User Score
8.9

Generally favorable reviews- based on 314 Ratings

User score distribution:
  1. Negative: 17 out of 314
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  1. Jun 29, 2023
    8
    Nine Hours, Nine Persons, Nine Doors is a standout title in the visual novel genre, offering a compelling mix of narrative-driven storytelling, challenging puzzles, and memorable characters. Its gripping plot, multiple branching paths, and intense atmosphere make it an unforgettable experience for fans of mystery, adventure, and psychological thrillers. If you enjoy immersive storytellingNine Hours, Nine Persons, Nine Doors is a standout title in the visual novel genre, offering a compelling mix of narrative-driven storytelling, challenging puzzles, and memorable characters. Its gripping plot, multiple branching paths, and intense atmosphere make it an unforgettable experience for fans of mystery, adventure, and psychological thrillers. If you enjoy immersive storytelling and engaging gameplay, 999 is a must-play game that will keep you on the edge of your seat from start to finish. Expand
  2. Jun 2, 2023
    6
    Text adventure containing Resident Evil style puzzles as you attempt to escape the captivity of an unknown assailant. Some of the writing is a little clunky but it's reasonably atmospheric and intriguing enough to keep you playing to see what comes next.
  3. GVB
    Dec 13, 2022
    8
    A convoluted story with a lot of surprises like in Lost? Check. Interesting puzzles? Check. Cute and interesting characters? Check.

    That's it. So, if you like Visual Novels and room escape puzzles, this is for you.
  4. Jun 21, 2022
    8
    Great beginning of great series. Puzzles are interesting, plot is breathtaking with good twist at the end
  5. May 3, 2022
    5
    A HD remake of Nine Hours, Nine Persons, Nine Doors, this game is a cross between a visual novel and a puzzle-adventure game.

    You wake up on what looks to be a ship, and your cabin immediately starts flooding with water. You have to “quickly” look around the room and try to find a way to get the door open so you can get out. This opening illustrates what the game is going to be like
    A HD remake of Nine Hours, Nine Persons, Nine Doors, this game is a cross between a visual novel and a puzzle-adventure game.

    You wake up on what looks to be a ship, and your cabin immediately starts flooding with water. You have to “quickly” look around the room and try to find a way to get the door open so you can get out.

    This opening illustrates what the game is going to be like – you don’t know why you’re there, you don’t know what you’re doing there, and there’s a sense that someone is trying to kill you, but at the same time, the time pressure is an illusion.

    Which is ironic, as the game’s main theme is that you only have nine hours to escape.

    You find yourself with eight other people, all at the mercy of “Zero”, a voice over the loudspeakers who reads you a set of rules. You have bracelets on your arms that can open doors, but you can only open them if your numbers add up in a certain way; only 3-5 people can get through the door, and supposedly, there’s only one 9 door at the end, so some folks are going to be stuck (and, according to Zero, drown).

    Of course, not all is as it seems, and this group – supposedly of strangers – gradually are revealed to have certain connections, even as members of the group are killed off by the death traps, and you have to figure out some way to make it through.

    This is one of those games that gets a bit weird. There’s a branching path through the story, based on which doors you go through, which affects the story downstream and the endings; however, in reality, there’s actually a further layer of the plot, which you can only unlock after doing a certain ending, and then doing another ending after making all the right choices.

    The game helpfully has a flow chart of the scenes to help you make sense of the story and jump around after the game is complete to see all the things you missed and unlock the necessary paths to find the true ending.

    Overall, this is one of those games that straddles the line between intellectual and pseudointellectual; it has a lot of references to parapsychology experiments and fun ideas, but it spends so much time explaining everything it can get tiresome and take the wind out of your sails (even though it is necessary background). The characters aren’t really people, but more tools to explore ideas; they behave unnaturally, but in service to the story, a common Japanese storytelling method.

    And despite the game appearing to be a choices matter game with multiple endings, in reality, there’s only one real ending, and your goal is to find that amongst all the wrong ones, and figure out how to get there.

    Alas, this game suffers from a lack of confidence in its players. The puzzles are all very easy and the game practically explains a lot of them to you. Worse, the actual story plot is not something you can actually detective your way through – I figured out a number of the twists before they happened, and sussed out various secrets, but I couldn’t actually exploit them until the main character came across the idea on their own according to the dictates of the visual novel.

