- Publisher: LucasArts
- Release Date: Nov 11, 2008
Summary:
Star Wars The Clone Wars: Jedi Alliance takes the player into the world of the all-new Star Wars animated feature film and TV series. Experience the combined power when two Jedi join forces to fight as one. Choose your favorite Jedi pair at the start of each mission and experience unique moves and combat skills. With an innovative stylus-based input, controlling the Jedi's movement and Lightsaber combat has never felt more immersive. Play through an original story - exclusive to the Nintendo DS - that expands The Clone Wars series in exciting new directions. Create your own Jedi dream teams by pairing Jedi Masters and Padawans. For example, team up Anakin Skywalker with Obi-Wan Kenobi, or Ahsoka Tano with Mace Windu. Develop the relationship between two Jedi and generate more powerful attacks and special abilities. Replay missions with different character combinations to unlock new areas, collectibles, and other secrets. Play with a friend using wireless drop-in/drop-out coop. Control all movement, Lightsaber combat and cinematic action sequences with just the DS stylus. [LucasArts]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.lucasarts.com/games/theclonewars/ |
| Developer: | LucasArts |
| Genre(s): | Action Adventure, Sci-Fi, Sci-Fi, General |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Fantasy Violence |
| Cast | Credit |
|---|---|
| Nic Cusworth | Lead Designer |
| Nic Cusworth | Story |
| Mark Cronin | Lead Environment Artist |
| Stephane Nepton | VFX Artist |
| Dominic Butler | Additional Design |
| Miguel Navio Vivo | Game Designer |
| Joakim Bengtsson | Engineer |
| Matt Aldrich | Art Director |
| Sebastien Bouzac | Additional Design |
| Francois Coulombe | Engineer |
| James Barnard | Sound Designer |
| Gary Choo | Environment Artist |
| Yaofeng Zeng | Environment Artist |
| Dom Hamon | Lead Engineer |
| Richard Lim | Concept Artist |
| Michael Morgan | Animator |
| Jeffrey Lim | Engineer |
| Robert Rabin | Game Designer |
| Zach Huntley | Game Designer |
| Charlie Kim | Character Artist |
| Edward Quah | Animator |
| Feargus Carrol | Project Lead |
| Ian Pang | Producer |
| Diane Hong | Assistant Producer |
| Jiahui Cai | Production Assistant |
| WeiMan Kow | Production Assistant |
| Julien Girard-Buttoz | Localization Producer |
| Dioni Zhong | Engineer |
| Emmanuel Mendoza | Engineer |
| HoChung Nguyen | Engineer |
| HongYap Tan | Engineer |
| Jackson Koh | Engineer |
| Jason Chionh | Engineer |
| Jern-Kuan Leong | Engineer |
| Joshua Koh | Engineer |
| Miguel Angel Pastor Manuel | Engineer |
| Sylvain Vignaud | Engineer |
| Ho Wui Yee | Engineer |
| Callista Tan | Technical Assistant |
| Eric Leong | Lead Animator |
| ChoonTatt Sam | Animator |
| EanKeat Ong | Animator |
| HyunKyung Jung | Animator |
| Shannon Wong | Animator |
| Yong Zhen Tan | Animator |
| Zaini Jalani | Animator |
| Dann Yap YeauChoong | Character Artist |
| Jowy Ng ShuiFong | Character Artist |
| ChunGee Ooi | Concept Artist |
| ChongKhai Chuah | Concept Artist |
| Choi Eun Jung Hailey | Environment Artist |
| Nicholas Tey | Environment Artist |
| PickChean Chong | Environment Artist |
| WaiMing Liew | Environment Artist |
| Jose Acebes | GUI Artist |
| ChoonWee Keh | Rigger |
| ChoonWee Keh | VFX Artist |
| YiFei Boon | Rigger |
| Nigel Ang | Technical Artist |
| Nigel Ang | VFX Artist |
| Jason Choi | VFX Artist |
| Justin Rosewell | Game Designer |
| Paul Fu | Game Designer |
| XinYi Puah | Game Designer |
| XinYi Puah | Story |
| Richard Lim | Concept Artist |
| Michael Morgan | Animator |
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