Ozzy & Drix
Game Boy Advance- Publisher: Midway
- Release Date: Dec 16, 2003
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Cheat Code CentralIn order to keep processing to a minimum, the camera is locked in a fixed position that keeps either of the two playable characters front and center at all times. When you come to levels that require jumping you can't look around to see where the next platform is.
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Past these cutting-edge visuals, however, there's nothing left but a simple run-and-jump platformer--and it's a bad one at that.
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Sure, the humor is a little flat because of the restrictions of the GBA, but the graphics are very well done, and players will have no trouble jumping in and playing.
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It's a sugar coating with no substance: frustrating controls, bad level design, wonky collision detection...technology alone can't save it.
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Nintendo PowerUnfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]
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Pocket GamesMidway's GBA effort falls flatter than a microbe run down by a rampant cartoon steamroller. [Spring 2004, p.46]