    As a result, this undermines a lot of the actual “gameplay” of the game, and while I liked some of the ideas, the game ended up dragging as I had to go back and try other options until I got to the path that actually let me progress to the real ending.

    In the end, this is okay but not great. Visual Novel fans might enjoy it, but if you’re looking for a strong puzzle game experience, this is not the thing for you. The story was okay, but not great, as I failed to really strongly connect with the characters. Overall, a shrug of ambivalence – you can do better than this game, but it’s not bad.
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  6. Apr 14, 2022
    7
    ¿Saw version a la nipona? Si y no.

    Zero Escape, es una novela visual que nos pone en mitad de un juego nonario, dependiendo de la ruta, compañeros, y elecciones obtendremos algunos de los 6 finales que hay desbloqueables. Realmente necesitaras jugar gran parte de ellos, pues complementaran los huecos de la trama que han quedado incongruentes y por fin entenderás de que va todo esto. Los
    ¿Saw version a la nipona? Si y no.

    Zero Escape, es una novela visual que nos pone en mitad de un juego nonario, dependiendo de la ruta, compañeros, y elecciones obtendremos algunos de los 6 finales que hay desbloqueables. Realmente necesitaras jugar gran parte de ellos, pues complementaran los huecos de la trama que han quedado incongruentes y por fin entenderás de que va todo esto. Los plowtwists creo que son bastante reveladores y creo que algunos están al nivel de los "Ace Attorney".

    Los rompecabezas en si mismos no me parecen realmente un desafío excepto el Sudoku del final verdadero. Todo se basará en juegos matemáticos. Digamos que también existen una especie de líneas temporales alternativas y el flujo de estas es variable y no es constante en función del final obtenido.

    No puedo decir que sea del todo de mi agrado. Habrá mucho backtracking tras el reinicio de cada partida, pero si dejamos pulsado el botón derecho para avanzar todo el texto y evitarnos el tedio de repetir tramos ya completados y podremos retomar la historia justo en el tramo que aun no hemos explorado. Lineal y algo repetitivo, creo que todo el peso realmente cae en la historia. Aun así no es un mal juego y es bastante disfrutable.
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  7. May 28, 2021
    7
    This review contains spoilers, click expand to view. I played a lot of VN back in the day. I did have a lot of expectations going in since I've seen so many people saying that this game has the best story ever. I enjoyed the story and it is one of the better ones I've seen but not the best. It does have some overused tropes, and culprit and the true ending was quite predictable. I figured out the killer midway through my very first playthrough. It was almost as if it's given to the player right there and still the game treats you as if the player'll have no idea what the game is up to. I was desperately hoping that my deduction was wrong so that I could have some surprise left but that didn't happen. However the usage of the touch screen in the narrative was terrific, really. That itself was a wow factor and I enjoyed it.
    There's still quite a bit of plot holes and MacGuffins that were left unexplained (ice-9, titanic, coffin, etc), and I wasn't a fan of it. I haven't finished the sequels yet, but I'll see how things turn out in those.
    The translation isn't the greatest thing out there. I've seen many grammatical errors. It's a minus in a text-heavy game like this.

    Stepping away from the stories, for the actual gameplay, it did need quite a bit of polishing. I can see people being disappointed coming into the game as an 'adventure game', but it definitely wasn't. the UI is very rough. While the game forces you to do some re-plays, there's not much features to help you through. You still have to click all the components and endure through the events to finish the room even if you have written down the password beside you. Even from the story perspective, this is a huge downer. 'Knowing what you should have not known' is a big component of the story. That little fix would've immersed me in the ending a lot more.
    The file/items menu was very rough around the edges but still usable.
    I really wasn't a fan of the overall difficulty of the game. Sure, it's made short to allow multiple playthroughs, but I've seen better escape games with more creative ideas. I liked the repetition of the number theme in the puzzles and its connection to the last '9' door. That was quite a good touch.
    The sudoku puzzle really seemed to be out of context, since I thought I would much be touched and pressured to be solving something other than a casual/dumbed down sudoku puzzle in such a dire situation. This definitely wasn't the type of puzzle I was expecting for a grand finale in a game like this. but I liked how the devs executed the narrative and used the screens.

