Golden Sun: The Lost Age
Game Boy Advance- Publisher: Nintendo
- Release Date: Apr 14, 2003
Summary:
It is the dawn of a new age...And the heroes of Golden Sun have been abandoned. Now, the world is falling into darkness. A new band of adventurers is the world's final hope...but they may also be its doom. Pursued by the heroes of the original Golden Sun, they must race to complete their quest before the world becomes lost to the ages.
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| Rating: | E |
|---|---|
| Developer: | Camelot Software Planning |
| Genre(s): | Role-Playing, Console-style RPG |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Offline Modes: | Competitive |
| Connectivity: | System Link |
| Cast | Credit |
|---|---|
| Richard Amtower | North American Localization: Writing & Editing |
| Motoi Sakuraba | Music |
| Jeff Miller | North American Localization: Localization Management |
| Masanori Sato | Graphic Support |
| Masanori Sato | Illustration |
| Yoichi Kotabe | Graphic Support |
| Leslie Swan | North American Localization: Localization Management |
| Bill Trinen | North American Localization: Translation |
| Hiroshi Yamauchi | Executive Producer |
| Tim O'Leary | North American Localization: Translation |
| Kenichi Nishida | Coordination |
| Scot Ritchey | North American Localization: Translation |
| Michael Kelbaugh | North American Localization: NOA Product Testing |
| Hiroyuki Hamada | Sound Effects |
| William Barnes | North American Localization: Translation |
| Eric Bush | North American Localization: NOA Product Testing |
| Toshiharu Izuno | Coordination |
| Hiroyuki Takahashi | Game Planning |
| Hiroyuki Takahashi | Scenario |
| Hiroyuki Takahashi | Scenario |
| Shugo Takahashi | Director |
| Shugo Takahashi | Produced By |
| Shugo Takahashi | Produced By |
| Yusuke Sugimoto | Assistant Director |
| Yusuke Sugimoto | Game Design |
| Akiko Sato | Programming: Field |
| Akiko Sato | Staff Coordination |
| Haruki Kodera | Programming: Battle |
| Yutaka Yamamoto | Programming: User Interface |
| Kenji Numaya | Programming: Field |
| Kenji Numaya | Staff Coordination |
| Shuji Shimizu | Game Design |
| Ayumu Shindo | Game Design |
| Kentaro Sakou | Game Design |
| Norisumi Osawa | Game Design |
| Masato Kawamura | Game Design |
| Fumihide Aoki | Graphic Art: Graphics Direction |
| Hiroto Nakashima | Graphic Art: Battle Backgrounds |
| Kanako Horiguchi | Graphic Art: Map Characters |
| Shinichiro Sugimoto | Graphic Art: Maps |
| Masaaki Uno | Coordination |
| Masaaki Uno | Sound Direction |
| Reiko Ninomiya | North American Localization: Translation |
| Toru Takamatsu | Programming: Battle |
| Kaoru Shimada | Programming: Field |
| Masayuki Hashimoto | Graphic Art: Maps |
| Junichi Ochiai | Graphic Art: Battle Effects & Faces |
| Junko Nakamura | Graphic Art: Battle Characters |
| Mieko Koguchi | Graphic Art: Map Characters |
| Mitsumasa Muraishi | Graphic Art: Maps |
| Shinji Hatano | Produced By |
| P.E. Jareth Hein | Programming: Field |
| Shin Yamanouchi | Character Design |
| Kaori Matsunaga | Graphic Art: Battle Characters |
| Hiroshi Kajiyama | Illustration |
| Hiroshi Kajiyama | Monster Design |
| Shawn Seavers | North American Localization: Writing & Editing |
| Mitsuru Fukumoto | Graphic Art: Maps |
| Akihito Kimura | Graphic Art: Maps |
| Yasushiro Taguchi | Programming: System |
| Kiroyuki Ichikawa | Programming: Field |
| Katsuko Takeuchi | Graphic Art: Maps |
| Shin Kamanouchi | Illustration |
| Todd Beuchele | North American Localization: NOA Product Testing |
| Tim Casey | North American Localization: NOA Product Testing |
| Jeffrey Storbo | North American Localization: NOA Product Testing |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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8
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5
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#5 Most Discussed Game Boy Advance Game of 2003
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36
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#36 Most Shared Game Boy Advance Game of 2003
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