
| Andy Abramovici | Production |
| Chance Rowe | Car Art |
| Drew Robertson | Interface Art |
| Eugene Wong | Level Art |
| Kevin Gee | Car Art |
| Corbett Sachter | Level Art |
| Caesar Filori | Production |
| Sean O'Conner | Production |
| Jeffrey S. Blazier | Software Engineer |
| Robert Tegel Bonifacio | Software Engineer |
| Andrew Harris | Software Engineer |
| Gary Hinger II | Software Engineer |
| Fraser Hutchinson | Software Engineer |
| Ken Kester | Software Engineer |
| Karin Paik | Software Engineer |
| Stefan Press | Software Engineer |
| Andrew Routledge | Software Engineer |
| Andy Fuller | Level Art |
| Razvan Neagu | Level Art |
| Ryan Sanders | Level Art |
| Joakim Wedjemar | Car Art |
| Andy Abero | Interface Art |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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79
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31
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#31 Most Discussed GameCube Game of 2002
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49
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#49 Most Shared GameCube Game of 2002
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