- Publisher: Majesco Games , Majesco
- Release Date: Nov 8, 2005
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You still can’t beat the real deal, physical computer experience, which is why it’s a little upsetting that the design team didn’t take advantage of elements that would work better in a virtual setting – stat tracking being a key element that’s missing here.
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Nintendo PowerA menu that asks you to select a tell (to show your opponents) before every move gets tiring quickly. [Dec 2005, p.120]
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Computer opponents aren't too stupid and each player is represented by an on-screen character.