Metroid Prime
GameCube- Publisher: Nintendo
- Release Date: Nov 17, 2002
Summary:
Samus returns in a new mission to unravel the mystery behind the ruined walls scattered across Tallon IV. In Metroid Prime, you'll play the role of this bounty hunter and view the world through her visor, which displays information ranging from current energy levels to ammunition. Equipped with a Power Beam and Gravity Suit, you must shoot locked switches, solve puzzles, and eliminate enemies. It's up to you to explore the world and recover more power-ups and weapons, which gradually open more gameplay areas.
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| Rating: | T |
|---|---|
| Developer: | Retro Studios |
| Genre(s): | Action, Shooter, First-Person, Sci-Fi |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Pro Logic II |
| Connectivity: | Handheld-Console Connectivity |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Frank Bry | Sound Designer |
| Mark Haigh-Hutchinson | Senior Engineer |
| Akintunde Omitowoju | Engineer |
| Mike Sneath | Retro Studios - Senior Artist |
| Elben Schafers | Artist |
| Gene Kohler | Artist |
| Steve Barcia | Retro Studios Executive Producer |
| Andrew Jones | Artist |
| Kristoffer Larson | Sound Designer |
| Crispin Hands | Sound Designer |
| Paul Reed | Designer |
| Todd Keller | Retro Studios - Lead Artist |
| Shigeru Miyamoto | NCL - Producer |
| Satoru Iwata | NCL - Executive Producer |
| Kenji Yamamoto | NCL - Music |
| Hideaki Shimizu | NCL - Connectivity Programming |
| Mark Johnston | Lead Engineer |
| Amanda Rubright | Designer |
| Leslie Swan | NOA - Editor |
| Kensuke Tanabe | NCL - Co Producer |
| Nate Bihldorff | NOA - Writer/Editor |
| Mark Pacini | Lead Designer - Retro Studios |
| Ryan Harris | Production Assistant |
| Mike Wikan | Senior Designer |
| Ryan Powell | Artist |
| Luis Ramirez | Artist |
| Chris Voellmann | Retro Studios - Senior Artist |
| Chuck Crist | Artist |
| Danny Richardson | Artist |
| Jack Mathews | Technical Lead Engineer |
| Steve McCrea | Engineer |
| Marco Thrush | Engineer |
| Alex Quinones | Engineer |
| Jim Gage | Engineer |
| Derek Bonikowski | Animator |
| Stephen Zafros | Animator |
| Alejandro Roura | Artist |
| Kenji Miki | NCL - Producer |
| Clark Wen | Audio Lead |
| Michael Mann | Retro Studios Producer |
| Jason Behr | Designer |
| Akira Otani | NCL - Co Producer |
| LeRoy Strauss | Artist |
| Karl Deckard | Senior Designer |
| Tony Giovannini | Designer |
| Andy O'Neil | Technical Lead Engineer |
| David Kirsch | Senior Engineer |
| Ted Chauviere | Engineer |
| Irving Mah | Engineer |
| Kai Martin | Engineer |
| Don Hogan | Artist |
| Elizabeth Pugh | Artist |
| Dax Pallota | Animator |
| Ken Kurita-Ditz | Sound Designer |
| Tomohiro Kawase | NCL - Connectivity Programming |
| Risa Tabata | NCL - Coordination |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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#1 Most Discussed GameCube Game of 2002
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#1 Most Shared GameCube Game of 2002
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