- Publisher: Konami
- Release Date: Jan 28, 2010
- Also On: PC, PlayStation 3, Xbox 360
Summary:
Enter the dark and savage lands of the Ashurin Empire as you battle to avenge the atrocities the Empire brought upon your tribesmen. On your challenging quest you will fight fierce beasts and battle hardened warriors with a new puzzle combat mechanics that will test your skills. This new puzzle combat system is based on real time action so players will have to think fast and posses sound strategies to best their opponents. [Konami]
Buy Now
| Rating: | E10+ |
|---|---|
| Official Site: | http://www.konami.com/games/puzzle-chronicles/ |
| Developer: | Konami |
| Genre(s): | Miscellaneous, Puzzle, Action, Puzzle, Puzzle, Action |
| ESRB Descriptors: | Fantasy Violence Mild Suggestive Themes |
| Cast | Credit |
|---|---|
| Mark Feldman | Engine Programmer |
| Steve Fawkner | Creative Lead |
| Steve Ford | Art Director |
| Joe Tabor | Lead Technical Artist |
| Damien Holder | Lead Artist |
| Janeen Fawkner | Executive Producer |
| Nikolas Bowe | Technical Lead |
| Ben Caller | Gameplay Programmer |
| Andrew Castenmiller | Gameplay Programmer |
| Peter Henry | Gameplay Lead |
| Daniel Lawrence | Gameplay Programmer |
| Ben Kersten | Engine Programmer |
| Jonathan Runting | Engine Programmer |
| Peter Suwara | Engine Programmer |
| Simon Collins | Engine Programmer |
| Bart Klepka | Audio Lead |
| James Hudson | Engine Programmer |
| Glenn Watson | Tools Programmer |
| Rhiannon Jones | Assistant Designer |
| Rhiannon Jones | Producer/Assistant Designer |
| Rhiannon Jones | Producer/Assistant Designer |
| Cameron Goers | Designer |
| Ian Gielen | Gameplay Programmer |
| Brendan Seabrook | Gameplay Programmer |
| Mal Settle | Gameplay Programmer |
| Natassja Brodie | 3d Artist |
| Jackie Varga | 3d Artist |
| Kae Sato-Goodsell | 3d Animator |
| Gary Liew | 3d Animator |
| Ed Harradine | Engine Programmer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.