    Yes, I do have my complaints, but I still enjoyed it. It's a fine game for what it is. I spent a good chunk of my weekend to 100% it and plan to finish all the sequels. I would rate the game much higher if some QoL features are implemented.

    Great overall main theme and the story, mediocre murder mystery, too simple of puzzles for its theme, terrible UI.
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  8. Mar 24, 2021
    8
    The plot just makes it. Though escape rooms are not pretty challenging, but still entertaining, the plot is just great, and storytelling is wonderful.
  9. Feb 8, 2021
    9
    incredible visual novel that started an amazing series. this is one of the best DS games imo. if you liked danganronpa you will probably love this game too.
  10. Jun 29, 2020
    8
    999 is a visual novel thriller mystery game. It combines many puzzle elements like escape the room, and other smaller minigames. The game has multiple endings and even a true ending based on gameplay offering many playthroughs. Unfortunately, due to how long it takes to complete a playthrough I will be unable to complete it at the moment. I would love to finish it at another time.
  11. Jun 23, 2020
    9
    Fantastic story told in a clever way with puzzle segments that are not as amazing (but bearable) If you can get it on DS its probably the best choice because game makes really good use out of two screens and it was meant to be played that way.
  12. May 18, 2020
    8
    This review contains spoilers, click expand to view. Happy to know I'm not the only one who liked this game, I won't go on for ages about why it's so good because otherwise I'll be here for hours so I'm going to say is, If you have a Ds and you want a heavily story based game then this is for you. and I totally recommend playing it, Quick warning: the true ending was confusing for me at first so mind that Expand
  13. Dec 28, 2018
    9
    If you can get past the forced slow pacing of the hefty amounts of text in this game, you'll find one of the most engrossing, chilling and satisfying story-based adventure titles ever released. For those new to the visual novel genre, you will be reading a LOT in this game. If you're a fan of classic point-and-click adventures, this one is not to be missed. Multiple endings create goodIf you can get past the forced slow pacing of the hefty amounts of text in this game, you'll find one of the most engrossing, chilling and satisfying story-based adventure titles ever released. For those new to the visual novel genre, you will be reading a LOT in this game. If you're a fan of classic point-and-click adventures, this one is not to be missed. Multiple endings create good replay value, and the characters and dialogue are solid. I couldn't put this game down! Expand
  14. Oct 22, 2018
    8
    Una novela gráfica excelente, con una historia impresionante y personajes bien logrados. Todo esta muy bien hecho, los puzzles son entretenidos y los conceptos científicos e históricos utilizados encuadran muy bien y le dan mas realismo al juego.
    Sin embargo el sistema de elección de puertas no me termina de convencer en la primer entrega, no es tan claro lo que está pasando como en la 2.
  15. Sep 4, 2018
    6
    this was definitely a super entertaining game, and I can't say i regret playing it, but it just seems like the actual story was put together so sloppily and there are just so many plot holes/conveniences that it's really hard for me to suspend my disbelief. Definitely one of my least favorite game endings.
  16. Jul 3, 2018
    9
    La narrativa es impecable, en todo momento vas a estar en tensión de lo que va a suceder, y los personajes están muy bien desarrollados. Recomendadisimo jugarlo.
  17. May 9, 2018
    9
    The story is incredible, one which you probably won't be able to experience anywhere else in any other medium. There are multiple endings, though there is one ending that should be achieved if you want to get the most out of the game. The art style is great, and allows for some unique and distinct character designs, like Seven and Akane. The soundtrack is great at building tension atThe story is incredible, one which you probably won't be able to experience anywhere else in any other medium. There are multiple endings, though there is one ending that should be achieved if you want to get the most out of the game. The art style is great, and allows for some unique and distinct character designs, like Seven and Akane. The soundtrack is great at building tension at crucial moments. The puzzles are simple enough to solve, though they do get gradually more difficult towards the end. However, some of the puzzles are tedious on replays, which are required to achieve multiple endings. Still, overall, a fantastic experience. Expand
  18. Oct 20, 2017
    4
    if you only want a good story, then yes this is a almost decent game but other than that is pretty boring and repetitive. The nonary game starts by presenting different characters with their own story and narrative but instead of using them to create interesting different endings depending on your relationships with them, they are just pieces of the "true ending" and non of them actuallyif you only want a good story, then yes this is a almost decent game but other than that is pretty boring and repetitive. The nonary game starts by presenting different characters with their own story and narrative but instead of using them to create interesting different endings depending on your relationships with them, they are just pieces of the "true ending" and non of them actually matter at all. You can interact with various characters so it gives you this confusing objective in the game were you can do whatever you want but you should do what the game wants you to do, not that getting the other endings is bad but there is not a actual logical way for you to know exactly what to do which ends in you doing random options until finally you did exactly what the games wants and you get the finale piece of the puzzle.

