- Publisher: EA Games
- Release Date: Oct 31, 2006
- Also On: PC, PlayStation 3, Xbox 360
Summary:
Your crew is a team of racers that you recruit as you progress through the game. Before you go into a race, you’ll be able to pick wingmen from your crew that will drive with you in the race to help you complete your objectives. Each crew member has unique skills that you trigger in race to give you the winning edge over opponents and help you to make a quick escape when the cops arrive on the scene. Crew members improve as they get more race experience and you’ll have the choice to either develop each crew member over the course of the game or swap them out when hot new recruits come available. Your crew’s overall respect is constantly rated based on your race success. Maintaining a high level of respect on the street is essential to attracting the best recruits. [Electronic Arts]
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| Rating: | E |
|---|---|
| Official Site: | http://www.ea.com/nfs/carbon/us/home.jsp |
| Developer: | Exient Entertainment |
| Genre(s): | Driving, Racing, Simulation, Arcade, GT / Street, GT / Street, Automobile |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Violence Violence |
| Offline Modes: | Competitive |
| Connectivity: | Game Sharing Wi-Fi |
| Cast | Credit |
|---|---|
| Tom Hall | Programmer |
| Richard Beston | Artist |
| Charles Chapman | Technical Director |
| Paul Amesbury | Artist |
| Matt Tomporowski | Producer |
| Dave McCarthy | Executive Producer |
| Rich Sawel | Lead Designer |
| Jason Fielder | Lead Programmer |
| Dean Bilotti | Programmer |
| James Daniels | Programmer |
| Chris Davidson | Programmer |
| Mat Lacey | Programmer |
| Rob Ruck | Programmer |
| Rick Appleton | Programmer |
| Julian Ardley | Programmer |
| Kyle Nathan | Programmer |
| Jack Campbell | Artist |
| Neil Rennison | Artist |
| Stephen Tan | Artist |
| Dave Clements | Artist |
| James Methuen | Artist |
| Matt Pearson | Artist |
| Ben Jones | Senior Artist |
| Ben Jones | Senior Artist |
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