- Publisher: Nintendo
- Release Date: Mar 5, 2007
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- Critic score
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- By date
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Nintendo PowerDespite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
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Not particularly a very good Nintendo release. Its design might attempt a DS-specific presentation, but the implementation of the touch screen elements is so amateurish with concepts that wouldn't have flown in the early part of the Nintendo DS system's life cycle.
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Nintendo GamerPlenty of typically interesting Wario ideas in another original and amusing platformer, but it's spoiled by a deeply uncomfortable and annoying control system. [Apr 2007, p.54]
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With good visuals, good sound and average gameplay, this title’s overall score is hurt by some poor implementation of the touch screen functionality, which just did not do [as] good as job as it could [have].
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A passable puzzler, but it lacks polish, and the touch-screen controls weren't necessary.
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Wario: Master of Disguise could have been a huge leap forward for Nintendo's anti-hero. Instead, it ends up as a low-grade, tiresome platformer, knocking the series almost completely off course.
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Just think of it as a new challenging adventure with one your favorite characters and new "stylus skills" added.
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Discovering and learning to use the different disguises keeps Wario: Master of Disguise exciting for a few levels. But once the novelty wears off, there’s really nothing to keep you interested in the game.
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These minigames are passable at first, but the fact that you have to complete one every single time you open a chest will have you questioning whether any treasure is worth this constant hassle.
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All in all, Wario: Master of Disguise was a game that attempted to bring something new to the table, but instead faltered and broke along the way.
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Level design, enemy design, and damn near every other category of this game are in short, unimpressive.
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While Master of Disguise may look like a Wario platformer on the surface, the game is plagued by terrible pacing, obfuscated level design, and unsatisfying controls. If you're not going to do a Wario game right, Nintendo, don't do it at all.
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[A] less than stellar adventure.
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The gameplay stays varied throughout, but Master of Disguise ends up feeling a little gimmicky due to uninteresting characters, plot, environments and graphics.
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It looks like Wario should stick to minigame compilations, after all.
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It's not that the Emperor has no clothes, but in Master of Disguise, Wario's garb looks distinctly threadbare, despite some cute ideas.
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I somehow can't seem to put the game down. Its one redeeming quality is that it's so incredibly addictive. The controls are brutal at times, but the game is creative and enough of a new experience that it makes the game feel like something fresh.
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Games Master UKA few nice ideas are let down by an overenthusiastic DS control scheme. [June 2007, p.69]
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Official Nintendo Magazine UKOne for the Wario hardcore only. [June 2007, p.95]
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Although one could classify Wario: Master of Disguise as a platformer, I'd say it has more in common with a puzzle-genre game. Apart from the boss encounters, there isn't a lot of action here.
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AceGamezIf the game ran as smoothly and perfectly as I am sure it was intended to then it would have been superb, worthy of an eight or nine.
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Wario's a greedy so-and-so, and he goes to a lot of trouble to get what he wants. Master of Disguise is an enjoyable diversion which some will enjoy, but you have to question whether Wario's elaborate scheme was really worth bothering with in the first place.
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It’s a shame to see great anti-heroes fall to such depths.
Awards & Rankings
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28
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#28 Most Discussed DS Game of 2007
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12
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#12 Most Shared DS Game of 2007
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User score distribution:
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Positive: 21 out of 34
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Mixed: 7 out of 34
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Negative: 6 out of 34
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AlexS.May 27, 2007
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ChristofferLJul 28, 2009
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Jan 21, 2023