    and talking about puzzle men are they **** BORING! in most endings you would have to repeat the same puzzle, if this is the case why the heck dont they just let us skip it or let us put the final answear to get out, in one of the puzzle you need to put a secret code on a safe to get the key to get out, the code doesnt change is the same number WHY DAFUQ WONT THE GAME LET ME PUT IT ON?! NO you have to do all this **** you already do 4 times to try to get another ending and if you repeat well sucks to be you, you gotta do it again.

    And now that we are on topic why are they no safe stations? like why? this game would be 200 times less boring if i could just skip the scenes i already know YES I KNOW ABOUT **** ICE 9 OR WHATEVER PLZ JUST LET ME SEE NEW DIALOGUE THIS IS BULL****!

    oh and if you think you can just fast text, no they didnt put that option either...

    Now is not fair i only talk about the bad stuff, the story is actually pretty interesting and the "true ending" is satisfying, it gives you good enough hints so you can draw your own conclusion and find out who is causing what, the puzzle are satisfying to solve, the first time you do it, the art and the way the characters are not just one image but they actually move pixel by pixel when they talk is a great detail and gives them more life.

    I wish there was more and better music, but the soundtrack is not bad it does the job in setting the tune but nothing i would hear on my free time.

    It repeats some anime themes which is not wrong but i would preferred they explain them a bit better, because some of them just feels like out of character... like why are you even doing this you shown no sign of being capable of something like this (i am talking about one particularly ending) but most of it is on comedy so you can just lead it slide.

    Finally do i recommend this game? no... just look it up on youtube and save yourself the pain of finding the endings the puzzle are not even worth it SPECIALLY THE LAST ONE! (seriously all that story to end it with a puzzle you can find in the newspaper? just disappointing)
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  19. May 10, 2017
    9
    This is my first Novel based game I've ever played and one of the first games I played on my DS. I was totally blown away. The story is incredible and interesting the characters are very well made. And there are so many different paths you can take to make it your very own unique adventure and experience. A must play game for every one even for a person who never played a "game" before.
  20. Apr 21, 2017
    10
    I don't normally play games of this genre (visual novel with puzzle solving) but this game does everything well the story is interesting and despite the hardware limitations of the DS the game can feel quite immersive at some points simply because it tells the story the right way. The puzzles have balanced difficulty most of the time.
  21. Feb 8, 2017
    8
    If you are a fan of visual novels then this game is a no brainer. With multiple endings and fun escape the room puzzles to tie you over, 999 is a very enjoyable experience.
  22. Aug 30, 2016
    10
    I have been sceptic about visual novel games. Can they even be good and are they games at all? Well, this was my first visual novel and after seeing all 6 endings I have to say yes, they can be amazing. While it's true that game goes on tight tracks and you can't do anything extra on story sections, it doesn't matter since when story gets going, it really gets going wild and you want toI have been sceptic about visual novel games. Can they even be good and are they games at all? Well, this was my first visual novel and after seeing all 6 endings I have to say yes, they can be amazing. While it's true that game goes on tight tracks and you can't do anything extra on story sections, it doesn't matter since when story gets going, it really gets going wild and you want to know what happens next. Gameplay puzzles are just a barrier then and you just want the story and explanations. I have played games since Monkey Island and Fallout 2, but this is something else, even better. 10/10 and amazing experince.

