Battalion Wars
GameCube- Publisher: Nintendo
- Release Date: Sep 19, 2005
Summary:
A global conflict has reached a stalemate in the console version of the Game Boy Advance series Advance Wars. The evil Kaiser Vlad, seeking to take advantage of the standoff, has assembled an army of shock troops, forcing The Western Frontier and the Tundran Territories to ally and fight back. Battalion Wars is a real-time strategy game that lets you control teams of soldiers and vehicles and lead them through more than 20 missions, using a variety of weapons and tactics.
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| Rating: | T |
|---|---|
| Developer: | Kuju Entertainment |
| Genre(s): | Action, Shooter, Third-Person, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Pro Logic II |
| Resolution: | 480p Widescreen |
| Cast | Credit |
|---|---|
| Andy Trowers | Lead Level Design |
| Adam Coglan | Movie Sequences |
| Kevin Duffy | Vehicle Team |
| Anthony Redfern | Project Manager |
| Gavin Skinner | Level Design |
| Alan Hinton | Engine Programming |
| Cumron Ashtiani | Lead Artist |
| Ben Hebb | Lead Artist |
| Robin Deitch | Special FX Artist |
| Ciaran Walsh | Sound FX |
| Mark Silk | Legion Grunts |
| Mark Washbrook | Executive Producer |
| Kerry Shale | Marshal Nova |
| Kerry Shale | Tsar Gorgi |
| Kerry Shale | Tsar Gorgi |
| Nick Arundel | Music And Movie Audio |
| James Finlay | Animation |
| Mark Davies | Vehicle Team |
| Simon Greenall | Kommandant Ubel |
| Richard Boon | Story |
| Brian Bowles | Legion Vets |
| Brian Bowles | Xylvanian Vets |
| Brian Bowles | Xylvanian Vets |
| Brian Bowles | Xylvanian Vets |
| Brian Bowles | Xylvanian Vets |
| Julia Wren | Front End And HUD Design |
| Bob Jones | Level Design |
| Mat Hart | Project Manager |
| Glenn Wrage | Frontier Vets |
| Louis Ho | Level Design |
| Mark Slater | Environment And Scenery |
| Haruka Kuroda | Empress Lei-Qo |
| Stefan Ashton Frank | Gen. Herman |
| Wolf Kahler | Kaiser Vlad |
| Stephen Hales | Vehicle Team |
| Jon Robinson | Lead Programmer |
| Tancred Dyke-Wells | Art Director |
| Tancred Dyke-Wells | Script Supervisor |
| Tancred Dyke-Wells | Script Supervisor |
| Benoit Macon | Lead Level Design |
| Toby Wooley | Level Design |
| Toby Wooley | Technical Design Coordination |
| David Soliani | Level Design |
| Stephen Stanyon | Level Design |
| Jim Whitworth | Level Design |
| Mike Jacobsen | Engine Programming |
| Dominic Penfold | Engine Programming |
| Jim Brewster | Animation Programming |
| Dave Shillito | Audio Programming |
| Martin Clemie | Environment And Scenery |
| Caroline Green | Environment And Scenery |
| Richard Fornara | Environment And Scenery |
| Kees Gajentaan | Environment And Scenery |
| Kees Gajentaan | Special FX Artist |
| Mark Harrison-Ball | Environment And Scenery |
| Dave Swan | Character Artist |
| Dave Swan | Environment And Scenery |
| Julie Wren | Environment And Scenery |
| Chris Young | Environment And Scenery |
| Tony Zottola | Environment And Scenery |
| Robert Greenwood | Vehicle Team |
| Gavin J. Rothery | Vehicle Team |
| Andrew Wheater | Vehicle Team |
| Etienne Jabbour | Lead Character Artist And Animator |
| Roman Van der Haven | Character Artist |
| Dave Houston | Animation |
| Matthew Burton McFaul | Front End And HUD Design |
| Pascal Degrune | StoryBoard |
| Jon Allen | Movie Sequences |
| Paul Mackman | Script |
| Paul Mackman | Story |
| Nicklas Jansson | Packaging Artwork |
| Justin Schvarona | Music And Movie Audio |
| Penny Rawlins | Bg. Betty |
| Kenny Andrews | Col. Austin |
| Sarah Parnell | Countess Ingrid |
| Sarah Parnell | Major Nelly |
| Russel Bentley | Frontier Grunts |
| Dai Tabuchi | Solar Grunts |
| Dai Tabuchi | Solar Vets |
Designer/Producer/Programmer credits provided by GameFAQs.
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FAQ.
Awards & Rankings
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27
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17
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#17 Most Discussed GameCube Game of 2005
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14
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#14 Most Shared GameCube Game of 2005
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