Tang Tang
Game Boy Advance- Publisher: Take-Two Interactive
- Release Date: Aug 28, 2001
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A likable diversion but not a very memorable one.
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An uninspiring puzzle game with an equally lifeless plot.
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Like "Solomon's Key" for the NES, with the frustration level turned up by ten degrees. If you can get by the gameplay limits put in place by the developers, then you might enjoy this title. I could not.
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In an amazing lack of quality assurance, somehow Tang Tang made it out of Take-Twos doors without the save feature intact. That means that no matter how far you get into the games 120 levels, chances are you'll only see about 10 of 'em; as soon as all the initial lives expire, it is back to square one.
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Worth the effort for gamer who likes their puzzle games fast and tough.
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The challenge is there, but it's not really a whole lot of fun.
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The game is naturally fast paced, which only means it is more fun. You have to think fast and have good reflexes. Personally, I love the game.
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Pocket GamesThere's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]
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