Metroid Prime 2: Echoes
GameCube- Publisher: Nintendo
- Release Date: Nov 15, 2004
Summary:
The sequel to Metroid Prime puts you in the role of bounty hunter Samus Aran once again. Your mission is to locate federation troopers who are missing on Aether--a planet torn into light and dark domains. To help you travel through the depths of light and dark, you'll have all-new beam weapons, a screw attack, and power-ups. Eliminate your enemies, solve puzzles, and open doors in an effort to restore peace to Aether. Metroid Prime 2: Echoes also features competitive multiplayer modes supporting up to four players.
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| Rating: | T |
|---|---|
| Developer: | Retro Studios |
| Genre(s): | Action, Shooter, First-Person, Sci-Fi |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Animated Blood Violence |
| Sound: | Dolby Pro Logic II |
| Offline Modes: | Competitive |
| Resolution: | 480p |
| Split Screen Offline Players: | 4 Players |
| Cast | Credit |
|---|---|
| Scott Petersen | Audio Lead |
| Frank Bry | Sound Support |
| Mark Haigh-Hutchinson | Senior Engineering |
| Elben Schafers | Senior Art |
| Andrew Jones | Concept Art |
| Danetracks | Sound Support |
| Vince Joly | Animation Support |
| Chip Sbrogna | Design Support |
| Jeff Miller | Nintendo Of America Producer |
| Michael Cheng | Design |
| Paul Tozour | Engineering |
| Paul Reed | Design |
| Todd Keller | Lead Art |
| Elizabeth Foster | Senior Art |
| Satoru Iwata | Nintendo Executive Producer |
| Kenji Yamamoto | Music |
| Bill Trinen | Interpretation/Translation And Writing |
| Tomoyoshi Yamane | Supervisor (Samus Model) |
| Kensuke Tanabe | Producer |
| Tim O'Leary | Interpretation/Translation And Writing |
| Masahiro Takeguchi | Technical Support |
| Masakazu Miyazaki | Coordination |
| Ben Sprout | Art |
| Mark Pacini | Game Director |
| Bryan Walker | Producer |
| Michael Kelbaugh | Retro Studios Senior Producer |
| Ryan Harris | Assistant Producer |
| Tom Ivey | Design Support |
| Mike Wikan | Senior Design |
| Russell O'Henly | Design Support |
| Ryan Powell | Art |
| Luis Ramirez | Art |
| Chris Voellmann | Senior Art |
| Chuck Crist | Senior Art |
| Sean Horton | Art Interns |
| Danny Richardson | Art |
| Quinn Smith | Art Interns |
| Frank Lafuente | Engineering Director |
| Jack Mathews | Technical Lead Engineering |
| Steve McCrea | Engineering |
| Marco Thrush | Engineering |
| Alex Quinones | Engineering |
| Jim Gage | Engineering |
| Derek Bonikowski | Animation |
| Dax Pallotta | Animation |
| Stephen Zafros | Animation |
| Carlos Mendieta | Animation |
| Alejandro Roura | Art |
| Matt Piersall | Sound Support |
| Todd Simmons | Sound Support |
| Naoki Mori | Storyboard Art |
| Zac Evans | Testing |
| Kenji Miki | Producer |
| Clark Wen | Audio Lead |
| Daisuke Nobori | Storyboard Art |
| Jason Behr | Senior Design |
| Akira Otani | Assistant Producer |
| Akira Otani | Public Relations |
| LeRoy Strauss | Senior Art |
| Karl Deckard | Senior Design |
| Andy O'Neil | Technical Lead Engineering |
| Ted Chauviere | Engineering |
| Irving Mah | Engineering |
| Kai Martin | Engineering |
| Don Hogan | Senior Art |
| Risa Tabata | Assistant Producer |
| Risa Tabata | Coordination |
| Nick Trahan | Additional Art |
| Kynan Pearson | Design |
| David 'Zoid' Kirsch | Senior Engineering |
| Teague Shultz | Art |
| Kim Sanchez | Animation Support |
| Ilya Nazarov | Art Interns |
| Al Artus | Operations |
| Kellie Johnson | Operations |
| Akiko Furukawa-Laban | Operations |
| George Thomas | Operations |
| Nironobu Kakui | Technical Support |
| Kiyohiko Ando | Interpretation/Translation And Writing |
| Nate Bihldroff | Interpretation/Translation And Writing |
| Atsushi Ikuno | Interpretation/Coordination |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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1
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2
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#2 Most Discussed GameCube Game of 2004
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4
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#4 Most Shared GameCube Game of 2004
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