Killer7
GameCube- Publisher: Capcom
- Release Date: Jul 7, 2005
- Also On: PlayStation 2
Buy Now
- Critic score
- Publication
- By date
-
Because like all art, it's subjective – I may not know art, but I know what I like. And I don't like this. For something truly "art wothy" try "Eternal Darkness: Sanity's Requiem."
-
netjakYeah, the art direction is incredible. While the story isn't particularly mind-blowing, it is serviceable and entertaining. But the control scheme is so awful and frustrating, clearing the game is more a matter of patience with poor layout than any skill or talent.
-
At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.
-
While it has an amazing cell-shaded, anime-influenced look that's both stylish and striking, it also has totally unnatural and unnecessarily complicated controls that make it impossible to play.
-
We admire the effort and love the style, but we expect our video games to be first and foremost good games, not good art. That's a bonus, not a foundation. Despite our appreciation for those that push the boundaries of game design, Killer 7's lofty ideas come crashing down in a flurry of bad gameplay decisions, proving that sometimes weird isn't quite enough.
Awards & Rankings
|
32
|
|
|
7
|
#7 Most Discussed GameCube Game of 2005
|
|
4
|
#4 Most Shared GameCube Game of 2005
|
User score distribution:
-
Positive: 99 out of 112
-
Mixed: 7 out of 112
-
Negative: 6 out of 112
-
Oct 31, 2011if you like resident evil or action and puzzle solving adventures this is a must have......original and mad i LOVED this game
-
[anonymous]Oct 26, 2008
-
DemonicAngelJul 17, 2005