Bloody Roar: Primal Fury
GameCube- Publisher: Activision
- Release Date: Mar 28, 2002
Summary:
Wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hpyer-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible mutli-level arenas. With fast and furious arena action-fighting has never looked this good or been this brutual.
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| Rating: | T |
|---|---|
| Developer: | Eighting/Raizing |
| Genre(s): | Action, Fighting, 3D |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Suggestive Themes Violence |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Kenji Fukuya | Director |
| Yuichi Ochiai | Lead Programmer |
| Masato Toyoshima | Producer |
| Tetsu Ozaki | Game Designer |
| Shinichi Ohnishi | Graphic Coordinator |
| Osamu Narita | Sound FX |
| Shoji Fukuda | Assistant Director |
| Kenji Shibayama | Programmer |
| Naoto Naruse | Assistant Director |
| Hiromichi Furuya | Music |
| Hiroshi Igari | Producer |
| Nobuyuki Irie | Assistant Game Designer |
| Toshikazu Sahoda | Programmer |
| Hiroyuki Matsui | Programmer |
| Toshiaki Furusato | Programmer |
| Kiyotaka Isako | Story Board & Animation Director |
| Yoshihiko Umakoshi | Supervising Animator |
| Geki Katsumata | Art Director |
| Hironori Ishikawa | Art Design |
| Teruki Tachibana | Art Design |
| Masaki Kajiwara | Art Design |
| Kamekichi Suchiro | Art Design |
| Tadahiro Nakano | Executive Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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50
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22
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#22 Most Discussed GameCube Game of 2002
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26
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#26 Most Shared GameCube Game of 2002
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