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Game InformerI know the developers could've created slightly more interesting backgrounds, and thrown in a few more music tracks. [July 2002, p.93]
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Under pressure of shapes coming at the block from multiple sides, it's sometimes hard to distinguish between the bluish-green hexagon and the greenish-blue hexagon, and to position them accordingly.
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The addition of multiplayer (and co-op even) really extends the shelf life of a rather good puzzle game.
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While the addictive gameplay remains [from the GameCube version], all things animal are replaced with generic geometric shapes and run-of-the-mill sound effects.
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While it definitely isnt going to start a new trend in the puzzle gaming industry, it is a nice new concept and will quickly have you sucked into the deceivingly addictive gameplay.
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Zoocube isnt quite as timeless as Tetris, but puzzle fans are sure to find themselves huddled in front of their GBAs for hours trying to make it to the next area.
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ZooCube isn't as much a puzzle game as it is a game of quickness and endurance.
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Nintendo PowerA test of reflexes. [June 2002, p.154]
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Its a fresh concept on the falling pieces bit, and its fun too. Thats the most significant distinction.
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Making a game that requires the user to move a cube in all directions with a D-pad is tough. This causes a major flaw in the control scheme.
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Its this just one more go addiction that the very best classic puzzle games thrive on, but ZooCube sadly seems to lack.
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