Medal of Honor: Rising Sun
GameCube- Publisher: EA Games
- Release Date: Nov 11, 2003
- Also On: PlayStation 2
User Score
Mixed or average reviews- based on 17 Ratings
User score distribution:
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Positive: 9 out of 17
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Mixed: 4 out of 17
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Negative: 4 out of 17
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TimH.Dec 18, 2003I love the level where you get to incinerate 100,000 civilians by fire-bombing their cities. And just when they have had enough and are about to surrender, you get to nuke em! Awesome! Glad that never happened in real life.
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JoshS.Jan 3, 2004The game is great and has great graphics. the only big problem about the game is........... REPETITIVE gameplay. But overall the missions are great and the game is great a most buy for world war 2 buffs.
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ChrisM.Jan 1, 2004After the travesty that was Frontline you would think EA might get it right this time. Sadly that's not the case. It's linear levels all the way here. The AI is also extremely dodgey. I would take up a whole page outlining this games problems so I'll just stop there.
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CrowNestFeb 14, 2004The mechanics of this games just plain suck. you spend more time and effort just trying to run than you do accomplishing your objectives. the game had me completely pissed off within 10 minutes. spend the $50 on a good hammer and hit yourself with it. it'll be more fun than this piece od crap!
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SpencerC.Jan 23, 2004Not bad,in fact I like it.The missions are good although I gotta say they dont got enuff of em.They got co op so thats a very nice touch and they got an awsome multiplayer mode thats very addictive now and then.Nicely done EA.
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lalaJan 27, 2004The first level is great but the others are boring and no action.
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FelixD.Nov 11, 2003This game is a really good game for gamecube. It also has cop-mode for all the little kids out there who have a brother.
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SanelH.Nov 15, 2003It's fun and not many shooting games have a two player campaign.
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Awards & Rankings
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65
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57
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#57 Most Discussed GameCube Game of 2003
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54
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#54 Most Shared GameCube Game of 2003
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As awe-inspiring and grandiose as the Pearl Harbor level is, it's still just a rail shooter. The missions are uneven, ranging from uninspired "stealth" levels to well-designed artillery raids.
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Edge MagazineOn retreading the levels enemy attacks become predictable puppet shows, with mad-eyed soldiers lining up to get killed exactly where they did many times before. It's the kind of repetition more commonly associated with lightgun games these days. [Christmas 2003, p.109]
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games(TM)We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]