    My two advices for new players are "less you know about the game is the better" and "after first ending you can use guide to help how to see other ending, but leave true ending last."
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  23. Aug 13, 2016
    9
    Amazing game! It starts slow and there's a lot of reading but thanks to the story and big replayability factor this game just becomes better and better. Fun puzzles, amazing story, memorable characters, this is a hidden DS gem and a must buy game for every DS fan.
  24. Mar 12, 2016
    8
    I played VLR first and then 999, i had no idea there was a prequel at first. I really enjoyed the game but during the true ending path, i ended being really annoyed, it was getting late and the game became more a like a freaking book than a visual novel, too many text and it goes WAY TOO SLOW, this is my only complaint with game, the slow text was unbearable during the true ending, iI played VLR first and then 999, i had no idea there was a prequel at first. I really enjoyed the game but during the true ending path, i ended being really annoyed, it was getting late and the game became more a like a freaking book than a visual novel, too many text and it goes WAY TOO SLOW, this is my only complaint with game, the slow text was unbearable during the true ending, i enjoyed the other ending more since it was never too long. Great game overall. Expand
  25. Sep 4, 2015
    9
    Fantastic mystery/thriller/horror visual novel.
    Gives you just enough information to figure out things for yourself, but you don't have to, it's probably better to let the mystery unravel and be surprised.
    I gave this game a 9 because the digital root of 10 would've only been a 1... To justify the 1 point off: 1. Unskippable dialogue (Fast forwarding known dialogues should be
    Fantastic mystery/thriller/horror visual novel.
    Gives you just enough information to figure out things for yourself, but you don't have to, it's probably better to let the mystery unravel and be surprised.

    I gave this game a 9 because the digital root of 10 would've only been a 1...

    To justify the 1 point off:
    1. Unskippable dialogue (Fast forwarding known dialogues should be replaced by Skip function).
    2. For a game that requires you to play through 5~6 times, some puzzles, like the first one, should've been skippable.
    3. 2 of the endings were not really necessary and the game could have done without them.
    4. This last one is just my preference: I did not like the final revelation. Maybe I will understand/appreciate it more in the sequel.
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  26. Jul 16, 2015
    7
    This review contains spoilers, click expand to view. Just finished playing the 3rd time this game. I simply wanted you to know that all the hype and galactic reviews are a bit too high IMHO. The game starts in a very thrilling way and you (junpei) find yourself trapped in a sinking ship. You only have 9 hours to escape your doom and that's very interesting. Then it is revealed that you are participating in a game called "nonary game" for apparently no reason. However it's not the story i'm criticizing; that's quite good, despite some awkward moments. The main problem with 999 is the gameplay. First of all, you should know this is a visual novel, so you don't have to expect a deep gameplay, however you have to do some choices during your playthrough. And that's what this game gets ORRIBLY WRONG. Those choices don't have a logic. I'll use another similar game for example. "life is strange". In "LIS" you have to think hard before a choice. For example, if you see your friend bullied by a cop, you can either intervene, or take a photo. Your intervent makes your friend happy, and the cop angry, while if you don't intervene, your friend will get mad at you. But the point is you can use the proof you gained against the cop and you can have him suspended by his role. So there is a reason behind every choice you make. In 999 there isn't. You are prompted with 2 choices: door number 4 or 5?
    Before you ask, let me tell you there is NO reason you should take one door instead than taking the other.
    Both doors will guide you to the same room. To be fair, the choice of door 5 could be more clever if you think about it. There is a bracelet behind that door you could really use, however, even if you enter the 5th door, you won't be able to take the bracelet, because IDK! Instead the main evil in this game will take that, regardless of your choice. Another stupid moment is when you find a revolver loaded with 6 bullets.
    You don't want anybody to take it, because you trust nobody, and so? I would have given the gun to somebody and i would have kept bullets for me, in order to avoid tragedies. What does the protagonist do? Simply leave the gun fully loaded behind... I know i'm not the protagonist and probably i have overestimated him, but there are other 8 people, and the only one that has good ideas is evil.
    However the game story makes possible that you can save informations between playthroughs, this means that if you don't take the bracelet in the first playthrough, then you should be able to take it in your second, right? WRONG! You cannot! I can't explain this, but that's simply unfair. Especially if you consider that your best ending is achieved randomly and you cannot simply think a logic way to get the best finale.
    Overall, this is not a bad game at all, it's quite good, but it's not the masterpiece you were waiting for...

