Kirby: Nightmare in Dream Land
Game Boy Advance- Publisher: Nintendo
- Release Date: Dec 2, 2002
Summary:
When King Dedede steals the Star Rod, it's up to Kirby to recover the fragmented pieces from Triple D's underlings and restore power to the Fountain of Dreams. Kirby: Nightmare in Dream Land is an action-packed side-scrolling adventure chock full of awesome copy abilities and fast-moving gameplay. Kirby may not look tough, but he can float over dangerous obstacles, eat enemy projectiles, and copy his enemies' abilities. You can use these skills in the single-player story mode or multiplayer mode with up to three friends using the Game Boy Advance Link cable.
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| Rating: | E |
|---|---|
| Developer: | HAL Labs |
| Genre(s): | Action, Platformer, 2D |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Comic Mischief |
| Connectivity: | System Link |
| Cast | Credit |
|---|---|
| Satoru Iwata | Executive Producer |
| Leslie Swan | Screen Text Translation |
| Bill Trinen | Screen Text Translation |
| Hironobu Kakui | Technical Support |
| Yoshito Yasuda | Technical Support |
| Nate Bihldorff | Screen Text Translation |
| Scot Ritchey | Screen Text Translation |
| Super Mario Club | Debug |
| Masahiro Sakurai | Chief Director |
| Michiko Takahashi | Menu Design (Chief) |
| Tadashi Ikegami | Sound |
| Atsushi Kakuta | Progress Supervision |
| Jun Ishikawa | Sound |
| Hirokazu Ando | Sound |
| Masayoshi Tanimura | Producer |
| Shinichi Shimomura | Director |
| Tsuyoshi Wakayama | Design (Chief) |
| Tadashi Hashikura | Motif Design |
| Hiroaki Suga | Producer |
| Yoshimi Takahashi | Programming |
| Tetsuya Abe | Programming (Chief) |
| Teruyuki Gunji | Project Management |
| Kazuki Sekimori | Air Grind Team |
| Hitoshi Kikkawa | Design |
| Teruhiko Suzuki | Design |
| Sanae Kubota | Motif Design (Chief) |
| Atsuko Nakamura | Artwork |
| Tetsuya Mochizuki | Motif Design |
| Akiko Hayashi | Artwork |
| Takaaki Kawahara | Programming |
| Kouji Mori | Programming |
| Eitaro Nakamura | Programming |
| Koji Akaike | Programming |
| Hiroo Takeshita | Design |
| Yusuke Kataoka | Design |
| Tomoko Nagaya | Design |
| Tomoko Kitada | Design |
| Tomomi Minami | Motif Design |
| Emi Masai | Menu Design |
| Syougo Sakai | Sound (Chief) |
| Shigefumi Kawase | Air Grind Team |
| Masaaki Fukunaga | Air Grind Team |
| Reiko Iwao | Air Grind Team |
| Kazuya Konishi | Artwork (Chief) |
| HAL Debug Team | Debug |
| NOA Debug Team | Debug |
| Ashura Benimaru Itoh | Supervisor |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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19
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5
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#5 Most Discussed Game Boy Advance Game of 2002
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7
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#7 Most Shared Game Boy Advance Game of 2002
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