    ...unless you want to spend hours scrolling text and asking yourself why characters are incredibly clever at times an incredibly stupid other times, then it's absolutely a masterpiece!
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  27. Jul 7, 2015
    10
    One of the best games you will find on the Nintendo DS. Great puzzles, fantastic story and lots of reasons to replay. Make sure to give this one a shot.
  28. Jun 30, 2015
    10
    This game starts off as a simple "try to escape this place and find out who the evil captor is", but it gets very complicated, very fast. You play as a guy in college named Junpei. Once you get to the ship you're being held on you must attempt to escape by finding the number nine door and going through what follows it alive. I won't go into much more detail then that because the story isThis game starts off as a simple "try to escape this place and find out who the evil captor is", but it gets very complicated, very fast. You play as a guy in college named Junpei. Once you get to the ship you're being held on you must attempt to escape by finding the number nine door and going through what follows it alive. I won't go into much more detail then that because the story is something you must experience yourself. 999 can be split into four parts, which will tell you if this game is for you or not

    1. Story- The story is the main part of the game and is shown by dialogue and your characters thoughts, there is no voice acting so if hate reading, this won't be for you. If you like or at the very least don't mind reading, you'll love this.

    2. Gameplay/puzzle solving- The puzzle solving is the very large majority of gameplay in this game. The puzzle style is escape the room, it is really challenging but takes a back-seat to the story which you will want to get to while playing the puzzle's.

    3. Choices- The smallest part of the game, but also the most important. The choices you make will decide whether you get one of two bad endings, a very bloody and confusing ending, a sad ending, a fake ending, and the true end. All of these endings will lead to what is the final part of this game...

    4. Mindf*cks- Yup, the game will be very complicated, many plot twists, and some things you really got to think about. Just because the game gets confusing, doesn't mean that the logic is flat out wrong, or starts to contradicting itself. Everything has a reason for happening, and nothing should be left not noted.

    In the end this is a wonderful, solid 9.6 game that's only beaten by its sequel (ps vita version to be specific.) You are doing a disservice to yourself not playing it, so go on amazon and buy it!
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  29. Jul 26, 2014
    9
    You'll probably start 999 by mashing the buttons to skip through text as fast as you can, but once you get to know the characters and immerse yourself in the bizarrely brilliant story, the puzzles will become the side-piece as you yearn to find out what twists are through the next numbered door. The puzzles themselves are pitched at a perfect difficulty level - challenging enough to rewardYou'll probably start 999 by mashing the buttons to skip through text as fast as you can, but once you get to know the characters and immerse yourself in the bizarrely brilliant story, the puzzles will become the side-piece as you yearn to find out what twists are through the next numbered door. The puzzles themselves are pitched at a perfect difficulty level - challenging enough to reward you without being overly infuriating. Expand
  30. Jun 20, 2014
    9
    This game made me experience feelings I've never experienced in a video game before. The soundtrack is so shockingly good, that it actually gave me nightmares. This game can also be truly depressing, but I still recommend you pick it up.

Awards & Rankings

9
3
#3 Most Discussed DS Game of 2010
4
#4 Most Shared DS Game of 2010
Metascore
82

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 23
  2. Negative: 0 out of 23
  1. Oct 21, 2011
    80
    999 is stunning. It sports a captivating plot driven by a fantastic cast of characters, a satisfying mix of puzzles and interesting mathematical, scientific and philosophical quandaries to ponder.
  2. May 13, 2011
    60
    999 is a gutsy, mature story that blends horror, science, and character-driven drama in intriguing, thoughtful ways. It's also backed by some sparse but solid gameplay, melding traditional puzzle types with a cohesive math-based theme that nicely suits its subject matter. Unfortunately, what could have been a taut psychological thriller all too often becomes a plodding, pace-killing narrative full of bloated, poorly-integrated dialogue.
  3. A fantastic experience from start to finish. It is a game that truly expands what narrative video games can be capable of, and does so with a engrossing story that draws players in until the very end, all six of them.